With all three major console manufacturers prioritizing backwards compatibility, and the rise in PC gaming (universally backwards compatible), people are starting to catch on to the fact that old games don't "expire" after 10 years. I wouldn't be surprised if backwards compatibility just becomes the standard for all gaming consoles going forward.
Tangential, but I'm also interested in seeing how games that released on old consoles and are continued to be played, like Fortnite, will support aging hardware. I don't like that Epic can one day announce the game just no longer works on that console, rendering your purchases null and void until you upgrade your hardware, but I can't expect them to update that version of the game forever.
That hardware can no longer compete with platforms that don't throw away their entire library on every release is probably one of the first impacts of games finally maturing. My "next console" was a Steam Deck for partially this very reason, the fact that it came preloaded with years of previous acquisitions.
We're also just seeing the leading edge of the game industry having to deal with the fact that it now has to compete against itself. There's been a number of articles about how $NEW_GAME never even reached a peak player count of something like Skyrim. I think that's currently being written as a sort of a "ha ha, that's sorta funny", but it represents a real problem. It is not unsolvable; Hollywood has always faced this issue and it has historically managed to make money anyhow. But I think AAA gaming is only just beginning to reckon with the fact that they aren't going to get a "free reset" on every console generation. $NEW_GAME really is is competition with Skyrim now, along with a lot of other things. It's not a joke, it's an emerging reality the industry is going to have to grapple with.
Traditionally for these "Live Service"-type games, they announce cutting support for a console, but let you carry your purchases in that specific game (subscription, add-on items, etc), forward to the same game on the next gen of that console.
For example, how Final Fantasy 14 ended PS3 support - https://www.gamedeveloper.com/game-platforms/-i-final-fantas... and how Grand Theft Auto 5 ended PS3 support - https://www.ign.com/articles/gta-online-support-ending-xbox-...
It's not a guarantee, but I'd expect something similar for Fortnite.
Backwards compatibility is very "cheap" these days though? With no arcane architectures and chip designs. PS5 and Xbox are basically just generic PCs running a restricted OS and Switch is just a phone/tablet.
Isnt it pretty much just the Wii and Wii U? I guess you could play GameCube disks on a Wii but calling the Wii a modernized version of the GameCube is a real stretch.
But it's probably worth noting that it's Nintendo we're talking about, and the games industry as a whole. They have a tendency to make questionable decisions that people could immediately tell were questionable decisions, either for anti consumer reasons or just not knowing the market.
So while the odds of the Switch 2 being backwards compatible were really high, and we all knew it was the obvious choice to make, there was still always a worry that it wouldn't happen for some ridiculous reason or another.
We grew from the 8 bit home computers, lived through 16 bit home computers and settled in PC gaming.
Nintendo was mostly about those game & watch handhelds, naturally SEGA and PlayStation became relevant, replaced by XBox and PlayStation, but always on the shadow of PC gaming.
But by the same token, consumers are realizing that consoles are just a less useful version of a gaming PC. The real deal has infinitely more utility for not much more money. Console makers are trying to sweeten the pot (or staunch the bleeding) by artificially expanding their library with prior generation games. At least until they get bored and decide to black hole all those same games, Sega.
Frankly I don't see any point to consoles anymore apart from the Console Experience(TM). A PC does it better, faster, cheaper, with literally more games than your entire extended family can play in their combined lifetimes. It also does literally anything else you could want.
A console plays games and streams Netflix and that's about it. It has an artificially limited number of titles, and after a point will never get more and will become a stupidly expensive paperweight. A gaming PC can be useful for over a decade with no upgrades.
Especially since couch co-op is no longer a thing game studios are interested in, there's just no point. I don't expect to ever buy another console.
Microsoft and Sony have demonstrated that hardware security can be more or less perfected, neither of their systems have been compromised via hardware attacks for several generations now.
I think Nintendo has a case to make that Switch emulation is costing them real money.
Nintendo also seems to be the least price gouge-y, in terms of lootboxes and microtransactions and other bullshit. Now I wish that didn't come with the tradeoff of them being completely anal when it comes to people posting OSTs online but I guess I'll take it.
https://www.eurogamer.net/digitalfoundry-2023-inside-nvidias...
The basis for the rumour is basically Linux kernel code and other leaks/hacks for a "T239" SoC that seemingly has all the streamlining and features you'd want for a mobile gaming processor (as opposed to a automotive SoC like the T234 it's supposedly derived from).
The Samsung fab is based on T234 being fabbed by Samsung using a ~5 year old process, and Korean industry rumours (https://m-mk-co-kr.translate.goog/news/business/10999380?_x_...).
Even if they don't need that money, it's still good to deny the competition of such a lucrative contract.
This also means that the Switch SoC doesn't use an expensive cutting edge manufacturing process. And it probably won't be made in TSMC factories at all. Leaks pretty clearly indicate an Nvidia Ampere based SoC built on Samsung's 8nm process, so it's the same tech as Nvidia's consumer line circa 2020.
Bonus if they invent an AI that can fix the crash bugs in the binary.
Which would mean the SoC is even more outdated than the Switch 1 SoC was at launch. Reason is probably that Nintendo originally wanted to release the new hardware significantly earlier.
I really don't understand why they are planning those chips apparently many years in advance, when some other manufacturer (AMD, Qualcomm, Intel, MediaTek) could have supplied a more modern SoC without many modifications in a relatively short timeframe at a better price than Nvidia.
This would have made backwards compatibility more difficult, but I don't think this is that big of an issue anyway. Nintendo often didn't have it in the past, and few people complained. After all, old games can still be played on the old hardware.
- Almost every first-party multiplayer Nintendo game on the Switch that I know of has offline local multiplayer. The only exception which comes to mind is Splatoon.
- The Switch has a cartridge slot, and leaks suggest the Switch 2 will too.
- And you can connect two (possibly more with a hub) Pro controllers with a true wired connection: https://en-americas-support.nintendo.com/app/answers/detail/...
Fingers crossed that the Switch 2 maintains this pattern.
Despite this I am interested in what their next console will be. If it's backwards compatible, I guess it will still be cartridged-based... or will they save on the pennies with a cartrige-less system (perhaps one with a cartridge slot.. another without)? I mean it can still be backwards compatible for online purchases.
Anyway - I look forward to a proper unveil of the system. I guess it will be announced after xmas to not affect sales on the switch one last time.
Will the new system be a handheld+tv system? Its very likely due to the success of the Switch. What new ideas could they be doing? I am expecting some new things. I wouldn't be surprised if it comes with some headstrap for VR. :-)
Sadly the only "issue" I have with Nintendo's new systems is that they make out its current gen, but it isn't long before it struggles to gain the same quality and performance of newer games down the line. How will be compare with the latest current gen systems, let along the new ones.
Con: Assuming native compatibility, this likely won’t be a very exciting console.