>now about creative perceived value so that we can spend money on it, merely to develop it further.
>in turn we will become too independent from each other to care about each other. But the addictiveness . . .
>We are like children playing with fire at a gas station.
All this could have been said about the early work on "personal" computers by Xerox which never did do them very much good at all, using 20/20 hindsight looking at what followed after.
>It's only powered by immediate, short-term gains whose positive value to society don't last when compared to the long term societal detriment.
Looks to me like all most of them have is short-term losses, and for many that will be as far as they get.
For some of them also, Societal-Detriment-R-Us, no doubt about it, so good call overall from a reasonable point of view.
Unless they never manage to reign in the costs, then it will be more out-of-reach than a real human, disregarding the potential game-changing element of real human empathy.
I would expect those that have funds to spare already have both, regardless of the limitations of each.
If you can come up with a possible downside, that would be something to compare it against.
Everyone might not have to be cynical for their opinions of the potential outcome to be either positive or negative.