Or if you see any chapter you can literally see Go code.
Other than the "if err != nil" I wouldn't have recognized the code samples. Go's error handling is a big reason I've never taken a closer look.
I don't really see any alternative. It also makes you carefully think about how you plan on managing errors in your codebase, which also seems like a very sane thing to enforce.
This is self-contradictory. In particular, the only way you can have reliable error handling is if you are forced to think about each possible failure.
I assume by "cannot easily be ignored" you mean the way exceptions blow up at runtime? I don't find that an acceptable default for any non-scripting language.
They'd prefer an easier way to not bother dealing with them with them without outright ignoring them via _
In Rust that entire check can be a single "?" symbol. How much syntactic sugar is too much is a matter of preference, but I personally think that properly handling all errors without syntactic sugar turns into an unreadable mess because there's just a lot of things which could go wrong.
I think just forwarding all low-level errors is a really bad habit, and go forces you to at least think about this.
Why exactly is that a bad habit? In almost all situations where I return an error I already have enough context, I'm just wondering what else I'd add to that.
> go forces you to at least think about this
Boilerplate code definitely doesn't incentivize thinking.
In a network environment (which is originally what go was made for) you often need to add tracing information, business-level identifiers or processing information related to your state etc.
I'm currently writing a fairly complex api in go, and to be honest this really hasn't bothered me once.
Not to say it doesn't exists, but with time i've come very suspicious of people complaints over go. Most of the time those complaints come from people that didn't realize they missed an opportunity to have written a much much more elegant solution to their problem.