I think those classes are from a bygone era of when college was affordable and you could take a course "just to learn". Higher ed today is very different, I almost look at colleges are higher level trade schools if you're in CS, Engineering, etc.
The current situation - colleges as trade schools, as you aptly put it - suits educational institutions quite well. Businesses like it, as well, because they can outsource early-career job training. It's only for, you know, actual people that the system doesn't work anymore.
In other words, I don’t think that “broaden your horizons” is the issue. But rather that liberal arts education is not the way to do that.
They won't need to "do", they are here to "be".
John Adams to Abigail Adams, May 1780
Ah yes, that bygone economic era of prosperity. In it's place today, a shrinking economy, one must posit from your comment? Surely current economics show a great decline in prosperity?
Life is about balance, and while I can quibble over the last part of your statement, I do agree that more needs to be done to expand student access to non-program classes. Even students within a college or school don't always have access to every course being taught if it's outside of their chosen track, and that siloing isn't good for producing well-rounded, interdisciplinary-minded people.
Or offer a class or two in puppetry, that someone as a theater major can take. Not everything that isn't STEM is "liberal arts" - as this article says, puppetry by itself is pretty niche, and the point of liberal arts is to be more broad.
This honestly is the crux of the issue with higher education. In fact, most things we learn outside of STEM in academia can be learned elsewhere - literature, languages, arts, etc.
I'm 100% for the humanities, and majored in them myself. But they shouldn't cost a fortune to study, nor should they really be in a narrow results-focused academic environment. Now, are they worth learning? Of course they are, and I think they make us better human beings. But spending dumb money to learn something niche that can be learned and practiced on one's own time is probably not a great use of time nor money.
I studied multiple languages, and while they are incredibly useful and absolutely worth learning, academia is not the place to do it. While I did do the Middlebury intensive program (which is hard, and the results were great), I improved the most when I actually went and lived in a country that spoke the language I wanted to improve at. Some of the best speakers of a foreign language that I know got so good by having a girlfriend who was native to the language that they wanted to learn. No formal education needed.
If I wanted to learn puppetry, I'd use YouTube to learn the basics, and then perhaps even document my progress through making videos of my own. I'd probably make a few bucks on it too. People do the same thing for learning animation, acting, music production, video production, etc.. why can't puppetry be the same?
Why specify STEM as being an exception to that rule? Are people unable to learn programming or math outside of academia? It's a shame the arts aren't seen as valid jobs and so are unworthy of investment.
Sure, you can learn writing and exposition on the side, but you'll learn it faster to a greater precision in good courses. You can also learn math and computer science, or whatever "on the side" through research projects and work. It might take longer but it can happen.
It always strikes me as strange to see all these postings to open STEM coursework, but then this idea that someone who is really bright who just didn't happen to major in a STEM program can't pick up a lot of STEM experience through non-coursework experiences.
I know of someone who had history undergrad and grad degrees, for example, but who became heavily involved in computer science and imaging research because of some project involving imaging some artifacts or fragile records (I don't remember what, although it was in north/east africa). It launched a new line of work that was pretty much all computer science and image processing. I suspect by the end of it, which was years, they were probably comparable to someone with a comp sci bachelor's degree in their knowledge. I certainly got the sense they were more competent in computer science by the end of it than some of of the CS bachelor-level graduates I've worked with.
Stuff like this happens all the time. I'm not saying that there's no value in a STEM degree, but there's this weird fixation on certifications in general that's grossly inaccurate. My sense is it happens to make HR departments' jobs easier, nothing more.
We live in this world where it's assumed competency is equal to test scores on a general achievement test, and skillset is equal to degree or certificate. It leads to these gross distortions and over and underemployments — not only in the sense of who is being hired as an employee, but who is being recruited to accomplish tasks and solve problems in professional capacities in general.
Programming and math are probably the two you can reliably self-teach, but probably the only two, and "programming" in at least some contexts might also benefit from extremely high performance or large capacity equipment you're not gonna find in a typical homelab or be able to afford renting from a public cloud.
Also when a history major forgets a fact or two in their realm, it’s not as catastrophic as an aerospace or civil engineer forgetting a key fact in their domain. The gains from STEM are also more concrete and immediate compared to the liberal arts.
This implicitly aligns incentives to a static arrangement where apprentices are training to replace their masters. It is immediately obvious to everyone which fields either can’t afford to pay their apprentices - or which fields have exceptionally long times until the apprentice can work independently. Practitioners are also strongly incentivized to only accept strong pupils who they expect to work with for many years.
The con of this model is that a great master can only teach a small number of apprentices - a great master may also be a terrible teacher.
Undoubtedly, there are some industries that should follow the apprenticeship model - however these industries also massively benefit from a university system which transfers the cost of training to the student/government. There likely should be some alignment between university costs and educational outcomes on a per major basis.
And I agree. But I would also say that the economic model for teaching everything is terrible. So, improving that model will make everything better.
Attempting to special-case a field does not improve things.
> the economic model of teaching *this* is bad.
I tend to agree with this statement over "the economic model for teaching everything is terrible". Bear with me as I'm trying not to be petty by taking issue with the word "everything"[0] and I agree that this statement would be true about the majority of how traditional in-person education is done in the United States, especially at the (public) school and college/university level, however, I believe that issue lies more with the system, itself, than the idea that it's impossible to optimize an economic model involving education.Looking at it "from a step back" -- from the perspective of any other product -- the cost is the teacher/facility/equipment and environment to support a touchy activity (learning) and multiple human beings attempting to do so at the same time. It's probably the most expensive way to transfer knowledge available to us and it's the default way most of us are taught.
In-person hands-on teaching falls victim to the basic problems of scale. Profits increase as the number of students per teacher increases but -- in most cases -- this negatively impacts the quality of the delivered education.
I don't think it's a "wild guess" to say that a lot of us meandering in the comments are self-taught. Sure, we went to college. Some of us even have advanced degrees[1]. But if you write software -- daily -- you've largely learned the details from somewhere other than a classroom. Most of the time it's been "for free" by reading others' code, online tutorials, actual documentation, etc. These are extremely efficient ways of both teaching and learning -- the single effort put into teaching is able to be consumed by limitless numbers of people.
There are many modalities to teaching/learning that are more efficient/provide for a better "economic model for teaching" than "traditional in-person education". One that we seem to have stepped further away from is apprenticeships. Puppetry -- though I have no experience in it -- is probably something that deeply benefits from in-person knowledge transfer and it seems like the kind of work that has probably only been taught via apprenticeship in the past.
[0] Love it when my kids do that ... "oh yeah, but what if ...?"
[1] That's not meant to imply anything negative about such degrees.
There has been a big push in the last 20 years or so to make sure that everyone makes a "living wage". This, in turn, makes it nearly impossible for people who want to learn a trade while making something (anything) from actually doing so. Their work and time is basically worthless. They can't be paid accordingly, so they just don't...
Unless you want to volunteer, but most organizations don't value volunteer time because it isn't "real work".
Checking Austin IBEW, it goes from starting apprentice at about $17/hr+benefits and goes up every year guaranteed until hitting about $34/hr+benefits at base rate for a journeyman. "Living wage" isn't going to impinge on that except at the very bottom.
However, people don't want to do trades because it's really hard work.
If college education had retained the same tuition costs as it did 30 odd years ago (increasing at the rate of inflation only), that puppetry major would have cost something like $20k over 4 years, probably been paid off by the student doing part time work at the library, etc. and the student would have graduated debt free with some party time work experience and taken a few years to see if they could parlay their experience into the next Muppets. If rent hadn’t blown up the way it has either, they would have supported themselves by doing a bartender’s job or server’s job, and as the thing wasn’t working out could have started doing some courses on the side, and a few years later either leveraged all their work experience or these side courses into a real job, or taken up a master’s and made a career switch while having given something really interesting and different a go, for which the entire world would be better off.
However, massive increase in tuition costs and rent with no corresponding increase in the safety net means risk taking has to pretty much been eliminated at the individual level which will cost society overall.
No. School should be free.
> why not go apprentice yourself somewhere to learn that skill instead?
Because schools should help set those internships and apprenticeships up.
> puppetry by itself is pretty niche, and the point of liberal arts is to be more broad
You have that strangely inverted. Because liberal arts are so broad as to include the arts and because the arts are so broad as to include puppetry, the point of liberal arts is to offer niche studies like puppetry.
"Two years ago, the number of students hovered near zero" - I get the larger picture, but any guesses as to what might have hurt attendance to a performing arts major in 2021?
Puppetry is everywhere once you pay attention, and the skills you learn in puppetry can go well beyond, you know, the entertainment industry. But arts and humanities in the American education system have been gutted over the last few decades, starting in primary education, and continuing up into higher education.
I stumbled across the puppetry community over a decade ago, and it's been one of the most enriching parts of my life ever since. It's a real shame how much of a struggle it is to get support for the fine arts in this country.
Edit: This is a really great read. Thanks for sharing!
I am genuinely curious to hear where in the day to day of the tech industry you'd draw parallels to puppetry.
The line you're replying to is more general purpose (puppetry as a vehicle for storytelling in television, movies, theater, parties, festivals, concerts, one-on-one conversation, etc.) however to address your curiosity, a few thoughts since I'm between meetings:
Puppetry involves problem solving and story telling. Maybe we start off with the idea of bringing the novel War Horse to stage - you can't teach a horse to act, so you've got to do puppetry.
You choose a framework: is it shadow puppetry? Rod puppets? Marionettes? Bunraku? Hand puppets don't scale, you're not going to do that. The technology you choose will shape the end result, and it's tempting to go with something flashy and huge, but a seasoned puppeteer can make you cry just by using a sock on their hand.
(see also: https://www.vam.ac.uk/blog/news/war-horse)
Some styles of puppetry are going to need more skill in manipulation or crafting than others, which is going to affect what hiring looks like, and what training looks like. Some of the easier styles of puppetry are more popular, and certainly work on smaller projects like a puppet slam - but won't be as effective at getting results on a large scale production.
Putting on a puppet show involves project management and collaboration. Depending on the size of the production, it could be a one-person show, although even those often have one or two people helping to run, for example, light and sound cues. A larger scale production could have a director, a writer, multiple crafters, multiple manipulators, a project manager... These are almost direct analogies to PMs, engineers, developers, department directors.
Projects can be small scale - a more personal puppet slam piece performed in front of an audience of 50, and a talking monstrosity of a cake as part of a Saturday Night Live set piece might involve similar amounts of work, but one's going to pay better than the other. On the far end of the spectrum, you have projects like The Dark Crystal series on Netflix - which is analogous to an enterprise project. Multiple systems operating together, up against tight deadlines while simultaneously taking years to complete, compromises are made that few who see the end result will ever see or recognize...
And in both tech and puppetry, a lot of the people who put in the hard work never get recognized :D
I know two graduates of the Puppetry program, and neither of them work professionally in any puppetry-related career. They may as well have graduated with any liberal arts degree. The Puppetry major gave them a way to prove their "quirkiness" in college.
Here's the course requirements for the BFA in Puppetry: http://catalog.wvu.edu/undergraduate/collegeofcreativearts/d...
It looks like there are two puppetry-specific courses, with the vast majority of courses coming from the more general Theatre program with Liberal Arts core.
I don't know what the Puppetry BFA costs the university, but it's always been a joke to WVU students, and doesn't seem to serve West Virginia residents in a meaningful way.
(Source: WVU grad and local, who received an affordable in-state CS/Engineering degree, and now works in and supports WV's tiny but growing tech industry)
The rest of it is going to be a fairly standard trip through most of the usual lower division classes required for any four-year, plus a number of courses that are not related to the core subject but from which the core subject, say in this case puppetry, becomes a kind of base camp from which your exploration of other more practical and/or conventional subjects (i.e. psychology or marketing or foreign relarions) is conducted.
These people aren't literally learning how to build puppets and put on shows everyday for 4 years.
There’s definitely a place for fine arts such as puppetry. It has made me wonder about difficult topics (not all puppetry is for kids), laughed during musicals, explained difficult concepts to kids, and most importantly brought joy into the world. However, we just haven’t figured out how to financially support it as a society. I’m glad that Connecticut continues to support such a program.
It's important to preserve these academic programs, with Theater Arts, and the Humanities in general. The real problem is with the outrageous cost of higher education. The time has passed when people could get an eccentric degree, and get a good job right out of school based on simply having a degree.
With that said, the reality is that the times have changed. It's not worth it in the long term (at least to me) to graduate with a bunch of debt and no concrete education towards getting a job.
Well, there goes pretty much everything interesting in college.
Meanwhile our robotics senior project had a huge portion of the school watching because we were shooting projectiles.
(but really my favorites were chemistry lab, and quantum chemistry(PChem2), maybe my programming classes too)
This...
> Heck, puppets sound sooo boring.
...followed by...
>Meanwhile our robotics senior project had a huge portion of the school watching because we were shooting projectiles.
...sure says a lot. You can draw a direct line from the art of puppetry to the evolution of robotics.
My degree is in computer science, I wrote code for ages, now I'm a presales engineer regularly meeting with C-suite types and their engineering departments. Nearly every year for the last decade, I've also on staff at the annual National Puppetry conference (as a musician) where I get to work with some of the quick-witted, talented problem solvers I've met.
Working in puppets means working in costume design, set design, creative writing, storytelling, engineering, lighting design, sound design, project management, the whole gamut. I credit the experience I get working with puppeteers for helping advance my career as a 'computer nerd'
What I find bizarre is that we're in such a consumer-driven culture, but taking humanities out of focus in education has changed how people perceive creativity. The most boring people in the world are talking about using AI to create derivative art, while ignoring centuries of history around training for the arts.
>Literature sounds incredibly boring. Theatre? So boring professors had to give extra credit so people would attend.
To each their own, but oof.
Borges is an author who many of my friends in the sciences enjoy. He explores ideas that you may find interesting; try The Library of Babel [0], its very short and easy to read (like most of his works). Another novel which you may find perversely enjoyable is Locus Solus by Raymond Roussel, which contains a series of descriptions of strange and fantastical machines in fine detail, each associated with a different and increasingly deranged tale.
You might also be interested in the intersection of literature and computer science with Sanskrit, the first formalized language claimed to have been made "context-free" 2500 years ago (though I wouldn't say so), which has a rich literary tradition deeply intertwined with its structure and logic. There are many other examples of literatures you may find interesting, but I'll leave that pursuit up to you!
[0]https://sites.evergreen.edu/politicalshakespeares/wp-content...
Ah, therein lies the rub. Your post reads like you're applying your own tastes/interests to, well, everyone. You are not everyone else.