Almost all of them have a timer heap or timer wheel or something (that's below the level of abstraction I work at) which can always answer the question, "When do I wake up next?". And then every event is reducible to either a timer timeout or an external event like the file driver giving you data from a file, getting a packet from the network, mouse movement, etc.
Games often don't need this because they tick at 60+ Hz to render everything anyway, so it's easier to just hang everything off that and check every timer on every frame, it's going to be a tiny waste of CPU compared to the rest of the game logic.
However in one case I was writing an event-based program for work, using C++, with limitations on what dependencies I could pull in, so I set a fixed tick (something like every 1 second) and when I got external events, I just ran the whole tick function instantly. This introduced some latency but it was in places that didn't matter, and it made the code really easy to follow.
I wish some programming language would let the programmer write the code as-if polling, but then transform the program automatically to something event based at compiletime.
Eg.
While(true):
if (button_is_pressed) do_x()
If (something_else) do_y()
The Linux select() API is nearly that, although it's rather cumbersome. function onButtonIsPressed() {
doX();
}
function onSomethingElse() {
doY();
}With the first version of the code it is pretty obvious what will happen (i will finish doing X and then I will do Y). With the second code I have to read my platform’s documentation to know if it will buffer the second event while the first is handled, or drop it, or call the handler from a different thread.
Plus, it's not entirely clear in your example what happens if "something else" occurs, and then while `do_y()` is being executed, a button press occurs. Is the button press event buffered, or is it dropped?
Also, given that you're proposing automatic transformation of programs (by the compiler?), and your `while` loop would become shorthand for some unspecified other program, there would potentially be a lot of hidden magic to be aware of. Your program could even be transformed into a program which would process the events in multiple threads.
It surprised me that yield wasn't a concept from the beginning for this RTOS (reading it, when they started describing the problem, I was already asking "why aren't they yielding instead of sleeping?"), but glad to see the improvement in the next paragraph.
There are always things to improve, which I find refreshing - I hope AI doesn't take that away. Or if it does, it had better also eliminate poverty, war, etc. Let people spend their days playing.
That's .. deeply alarming and likely indicates the bad code. I've seen many beginner programmers use sleep/yield to busy-wait on something, and it's almost always a bad design decision: using proper synchronization primitive would be safer and more performant too.
Just to make sure that my guess was correct, I've searched CHERIoT codebase for some thread_sleep calls. There were only 15 hits, and most of them were related to implementation; only two examples were actual use in the code: busy-wait in TLS stack and polling for response in SNTP driver. Both of those are bad design - they should be using proper synchronization mechanisms.
https://github.com/search?q=repo%3Amicrosoft%2Fcheriot-rtos%...
That's a context where it makes a lot of sense to use sleep. I've written similar test code myself for a different RTOS. Most of the callers are testing various form of synchronization mechanisms themselves, so using proper synchronization isn't really an option.
The non-test uses you found are more dubious though.
"The Linux kernel on s390 from 2.6.6[2] and on i386 from release 2.6.21 can be configured to turn the timer tick off... The XNU kernel from Mac OS X 10.4 on, and the NT kernel from Windows 8 on, are also tickless. The Solaris 8 kernel introduced the cyclic subsystem which allows arbitrary resolution timers and tickless operation. FreeBSD 9 introduced a "dynamic tick mode" (aka tickless).
"
$ zgrep ^CONFIG_NO_HZ /proc/config.gz
CONFIG_NO_HZ_COMMON=y
CONFIG_NO_HZ_FULL=y
CONFIG_NO_HZ=y