Hi, author here.
I made a mistake in the article to be honest.
I don’t complain that I have to « understand hard things », but, I missed this in the article, that the complexity of the Vulkan is like 5x more than OpenGL for… 5% better performance?
Like Directx12, where most of the Directx11 games do not have any extra valuable performance compared to the complexity of moving to the newer version of the API.
I would love to learn a new low-level API for better performance, but I really don’t think the time I spent learning Vulkan to benefit of the same performance I could have using OpenGL worth it.
I will make an update to the article this week to make a clearer explanation, thank you for your comment.