> The terms jerk and snap mean very little to most people, including physicists and engineers.
Almost 20 years ago we defined jerk into our standards for lift applications. I know jerk is an important parameter for any modern rotating machine that includes gears.
While in lift applications it is known as the roller coaster effect, people in different parts of the world have a different taste on when they want to use a lift. I know I over simplify when I say, that American people want to have the gut feeling when riding a lift, especially an express lift in those high buildings. In difference in Asian countries the lift ride must be smooth as possible. They don't like to have the feeling of riding a lift at all. In Europe it is something in between. Lift manufacturers have to respect those (end) costumers otherwise the are not chosen.
The same in any rotating machine with some sort of gears. Because jerk and those higher orders contribute to the wear and tear of gears. As you want to have longer lasting gears many modern machine manufacturers limit those parameters to reduce wear and tear. So, with a little software change I can demand a higher price because service and maintenance can be reduced.
But if you do that, it means the vehicle goes from having 0 sideways acceleration to experiencing 100% of the centripetal acceleration to move an object on a circular path (a = v^2 / r) instantaneously.
As an occupant of the car, that means you go from sitting comfortably to suddenly being thrown sideways.
It's much more comfortable if you ease into the turn, with the track design considering the rate of change of acceleration. If the designer didn't consider jerk you would definitely notice.
I've always wondered why this is, why curves in general are perceptually similar if scaled correctly, while a straight line is so clearly different. Perhaps it is because our perceptions developed to distinguish between inertial and non inertial reference frames?
How representative are these stated preferences actually of the population. I'd imagine that the individual preferences vary greatly from person to person and also change with age.
I have a hard time imagining another level above that.
"In the fall of 1972, President Nixon announced that the rate of increase of inflation was decreasing. This was the first time a sitting president used the third derivative to advance his case fore reelection. - by Hugo Rossi"
https://en.wikipedia.org/wiki/Class_A_surface
https://www.johndcook.com/blog/2018/02/13/squircle-curvature...
I do see quite clear parallels between higher order time derivates and these higher order curvature measures, although I don't know if there is any formal relation here
Turns out if you minimize those, you get a far more comfortable ride. It matters far more than acceleration.
Finite element models of the whole system (tyres and suspension components and flexing elements of the vehicle body and road/track) can quickly allow analysis of the jerk, snap and crackle, and allow tuning of damping and drive system control loops to make a far more comfortable ride.
They do.
>Turns out if you minimize those, you get a far more comfortable ride. It matters far more than acceleration.
They know that this is the case. And put a lot of effort into making sure your car has the desired feel.
Besides your comfort these considerations are extremely important for the durability analysis for the vehicle.
>Finite element models of the whole system (tyres and suspension components and flexing elements of the vehicle body and road/track) can quickly allow analysis of the jerk, snap and crackle, and allow tuning of damping and drive system control loops to make a far more comfortable ride.
Finite element simulations are undesirable, they are extremely calculation expensive for those kind of large models and somewhat unsuitable. They are used in crash tests.
For the application you described multi body systems are used, where the car is decomposed into its functional components, which can be modeled either as stiff or flexible. With that you have a reasonably accurate model of a car which you can use to test on a virtual test track.
Basically every competent car manufacturer is doing this.
I use them in the context of N-Body Simulations. Curious to learn about other contexts for their use - anyone?
https://en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth_deriv...
Surely this is true. Is there any likely alternative explanation?
- position
- velocity
- acceleration
- jerk
- snap
- crackle
- pop
- "and so on"
I'm good up to jerk, but not really sure for the remaining higher-order concepts.I always got the sense from physics that outside of purely mathematical constructions such as Taylor series, higher order time derivatives aren't providing much interesting information. Though I'm not sure whether this is the inherent laziness of physicist math[1] or a property of the forces in nature.
[1] since e^x = 1 + x is generally true, why'd you even need a second order derivative
> Jerk and snap can be observed in various areas of physics and engineering. In physics and engineering jerk and snap should always be considered when vibration occurs and particularly when this excitation induces multi-resonant modes of vibration. They should also be considered at all times when a transition occurs such as: start up and shutdown; take-off and landing; and accelerating and decelerating.
> Acceleration without jerk is just a static load, and therefore constant acceleration alone could never cause vibration. In a machine shop, a toolmaker can damage the mill or the job if the setup starts vibrating. This vibration happens because of jerk and snap.
> In mechanical engineering it is important in automotive design to ensure that the cam-follower does not jump off the camshaft. It is also important in manufacturing processes as rapid changes in acceleration of a cutting tool can lead to premature tool wear and result in an uneven and rough surface finish.
> In civil engineering railway train tracks and roads should be designed for a smooth exit from a straight section into a curve, and it is common to use a transition called a clothoid, which is part of a Cornu spiral (also referred to as an Euler spiral). When a clothoid is implemented the change in acceleration is not abrupt and the levels of jerk and possibly snap are significantly reduced. If the transition between different radii of curvature is sudden, the transition is uncomfortable for passengers and potentially dangerous as it could cause the car or train to be thrown off the road or track. With good physics design engineers are attempting to produce a gradual jerk and constant snap, which gives a smooth increase in radial acceleration, or preferably a zero snap, constant jerk, and linear increase in radial acceleration. Just as road and railway engineers design out jerk and snap using the clothoid transition so, too, do roller coaster designers when they design loops and helices for the roller coasters [11, 12].
It came as a surprise to me but it seems like jerk is something that can be felt in real life.
Or in other words, you can approximate exp(x) as a set of first order taylor approximations that each covers a small window to arbitrary precision, but the combination of them is still has well defined higher derivatives that are not 0.
However, the paper says they’re not commonly taught, but jerk is taught in many high school (AP) Physics classes — we have to keep our balance by noticing the change in acceleration.
too bad it uses an odd cloud-based model for waypoint handling.
Anyone know of any software for jerk limited planning which allows position constraints? Whats the fastest jerk limited path from A to B the doesn't pass though the forbidden zone. The jerk limited path may deviate from a straight line. So even when the A to B line is admissible, a straightforwardly constructed jerk limited path may not be.
You’re sitting in the driver’s seat of a car. It is standing still.
You push the gas pedal down 2 cm and hold it there. Your car begins accelerating. That’s the second derivative.
You start pressing your foot further on the gas pedal. Your foot has a velocity on the gas pedal. It is causing your car’s acceleration to grow! That’s jerk.
If you push your foot on the gas pedal faster and faster your foot accelerates on the gas pedal. That contributes to the cars snap.
A (mis)conception of the piano is that it is purely percussive and velocity is the only parameter you control for voicing on the piano but professionals would beg to differ...
Moar please!
Me every day before checking git blame.