The only problem with this is if a frame is slightly late at 40 hertz, you're waiting the full 25 ms for the next one instead of 16.6ms at 60hz. Being able to run the screen at 80 hz for 40fps games cuts that stutter time on a missed frame in half to 12.5ms, and will make a huge difference!
Edit: I read some other comments that explain the situation. It sounds like there is no VRR for the internal display unfortunately.
[0]https://www.bloomberg.com/news/articles/2021-03-04/nintendo-...
>800 nits max brightness (typical); 1200 nits peak brightness (HDR)[0]
If valve sold more units it might justify a completely custom solution but this is still way better than what people had to do to get a better screen before.
In practicality, most people can't tell the difference between 40fps and 60fps, or at least won't notice it in normal gameplay.
So you get nearly the same experience as 60fps but for much less processing power and therefore also better battery life, less fan noise/cooling, and you can crank graphics a little higher.
Most people are more likely to notice the difference between "Medium" and "High" very easily or "High" and "Very High", but won't notice the impact of 40fps vs 60fps. So that's why 40fps is generally a sweet spot between performance and experience.
Oh, good, we're back to justifying technical limitations with fabricated myths from early 2000s console marketing teams.
Also depends on context a lot - on a 7" screen it might be hard to notice the difference, but you can easily tell apart 120hz on a large monitor or in VR.
I think this is an oversimplification. We can detect latency, meaning a difference between input and screen response, at around 13ms.
But that doesn't equate to a new frame every 13ms being perfect, latency-wise. First, it ignores all the other sources of latency such as from input devices. Assume 6ms latency on the controller, that means you have to get a new frame out within 7ms from receiving the controller input.
That aside, there's a lot more than latency involved in creating beautiful smooth images on screen. For example, humans can detect visual change unrelated to input at about 500hz or even higher, especially in grayscale. I've heard that about 0.5m, or 2000hz, gray to gray is about the limit at which further improvements would be meaningless.
Of course the law of diminishing returns applies here. The fastest screen I've tested is 360hz and I can't say that I see any benefits over a 144hz screen, although I can see the difference in artificial benchmarks on blur busters.
As someone who learnt about this public 40fps love just a few minutes, I'd like to add that this was something I had noticed myself years ago. 40fps feels "smooth" and closer to 60fps, than 25/30fps for some reason. Unfortunately my graphics card struggled but that's a different story.
What are people doing that they have like a 3080 on a 12700 and can barely hit 60fps??
(Using geforce now on a MacBook hooked up to an external monitor).
BG3 is very smooth. Cities Skylines 2 stutters. Starfield was okay. Talos Principle 2 is laggy. Cyberpunk is laggy.
Normally I don't care about graphics all that much, so I'll usually turn the details down to medium or even low. But these days DLSS is so good that's less necessary.
Yes I need a new laptop *frustration*