This is anecdotal but I have seen FAR more nasty C code than I have Rust. I can probably count using all my fingers and toes the number of times I have seen and have to vet unsafe code.
I spent a week vetting a WebSocket implementation in C to not have buffer overflows, memory leak, use-after-free, overflow, etc etc before I even start vetting the logic. They also have their own bespoke async library so I have to make sense of that first too.
I spent a day looking at WebSocket implementation in Rust exactly because I don't have to worry about stuff like is this void* reliable and following the call stack to make sure it makes sense.
> I am also skeptical about the overall complexity of Rust and I think cargo is "nasty" because of supply chain risk, proliferation of dependencies
I am curious how C solves this problem, if you need a btree, a JSON parser, a tree-sitter, a string with SSO optimization; where do you get this? Write your own? Vendor some packages? Rely on the package manager?
They all have the same issue of there's simply too many code to vet.
The problem is not the amount of code to vet, it's the amount of people who own it, and thus the amount of people I need to trust.
In C, I use a "standard library" replacement like GLib or APR, and if they don't have what I need, then I implement it myself. Thus, the number of owners is just 2.
Is my own code less trustworthy? For a start, of course. But once I fix it, once a tool becomes stable, it stays fixed, in the face of all future dependency updates.
When I pull in GLib, APR, libuv, etc as a dependency, that is literally the only dependency. They depend on glibc, maybe libpthread/libm, and nothing else.
When I pull in tokio, I now have 40 dependencies.
But I'll stick to my belief, as that seems more unusual than usual to me, for crates.io libraries in general. C has a culture of minimalism. Rust has a culture of easy of use. The latter is a nightmare for trust.
Supply chain attacks are real threats however, which plague any language with or without a package manager (see the XZ backdoor for a great example of a supply chain attack in C). Rust projects may have many more dependencies than C projects, but that's precisely because each is smaller and easier to verify, because Cargo makes integrating many libraries easier than the process has been historically for C/C++.
If I pin dependencies, I am susceptible to not getting security updates.
> because each is smaller and easier to verify
If I do not pin dependencies, then I am susceptible to crates.io shenanigans, where the artifacts uploaded to crates.io are not necessarily the code that was verified on github.
One of the 100 owners of my mini-dependencies will bump up their minor version by 0.0.1, push a rootkit/backdoor to crates.io (which was never on github), wait for a few users to retrieve that, then push another 0.0.1 update which removes it. Nobody will notice anything.
I can't believe I'm defending Boost here (I hate it) but at least it has some basic gatekeeping; one of their maintainers will have to approve that change, one of Debian's maintainers will have to pull that change, and I know the artifact I get was built on Debian's servers from the source code that is now set in stone forever, visible to everyone.
I don't get that with crates.io. Especially when each of those 100 mini-dependency owners can directly push code straight to my PC.
There certainly is. But is it more than 1% of the Rust code out there?
And let's assume we're talking about a project where it is more than 1%. Let's say there's only 50% safe code (I personally have never seen this, not even in embedded). Is that still not a strict improvement over C?
> I am also skeptical about the overall complexity of Rust
When you're building a small project, using something like C++ or Rust will indeed feel like that.
But when you're building a large project, then using a simple language doesn't make things simpler... it simply moves the complexity elsewhere, and more specifically, into your code.
In that case, consolidating the complexity into a single place (the language) makes it so that this complexity is reusable, you learn it once and you understand all places that use it, even in other projects.
The time it takes to learn, yes, it'll be huge. Afterwards, programming in Rust becomes significantly easier than in C.
> I think cargo is "nasty" because of supply chain risk, proliferation of dependencies.
This one I actually really agree with, and am very sad about it.