Painting (or drawing) to some degree of visual similarity requires practice, so some effort is needed. You have to "rewire" some muscle-vision-brain coordination. It will be perceived as hard only because a) you will know how easy it is to snap a photo and apply filters/photoshop (or, propmt an AI), and b) because you will be your own worst critic. Others will see you progress quite fast if only you do the training part.
What is hard about it, really hard, is making a living from it. Or, even getting small change out of it. Most often, if you've not been to the right schools and intermingled with the right people in the right way at the right times (with an added very big portion of sheer luck) you are not going to make it, ever. Even then, it is unlikely. Regardless of your talent.
Talent does not bubble up like you would imagine. You can not just build a better mousetrap and they will come. This is a very controlled market, and also one where the different niches are working in very different ways. Even in very different ways from other markets you would know about.
It's not sour grapes, it's just a fact that for every art market niche there are only a very small amount of people able to gain a foothold while there are thousands or tens of thousands that may have an equal amount of skill/talent but these people just does not make it.
Are you talking about making "art"? Because if you don't neccessarily want to make "art", but just paint paintings ordinary people will enjoy, the market is not controlled at all. The skill level required is very high, but if you can product museum-quality non-abstract paintings of subjects people are interested in (e.g. pastoral landscapes, or landscapes of the US South West), then you can probably sell them at non-negligible prices - a couple hundreds to even a couple thousands dollars a piece.
The task is difficult, because there's so much competition that your work needs to really stand out, so that people will pay $1000 for it, instead of say paying $100 for painting done with good, but not great technique.
If one chooses to operate in the non-gallery market, I’m sure it’s a bit easier. But also I guess this locks you out from the high-end prestige art market. Because - you know - selling to the plebs is so disqualifying (the latter part is my own inference and if some people know better please do counter me).
Replying to my own comment only to admit that it is fairly easy to give yourself a task (ie. a problem to solve through the medium of painting) that will be perceived as hard, or even extremely hard. I do not negate the difficulty of solving creative puzzles.
You will experience that your ability to subject yourself to difficult problems will improve with time. That is, you will become better at what you do. This does not in any way correlate with creative style. There will be quite hard problems in non-figurative painting just like there will be in painting visually identifiable stuff.
The upside is that problems that were once considered complicated may not continue to be so. And, that you are your own employer, and you decide the when, how, or "if at all" of the solving.
His book “The Shock of the New” is a landmark to this day for anyone interested in getting a perspective on how modern art, culture, and western humanity intersect and wind through history. The BBC made a TV version he narrated in the 1980’s that’s very good too - about 7 hours of content. You can find it on YouTube and you don’t need to be an art enthusiast or even too knowledgeable about the subject to appreciate it.
I've often thought that drawing or painting is difficult for ego reasons. Few things demonstrate my incompetence to myself better than failing to draw something. There is nothing I aspire to do that would be more uncomfortable than drawing or painting a self portrait. For these reasons, I've often thought about trying, but I'm scared.
And then you also have to learn some "shape literacy" if you want to control how you see things. This is likewise comparable to learning to read in that there are ways of breaking down images to understand them as "letter", "word", and "sentence".
When we know how to write but not to draw, we draw like we write, using motions from the wrist and observing things in terms of symbolic meaning - the human figure flattens out into a hand shape, an arm shape, an eye shape.
But there's very little mystery to "what do you do about that" - you grab a book of exercises like Keys to Drawing or Natural Way to Draw, and you try to see the object you want to study through the exercise. Because we recognize silhouettes first, and we make marks as lines first, contour drawing is a typical starting point for practicing both "seeing" and "doing", and that's something you can spend many months on just by itself.
If you want to force a designed result, rather than the result from your eye and hand, you start to apply technology, and that can mean a very old technology like using a grid and rulers(as old as the ancient Egyptians), or it can mean digital tools and tracing over photos.
As an adult I learned to draw and to write legibly because—-to me—-those are valuable “intrinsic tools”.
I made sure my daughter received a foundational music education from a young age, and she can play several instruments with a high level of proficiency based on hours invested, not natural talent.
We often don’t value the arts the same way we do other practical skills, and to me, that’s a shame.
I was lucky enough to have art classes growing up but they were entirely wasted on me because there was almost no explicit/ systematic instruction.
Asking me to look out the window and paint a tree was about as productive as asking a kid to estimate how tall it was without teaching them any geometry or trigonometry.
This probably relates in some way to why I prefer working with a MIDI roll and virtual instruments in a DAW over trying to learn a "real" instrument. Noodling on a pad controller locked to a scale leads to interesting melodies, but it's far from the end goal.
I recently started looking for pictures to print out for my kids to colour in, and there are thousands online that people share.
So at any time there must be hundreds of thousands of people creating content of various degrees of quality all the time.
This is a really interesting contrast with the comment from farther up:
>>> This seems to be about how making a living as a painter is difficult.
If we're contrasting those two concepts, Picasso seems to have been much better at painting-the-career than he was at painting-the-skill.
First excerpt:
Q: How is your inner self-critic working, are you satisfied with the results of your work?
PP: Yeah, I think I'm a very good drawer. One of the best.
Q: How long do you estimate the mileage of your line at the moment?
PP: For "Gabriella", I tried to calculate how many final frames I drew, about 10 000 to 15 000, 50 cm of line for one frame, so five to seven kilometres for one film. It's the kind of consistent drawing neccessary for an animator to keep his hands in. A beginner animator who is at the beginning of the road with the search for their own line and is making a film is forced to draw hundreds or thousands of drawings with the same rudimentary line. A cartoonist is not limited by his own predetermined rules, he can experiment and search. In most cases, one has reached a line of one's own by the age of about 35.
---
Another excerpt from another interview (rough translation again):
"It has come with decades that you can draw without any preparation in all sorts of angles and dynamic positions. And it also emerges from somewhere that you can draw in whichever way you want, but it's still your drawing. This requires a very high degree of thoughtful line mileage, which means you have to think while you're at a line."
(Priit Pärn is actually a trained biologist, so his way of reasoning is always very precise and synthetic, clearly influenced by an education in the natural sciences. Always a joy to read his interviews. Quite obviously, in addition to his views on the technical process of drawing, this level of analytical thinking also manifests in the hyper-multi-layered black humour and visual language of his animations [2, 3]. A national treasure for Estonia for sure.)
1: https://en.wikipedia.org/wiki/Priit_P%C3%A4rn
2: A short animated commercial, 1988 Cannes Bronze Lion winner: https://invidious.protokolla.fi/watch?v=NkCuh8K4L8s
3: More stuff: https://invidious.protokolla.fi/playlist?list=PLeD_epa2UKjtx...
Eh? It's a review of a biography of the impressionist painter Claude Monet (whose "almost [...] last written words were a shaky scribble in the autograph album of Paul Valéry’s daughter, Agathe: ‘All I can say is that painting is terribly difficult.’"), with some introductory remarks about severe corruption in the art scene ("that nexus of artist, dealer, critic and curator") which the author traces to the "critical mass" in that sector that arrived with the impressionists.
I get that's easier said than done, but as a random on the internets all I can do is encourage you to try- because simply becoming okay with failing at things is a useful skill.
So, as a rando of the internet, consider this a challenge/ encouragement: do it and fail, and learn to embrace the fail, for if you can learn to suck at stuff with grace, the world will open itself to you. :D
I say that as a person who really had embraced the suck: it's a valuable skill that you can learn just by being bad at stuff and paying attention to different aspects as you fail.
Resketching the same thing repeatedly helps too, just nit pick what you hated about the last iteration and try again.
I've been doing that often as I pick up art again. Early, I had started a portrait of my late dad but because I initially tried to make it good, I felt resistance to doing more out of fear of ruining what I worked so hard already for (which is fairly blocky and cartoonish anyway hah)
When a pianist practices, they don't record every time. The nature of drawing is such that practice is intrinsically recorded, but it is better to treat it the way the pianist does. The only ones you keep are the important ones, the hundreds rest are throwaways just for the practice.
It's a cheeky-powerful feeling when I go out with newsprint and charcoal and draw in public at a museum or downtown then crumple it and toss it in a bin. People who notice are aghast because my work is pretty good. But I can just do it again.
Having an undo button makes "painting" much more fun!
That said, painters also have a lot of options for fixing errors including repainting over the whole canvas. The few painters I know often revise old works adding or removing elements months/years after they were first finished.
It seems like painting in general is a lot of fun "real" or otherwise, although personally I've never been any good at it, it's still usually a good time.
- Bob Ross
This reminds me of a humorous book I saw in a museum gift shop once, supposedly about "wives of great painters." "Mrs. Matisse cleans the goldfish bowl" is the page that stuck in my mind.
Anyway, great article. I knew nothing about Monet, which is probably the way he wanted it.
To then go on and list canonized artists whose work will have unattainable prices is revolting. It's a bit of self referential irony.
The title, is a farce as well... Bob Ross is rolling over in his grave right now! Learn to paint, do it badly, or find its something you can do well. Buy what you like, locally, and hang it on the wall of your house.
It's HN, we all have those friends who think that what we do is magic, that we are some sort of tech priest class or wizards. It's a skill, some of us have a knack for it. Art is just the same, every one can few will be great, lots can be serviceable.
Now go make something!
You would actually be surprised at how much actual technology there is in the canvas, paints, and brushes. Especially, if you want the paint not to be toxic.
An artist can create art with most anything, dirt and sand for example.
My wife has been painting lately. She has two sisters that paint as well and they're all remarkably good at it. So was her mother, and her mother's uncle was as well. He did a mural in the Ames, Iowa Post Office that was a WPA funded project that's pretty cool. Makes me wonder if there is a genetic connection :D
https://ameshistory.org/content/evolution-corn-post-office-m...
further, machines which churn out fine painting after fine painting already exist and are old boring technology by this point
the least old instance of this tech is inkjet printers
Please tell me where I can find research demonstrating truly novel output from generative AI.
This text is a review of the book "Monet: The Restless Vision" by Jackie Wullschläger, discussing the art scene in New York, the ethical issues in the art world, and the life and work of Claude Monet. It highlights the corruption among art critics and curators, Monet's impact on the Impressionist movement, and the influence of his work on modern art.
# What might a reader gain from reading this?
A reader would gain insight into the complexities of the art world, including its ethical challenges and the profound influence of Claude Monet on the Impressionist movement and modern art.
I'm not sure how useful AI summary even is. It's a best-case scenario: translate input data into 'what most people might think of this', which is a core competency of LLMs. It's stripping away the ability to convey intention or a specific vision, though, and that's a significant lack.