puts hand up
VRChat, even in its nascent, unrefined, laggy phase, is still much more engaging than any video call I've been on. Sharing the same space with someone improves the experience of communication immeasurably. It's hard to explain, but they no longer feel like a face on a screen, and that enables a much stronger bond.
> Plus this is not full body scanning, it requires you (again) to lose all perception of the real world (zoom doesn’t) and even the scanning that was used for this call requires a full body scanning room which you know, no one is going to have. Both Lex and Zuck went through a significant scanning process to get this level of fidelity.
Yes, this is true at present. However, they're actively working on reducing the requirements for the scan; this is them demonstrating what's possible at the high-end. This is a similar strategy to what Apple's doing with the Vision Pro: they're setting the benchmark before trying to shrink the cost.
Speaking of, you can already see a potential future towards low-cost scanning in Apple's Personas. They're obviously much lower in quality, but they're quick and easy to scan. The future is trending towards that kind of experience, not getting imaged by a dedicated rig.
> Plus again there is no reason whatsoever to do this in a VR environment vs an AR environment using the Apple Vision Pro (which is a real product that has potential, since it’s not VR).
Both are good! You're not wrong about the potential of AR teleconferencing. VR teleconferencing lets you set the scene and share an environment with the users, though, which has its own benefits. (Especially when it comes to spatial arrangement; it's much easier / less mind-bendy to have a single shared environment than to have everyone have their own view of the proceedings. Curious to see how Apple will deal with this, though.)