It does say something about what some mobile devs have come to expect from a development experience. While IOS is never mentioned once in the post, the comparison is implied in every paragraph. While this is far from damning for Android, it's worth keeping in mind as competition for developer mindshare escalates.
I think the general case has already been made: there have been various complaints about supporting Android (varied hardware platform making testing/support more cumbersome, unreliable hardware/firmware causing problems the developer has to work around (and worse gets blamed for), the number of low quality devices available (which feeds into that previous point), and that is before considering problems some devs have had with the marketplace away from hardware/firmware concerns).
A lot of people have written this off as just grumbling and suggesting the people either cope with it or move on. While this story can't be taken as a general case, it is an indication that the problems might be as bad as some say: i.e. bad enough to make the platform not commercially viable to support for some. If this is not a one-off, and the issue can not be addressed quickly, it could mean significant trouble for Android long-term as after-market apps is a significant driver for sales.