I highly recommend it to the HN crowd.
The game doesn't hold your hand, and I think it took about 10 hours for me to learn enough of the puzzle language for things to get really good (and then it started to descend into frustrating fiddliness in the deep endgame), but the middle 30 hours or so we're some of the most gratifying gameplay I've experienced.
It kind of felt like the anti-Witness. The Witness was fastidiously fair and so carefully constructed I can look back at it and marvel, but actually playing it was pretty formal and mirthless. Baba is You can be a little sloppy and unfair, but it's warm and fun and funny, and the actual craftsmanship of the puzzles themselves is still top tier, in it's own way.
That's Windows-only, though. Someone recently released a "demake" with fewer levels for Pico-8 that you can play in a browser: https://www.lexaloffle.com/bbs/?tid=142638
https://store.steampowered.com/app/1344740/FOOTSIES_Rollback...
Demake - remaking a game for a more limited set of hardware. Remake normally implies increasing quality, whereas a demake is focused on cramming as much quality as possible in a much more constrained execution environment. (In this case, a PC/iOS game to a Pico-8 game.)
But it comes from the old days of gaming. You could play an amazing fighting game at the arcade, but the home console had considerably less power. So the home version of that game might be very limited.
Back then we would just call that a port. Port was used to mean taking something from its native platform and putting it on something else, which was rarely an upgrade. Putting an NES/famicom game onto Genesis/master system would involve upgrades (sprite capability) and side or downgrades (sound chip differences).
Port today generally means a game has the same quality across all platforms, barring the bare facts of hardware capability. So de-make now often means a port with some intentional limitation. "I know a digital home pregnancy test can't run DOOM, but can it run enough to be playable?"
It reminds me a bit of the card game Fluxx [2], where every card you play changes the rules.
[1] https://play.google.com/store/apps/details?id=org.hempuli.ba...
Has a lot of “aha” moments.
When playing something like UNO we did the same, whoever wins one game can add any rule for the next and all previous rules are kept, unless if it turns out that a rule we added ruins the game, then we remove it.
After that it becomes a mad scramble to remember all the previous rules while coming up with new wacky additions.