Really? That hasn't been my experience at all. What engine version are you on?
We target windows, linux, xsx and ps5 and have probably 15-20 programmers making contributions daily and probably only hit maybe one or two of these issues per week, and they rarely get checked in as we get them during our mandatory preflight build during code review, similar to what you describe. We run all the preflight on on-prem machines now so the cost is minimized compared to our former cloud solution.
We did a lot of work to modularize our codebase so maybe that is helping?