The problem as I see it is: are you a games/3D Graphics developer, full stack developer or AI/ML engineer? The lack of clarity in this difficult market may be one of the reasons.
The CV would be a lot shorter with only the 3D graphics stuff, but maybe that's not a problem? I'll try creating a separate graphics developer CV and see what happens.
I've heard the horror stories about games industry conditions so hadn't really pushed in that direction but will definitely start looking for non-gaming 3D jobs.
Thanks again, much appreciated.
Yes, they are unfortunately true more often than not. My suggestion is to leverage your prior Game Dev related profile/experience to get into lower level of graphics tools stack (sorry that didn't come through). These exist in semi and FAANG's (but be prepared to play a bit of the leetcode game as well). Just check F and fruit company with 3D Graphics as keyword!
Also, I think the process of doing this makes me consider more carefully what I'm trying to convey about each role, and what parts of the resume I want to draw the most immediate focus to for a given type of job app.