[1] http://www.shigabooks.com/ [2] http://www.aaronsw.com/2002/fleep/ [3] https://www.amazon.com/Adventuregame-Comics-Leviathan-Jason-...
Having pages with crazy stuff on them that cannot actually be reached by starting at page 1 and turning pages as directed by the official narrative plays with this experience. For more thoughts on this I would suggest finding a copy of “UFO 54-40”, which is probably the first book to do this. Play it straight for a while.
And do it with a real book, not a PDF or a Twine adaptation or something. The whole point of this is an artifact of the fact that you can’t stop the reader from glancing outside the rails as they flip through the book.
I had a chance to work with one of the original Oregon Trail creators on a board game concept these past three years. Don is a true pleasure to work with and has a sharp mind plus great stories. Highly recommend HN folks look up his GDC talk or send him some work (he's open to select projects) https://www.linkedin.com/in/donrawitsch/
Man, in the 90's when I was learning about a lot of manufacturing processes, that tech book store was a gold mine!
I would get the pre-computer era books and those contained all the manual, analytical geometry means and methods. Awesome skill builders for the time.
I still use that stuff when making things sans a nice shop environment today.
My first internet account was at techbooks.com
ISP run on a Sun Sparc 10 and a few Linux boxes. I could dial in at 9600 baud, just smoking fast! Ahem.
It became teleport.com later.
Fun times.
In any case, Powells books is very highly recommended.
Highly recommended the following:
Spider and Web: https://ifdb.org/viewgame?id=2xyccw3pe0uovfad
Never seen the acronym IF before, so for those in my position: IF = interactive fiction
"Don't be absurd," he says. "You're no more a sightseer than the Old Tree in Capitol Square; and if you'd had enough sense to walk away from that door, you wouldn't be here. You don't and you didn't and are; we caught you. And you're going to start by telling me how you got through that door. Do you understand me?"
Without spoiling too much: it's a story about a spy infiltrating a military complex, told from the perspective of that man being interrogated after being captured. It's an unconventional narrative approach which does a nice job of giving the player some direction.