> That sounds great! But what actually happened was I clicked through clue after clue about person X being in room Y at time Z until I eventually got told what the murder weapon wasn't three times in a row. I didn't feel like I could exercise any caution or strategic thinking; it was just "Nope, this isn't enough information" over and over until "Yes, this is now enough information".
I need to think about this, but for sure the clues will be refined to encourage this. Right now, there are only a couple of types of clues and they don't feel very organic.
> At the point where I thought I had enough information, I realised I hadn't been consistent in how exactly I was using the notebook: does a tick in the "9:15" box means "They entered at 9:15" or "They left at 9:15"? The boxes really need to correspond to the times they're in the rooms, rather than the instants they move between (so either labelled with a range: 9:00-9:15, 9:15-9:30, or move the labels so they sit in the gaps in between).
I need to think about this. English is not my first language and it could be possible that some sentence are misleading to native speakers.
> Also the "How to Play" link isn't openable in a new tab (because it's handled by javascript), and if you open it normally and go back to the main page you lose all your progress
I should fix this, thanks!