C is peak C for me. I think you can better modularize in C than in C++ because with APIs build around incomplete struct types the implementation stays in the C file and does not leak into the header as with classes.
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You can use incomplete struct types in C++ as easily as in C. If you are hiding implementation, the struct will likely have a single data member
struct private_impl_type;
std::unique_ptr<private_impl_type> impl;
If you choose this, you trade off optimization opportunities. Your choice.The last I checked in C++, you need to use the PIMPL (private implementation) idiom for that behavior: https://en.cppreference.com/w/cpp/language/pimpl
(not my favorite)
The C header interface is simple:
struct foo;
struct foo *foo_alloc();
void foo_do_something(struct foo *p, ...);
This gives a simple to understand API with clearly defined boundary, has a stable ABI, preserves fast compilation times, avoids instruction bloat, etc. One could do this in C++ too, but what would be the point of using C++ then...