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G'day, HN!

We're happy to announce Ambient 0.2. For those joining us for the first time, Ambient is an open-source runtime for building high-performance multiplayer games and 3D applications powered by WebAssembly, Rust and WebGPU. Projects consist of assets and logic built around the currently Rust-only Ambient API, and these projects can be loaded by any compatible runtime running on any platform.

This release adds a few major features we're really excited about:

- We now have basic support for playing sounds.

- WASM can now be run on the client, in addition to the server.

- Servers are automatically proxied by the Ambient Proxy, allowing anyone with the URL to connect.

- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!

In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)

Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0

GitHub: https://github.com/AmbientRun/Ambient