https://github.com/dune3d/dune3d
is notable:
>I ended up directly using solvespace's solver instead of the suggested wrapper code since it didn't expose all of the features I needed. I also had to patch the solver to make it sufficiently fast for the kinds of equations I was generating by symbolically solving equations where applicable.
There's also a top-level domain:
and documentation: https://docs.dune3d.org/en/latest/
I have to wonder if we could bring those changes back into Solvespace. Also which version of the solver he started from. We brought in Eigen a while back and it really helped performance.
Purely anecdotally, the best software almost invariably uses either Qt, WxWidgets, or something homegrown.
Eventhough I will only use the upstream FLOSS version, I often refer people to https://ondsel.com/blog/ for an extensive summary of everything happening around FreeCAD.
Thrilled to have another option to check out.
But brickbats for not having "does it run on linux?" in there as a question (I guess the answer is no).
Seems like it does run on linux
Granted, I've mostly been using tinkercad so far :)
Since I thought this was some kind of remake of the Dune II RTS.
Side note though: Funcom IS working on a Dune MMO: https://duneawakening.com/ It's 3D in the shooter sense (as opposed to VR) and uses Unreal Engine 5 for impressive graphics.
Why would one do this? It isn't even slightly related to the product. Damn...
I doubt anybody would care if they'd named it after some coffee sort or a snake, where nothing of the above applies. There are not many Café games, for example.
1: https://github.com/dune3d/dune3d/commit/3d17bc57e07ea39a7b89...
Nobody says that the word is owned by a franchise but as you see, especially with the "3D" and the fact that the franchise is trending, it causes confusion.