Does anyone have a list of other similar texts?
There's:
- Geometry: Joyce's Java version of Euclid's _Elements_: https://mathcs.clarku.edu/~djoyce/java/elements/elements.htm...
- Physics: https://www.motionmountain.net/
- Chemistry: The Elements by Theodore Gray https://apps.apple.com/us/app/the-elements-by-theodore-gray/...
A nifty thing my kids enjoyed was the website version of the book, _Bembo's Zoo_ (which sadly is no longer on-line: https://soundeffects.fandom.com/wiki/Bembo%27s_Zoo_(Websites... )
https://www.youtube.com/watch?v=4cQIbZa7P80 Computer-Assisted Instruction
http://dmentrard.free.fr/GEOGEBRA/Maths/export4.25/golf.html some people manage to create some applets in geogebra
https://xenaproject.wordpress.com/2022/07/29/teaching-formal... a way to teach theorem proving
maybe I'll remember something else and add it here
- Matrix Arcade (https://yizhe-ang.github.io/matrix-explorable//)
- Computational Discovery on Jupyter (https://computational-discovery-on-jupyter.github.io/Computa...)
- Nature Inspired Programming Recipes (https://github.com/clever-algorithms/CleverAlgorithms)
- A Little Calculus (https://papl.cs.brown.edu/2018/func-as-data.html#%28part._.A...)
- The Matrix in Computer Science (https://cs.brown.edu/courses/cs053/current/lectures.htm)
- Discrete Mathematics and Functional Programming (https://cs.wheaton.edu/~tvandrun/dmfp/)
- A Programmer's Introduction to Mathematics (https://pimbook.org/)
- Complexity Explorer (https://www.complexityexplorer.org/)
- Learn Physics with Functional Programming (https://nostarch.com/learn-physics-functional-programming)
- Seeing Theory (https://seeing-theory.brown.edu/)
- Coding The Matrix (https://codingthematrix.com/)
For a broader range of subjects, there is a list of Explorables (https://explorabl.es/).
https://www.c82.net/euclid/book1/
and this is animated, and interactive, for polyhedra
https://github.com/bobeff/programming-math-science
Most of them are collected from HN posts.
Cheers to the folks that put this together, a thousand thanks for the travails you've been through to blaze these trails!
While it is focused on quantum mechanics & quantum computing, sections 3.2 Science-based Games, and 3.3 Explorable Explanations, discuss this medium (full disclaimer - I am one of the lead authors).
I see this book as a solid evolution in both directions. Nicely done!
1. Stuff does not have longevity. This is because most of the new tools are outside curriculum. This does not encourage students to learn something extra.
2. Proprietary. Books providing add ons have a different goal. They want to sell their books. So the addons or just that. Add ons. They are not complete.
These were some of the thoughts which encouraged us to build [1]. Keep it curriculum focused so kids don't learn anything extra. No books to sell :)
I jest, but I think a very basic computational platform - think 6502-style - with simple graphics could be standardized upon and anointed as universal educational computation base.
If you don’t touch the instruction set this can go a long way. The outputs of course need to be universal, but we have some experience with outputting stuff on machines. I think we are able to come to some sort of useable situation.
Think PDF or whatever with built-in NES emulator.
Is that what you have in mind?
1) 2015 (78 comments):
https://news.ycombinator.com/item?id=10183725
2) 2019 (140 comments):
Immersive Linear Algebra - https://news.ycombinator.com/item?id=26294588 - Feb 2021 (3 comments)
Immersive Linear Algebra (2016) - https://news.ycombinator.com/item?id=19264048 - Feb 2019 (140 comments)
Immersive Linear Algebra – textbook with fully interactive figures (2015) - https://news.ycombinator.com/item?id=13904881 - March 2017 (74 comments)
Immersive Linear Algebra – A free interactive online book - https://news.ycombinator.com/item?id=10183725 - Sept 2015 (78 comments)
Maybe a CSS issue ...
It looks like this is a first module within the Immersive math system. No doubt there will be more.
Why not look at what is presented rather than what is not?
I mean textbooks are cool. But with the tools available to us we should be able to make almost any textbook interactive. It will need effort, pedagogy, programming skills and design. But it's certainly worth it.
Making an effort with this. Started with 6th to 10th grade math. Let's see how this goes.
I've learned amazing things when I had a real reason pop pup, after a decade of idly wanting to learn it.
it's pretty messy tbh but it's a good idea
Note that this was finished in 2019, so now would be the perfect time for someone to polish this up and expand it to the rest of math! Assuming this is threeJS, you could get an open-source file format going for simulations, and even host crowdsourced applications of it to existing popular math textbooks by Figure/page #. I mean, linear algebra is cool, but the market for good free geometry education is limitless
Does anyone know if the big names in math education offer simulations yet, or is it all animations/images/videos still?
EDIT: definitely ThreeJS — love the vector chapter. What this needs is true spatial computing support - not pages with nested simulations, but site-wide (SPA-wide) simulated objects. What if every student in geometry class could have their own simulation on their Chromebook as they read/follow along? I can’t wait.
These applications probably need to be client side only enabled and a hash that agrees to the hash of the "approved curriculum" for most parents to think that this might be okay, or a read-only USB rental from the school library that gets verified when it is checked back in.
I will not let the government install unknown tech on my computer, but I am willing to download a read only file. I do not want to have my children learning "new math" and be able to point at the technology as the problem "because hackers" or some other BS that has sounds true but has a high amount of effort to disprove coming while chatting with parents at a bus stop or PTA meeting.