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by Philpax·2y ago·view on hn ↗
While I mostly agree that the hardware and UX challenges are mostly out of his domain,

> It requires engineers to ship high FPS and low lag to prevent nausea to a degree unheard of for PC gaming.

This is very much Carmack's speciality, and why his focus was on making mobile VR happen [0]. There are very few people who can outperform him at that, and most of them worked for Oculus :-)

[0]: https://www.gamedeveloper.com/design/q-a-carmack-reveals-the... (this predates the Quest, but it should give you an idea of the problems he was tackling)

1 comments
Fair enough. I think the UX challenges are tougher than FPS, and secondarily the hardware challenges are also tougher than FPS, so I probably should have omitted the FPS mention in my comment to keep things focused. :D