The book is an interesting read. The death of Flash feels like the start of a dark age for web design when you compare what came before with what came now. Granted, this may be less due to the death of Flash and more due to marketers and UX professionals trying to simplify the journey from visit to purchase.
People romanticize Flash these days. Especially people who weren't old enough to struggle with it.
Used improperly – as it very often was – Flash was a resource hog far beyond even the craziest of today's web sites. In many circumstances it could actually crash your computer. Not just the browser, but the entire machine. Sure, the operating system and the browser were complicit, but I'm not going to blame a broken window for not being bulletproof. Plus, it seemed like there was forever update after update after update every time you tried to view a fancy web site. Updating plugins isn't a big deal today. It was a big deal when it happened over a 56k dialup connection.
Can you imagine someone today thinking, "Oh, this looks like an interesting web site. I'd better close every other window and program on my computer, so it doesn't crash." It's unthinkable.
I hate that today's web sites are all boring and desaturated and flat. But I love that I can browse the web and keep a dozen other programs open and doing work at the same time.
Watching all of the new things people are doing with canvas and WebGPU and whatnot makes me think we're heading back to the bad old days of Flash. It seems like an arms race between people who want to turn a browser into an operating system, and browser makers trying to keep everything tidy.
My favourite casual puzzler was made in Flash and published in 2010, the same year, Jobs published "Thoughts on Flash".
Thankfully then the developers developed a sequel as an iOS app which took advantage of the iPhones sensor. In 2010 in looked for a short time that creative iPhone games could take the crown of Flash. The sequel died in the 32bitocalpse of iOS 9.
To some extent I'm glad we live in a time where websites are lean and efficient for the reasons you mentioned, but man, I miss the days when the internet was actually worth exploring.
The official implementation, on the other hand, was terrible. Thankfully Ruffle exists. It's written in Rust and at this point it flawlessly plays most of my flash game collection. Now if only we had open-source flash authoring software...
The modern "replacement" for Flash, things like WebGL and three.js are also pretty slow on modern machines. Speed isn't hamstrung by the tool, it's hamstrung by the people that made something with said tool.
Remember when tech was optimistic?
Is there a reason why designers moved away from that - I'm not sure what to call it - magazine look?
A lot of it is monkey-see-monkey-do. And realted, the widespread use of common frameworks instead of people actually understanding how web sites work and doing their own programming.
I build a web site for a hospital that was fast and responsive and accessible. A manager complained that it didn't look like a "real" web site because the pages loaded instantly. She wanted me to put in a mechanism so that every time someone clicked on a link a loading spinner would appear for a few seconds before the next page loaded. Because that's what "real" web sites do.
Maybe she was responding to how jarring page transitions can be. I’ve gotten some good use out of the View Transitions API in a product I’m building. (https://developer.chrome.com/docs/web-platform/view-transiti...) It’s a server-side rendered multi-page app, and throwing in just a bit of view transition CSS to get a nice fade effect when you go to a different page does feel nice.
Oh my god, that is awful and ridiculous.
A lot of the designs were also somewhat flexible via Flash/Flex and not HTML alone.
When a non-trivial number of users have widescreen displays a layout designed for a 4:3 aspect ratio ends up either crowded on one side of the screen or floating in the center with large margins on either side. A layout filling a 16:9 aspect screen will end up being different than the 4:3 layout. This feeds into mobile as well, your 4:3 or 16:9 landscape layout for desktops either looks terrible or is broken on a mobile device in a portrait layout. The graphics that look good at 96dpi start to look shitty on HiDPI screens.
It's entirely possible to make responsive layouts that handle all those cases. CSS and HTML have lots of options for responsive layouts. The main limitation is time/money. It's a lot of work to build a "magazine" layout that is responsive and displays properly on all devices. It's possible just difficult. It's much easier to make a layout that looks equally bland and lifeless across all devices.
To me, they are easier to reason about. Maybe because of a higher information density, that’s static and aligned such that it’s easier to track groups of components and their relationships; cohesiveness is probably the word.
Maybe it’s just nostalgia. But I don’t think so.
Serving 3 is in there, too bad serving phour doesnt seem to be.
I will say, after browsing 2008 for a minute: Steam is just far and away the most modern. Fascinating to see what ended up influencing the industry (or predicting it?).
It makes me so happy to see some of the websites that deeply inspired me:
- 2Advanced Studios: had an incredible flash banner. https://www.webdesignmuseum.org/gallery/2advanced-studios-v3...
- Media Temple: This is not the version I remember but (MT) always had the best designed website in hosting https://www.webdesignmuseum.org/gallery/media-temple-2002
- Absolute Cross: Super cool 3D-rendered interface https://web.archive.org/web/20050213040034/http://www.absolu...
- Spoono: King of the super tiny silk pixel font trend of the time imho. Always remembered their multiple colour schemes which I thought was so rad. Tonnes of knowledge on this site too. https://web.archive.org/web/20050209034013/http://www.spoono...
- GUIStuff: Some of the raddest templates, deeply inspired me https://web.archive.org/web/20050209033810/http://www.guistu...
Honourable mention to the GFXVoid Forums where I mostly lurked and https://javascriptfx.com/ for the coolest Javascript snippets of all time.
Web Design Museum - https://news.ycombinator.com/item?id=40579730 - June 2024 (3 comments)
Web Design Museum 1991-2006 - https://news.ycombinator.com/item?id=34675360 - Feb 2023 (31 comments)
Web Design Museum 1991 – 2006 - https://news.ycombinator.com/item?id=23723141 - July 2020 (14 comments)
Web Design Museum - https://news.ycombinator.com/item?id=17891826 - Sept 2018 (90 comments)
Web Design History seems to have trickled to an end in the 2010s. Checks out, IMHO.