And I’m mostly asking this out of scientific curiosity, not as a criticism.
Why do they always portray movement in space by showing stars moving past the view at variable rates, or even at all?
The opening screen of this video while you’re waiting for the feed to start shows stars moving that seem to be only feet away, and only a few inches in diameter. Like little orbs of light just passing outside the window.
Isn’t this highly unrealistic, for even extremely fast travel in space?
I would imagine at most you would see very slow movement of a very static field of stars. But every depiction in sci-fi, video games, and other simulations like in this video insist on making it seem like space is full of tiny 6-12” stars floating only feet away from each other.
Is there any explanation where this could actually be considered realistic that I’m not thinking of?
I’m just a lowly software engineer, so my expertise in this area is null. But from a basic understanding of stars and physics, this seems unrealistic.
Admittedly, I guess it wouldn’t be very exciting to view movement in space in a way that I’m imagining would be realistic, and maybe that’s the only explanation there is/needs to be.
But I guess I’m thinking that there would be enough people at SpaceX (for example) to scream “this is not even close to realistic!” for something like that to not make it to production, even if it is more exciting to watch.