IIRC the overflow in SHA3's reference implementation was hard to catch also for ststic analisys tools, and had the practical impact of making it easy to generate collisions.
You're basically saying that every project in the wild has bad “coding strategy”…
> I expect that we will have full bounds safety options in compilers soon
Which will be disabled in most places because of the overhead it incurs.
> But having a good ownership model and good abstractions also avoids most problems here in my experience. I rarely have actual problems in my projects related to this.
It's easier said than done when you have no way of enforcing the ownership, and practically intractable when not working alone on a codebase.
It's not about crash at all, but “all software has security vulnerabilities because of UB” is unfortunately true.
> It is not intractable, in my experience you just have to document some rules and occasionally make sure they are followed.
If even DJB couldn't get that part perfectly I'm pretty certain you cannot either.
You're right, only software that has actual users cares about security.
> I run a lot of large simulations. I do not care at all if that software would crash on specially prepared inputs.
But it's not the 50s anymore and digital simulation is a tiny fraction of the code ever written nowadays so it's not a very good argument.
> I do care that it's as fast as possible.
You don't realize it but it ruins your entire argument. If speed is all that matters for your use-case then:
- there's no way you can use runtime bound-checks, and you unconditionally need the compiler to optimize as much as possible around UB, even if it breaks your program every once in a while.
- you likely can't afford dynamic memory allocation, which makes the UAF/double free kind of bugs irrelevant. Not out of “good coding strategy” but because you never free in the first place…
These are hypothesis that don't apply to software industry at large.
2. Sandbox escapes are commonplace, and not everything can even be sandboxed at all.