Take Photoshop, for example, first released in 1987, last updated yesterday.
Use it and you can see the two ages like rings in a tree. At the core of Photoshop is a consistent, powerful, tightly-coded, thoughtfully-designed set of tools for creating and manipulating images. Once you learn the conventions, it feels like the computer is on your side, you're free, you're force-multiplied, your thoughts are manifest. It's really special and you can see there's a good reason this program achieved total dominance in its field.
And you can also see, right beside and on top of and surrounding that, a more recent accretion disc of features with a more modern sensibility. Dialogs that render in web-views and take seconds to open. "Sign in". Literal advertisements in the UI, styled to look like tooltips. You know the thing that pops up to tell you about the pen tool? There's an identically-styled one that pops up to tell you about Adobe Whatever, only $19.99/mo. And then of course there's Creative Cloud itself.
This is evident in Mac OS X, too, another piece of software that spans both eras. You've still got a lot of the stuff from the 2000s, with 2000s goals like being consistent and fast and nice to use. A lot of that is still there, perhaps because Apple's current crop of engineers can't really touch it without breaking it (not that it always stops them, but some of them know their limits). And right next to and amongst that, you've got ads in System Settings, you've got Apple News, you've got Apple Books that breaks every UI convention it can find.
There are many such cases. Windows, too. And MS Word.
One day, all these products will be gone, and people will only know MBA-ware. They won't know it can be any other way.
I know that front-end devs won't like this, but modern web development is the epitome of quantity (both in terms of reach and of the insane amount of approaches used to compensate for the browser's constraints) over quality, and I suppose that will stay the same forever now that any modern machine can run the complexity equivalent of multiple operating systems while showing cat pictures.
Primarily that constraint is "looks good in a presentation for an MBA with a 30-second attention span". Secondarily "new and hook-y enough to pull people in".
That said...
HIG UIs are good at what they're good at. But there is an element of a similar phenomenon to how walled-gardens (Facebook most of all, but also Google, Slack, Discord..) took over from open, standards-based protocols and clients. Their speed of integration and iteration gave them an evolutionary edge that the open-client world couldn't keep up with.
Similarly if you look at e.g. navigation apps or recipe apps. Can an HIG UI do a fairly good job? Sure, and in ways that are predictable, accessible, intuitive and maybe even scriptable. But a scrolly, amorphous web-style UI will be able to do the job quicker and with more distinctive branding/style and less visual clutter.
Basically I don't think a standardised child-of-HIG formalised UI/UX grammar could keep up with the pace of change the last 10-15 years. Probably the nearest we have is Material Design?
Nowadays every new "feature" introduced in MS Word is just randomly appended to the right end of the main ribbon. As it is now you open a default install of MS Word and at least 1/3 of the ribbon is stuff that is being pushed to the users, not necessarily stuff that users want to use.
At least I can keep customizing it to remove the new crap they add, but how long until this customization ability is removed for "UI consistency" ?
Photoshop has a terrible set of conventions. I'd take Macromedia Fireworks any day of the week instead. But Adobe bought Macromedia and gradually killed Fireworks in 8 years due to "overlap in functionality" between it and 3 other Adobe products.
That action pretty much enabled enshi*tification of Photoshop which wrapped the terrible core of Photoshop with terrible layers of web and ads.
Just like vinyl made a comeback 'real' software will come back as well, maybe running in an emulator in a browser. Yes, there will be copyright problems, yes there will be hurdles but if and when MBAware becomes the norm software will persevere. Free software for sure, commercial software most likely even if legally on shaky foundations. The tighter they grip, the more users will slip from their clutches.
Well, at least one of us must be living in a bubble.
We live the timeline where the Feringi were the ones who bootstrapped the Borg with their hyper-consumption-trade culture
All will be consumed into the financial market (Borg cube) eventually
It's funny that today there still isn't a free image editing software comparable with the Photoshop from 2000. Krita is close, but still cumbersome to use.
The current Windows and Word are a shitshow from an UX perspective.
When I first used it on a Mac circa '95 or '96, it felt like a legacy product when I was using it for web work because the color management features intended for print meant it would always screw the colors up if you output for the web [1] if you didn't disable color management, whereas the GIMP 'just worked' because it didn't color manage. [2]
To play devil's advocate, the old Photoshop was a huge lump sum which meant you'd buy one version and then go six years without updating it. The new one is more accessible to people. Also, I find the A.I. features in Photoshop pretty useful, it is easier than ever to zap things out of images: it took just seconds to disappear a cable in [3] for which the older tools didn't work so well. For [4] it removed a splotch and later I had it add a row of bricks to the bottom to improve the visual balance of the image.
Note people sure complained about Office in the '95 era, see [5]
[1] sRGB was new!
[2] Funny I do a lot of work for print now, some of which pushes the boundaries of color management, such as making red-cyan anaglyph stereograms
[3] https://bsky.app/profile/up-8.bsky.social/post/3lh7qqbqra22y
[4] https://mastodon.social/@UP8/110607460518784045
[5] https://www.amazon.com/Office-97-Annoyances-Lee-Hudspeth/dp/...
> User is dead. User remains dead. And we have killed him. How shall we comfort ourselves, the developers, the designers, the growth hackers? What was holiest and the final judge of all that the world has yet owned has bled to death under our A/B-tests and new features. Who will wipe this blood off us? What garbage collector is there for us to clean ourselves? What conference of atonement, what disruptive technology, what sacred meeting shall we have to invent?
Tasteless, but I felt, and still feel, like the notion of a user is truly lost. Somehow, the only technology which technically allows direct 1-many relationships between a small group of builders and a vast number of users, managed to create an industry which actively prevents and disincentives such relationships.
Oh no! Working with end-users is madness. It's tiring, exhausting, counterproductive. Users don't know what they want, and will demand the worst possible solution for them. They will resist and circumvent security measures in the program. They will make sure to use the program in an unintended way and then endlessly complain about it not working in the way it was never meant to work.
The day I transitioned from B2C to B2B my emotional well-being improved tenfold.
Now, on a more serious note: making an individual user facing product is more expensive. It's easier to pitch and sell the product to an organization managing multiple users because the organization will agree and compromise on many aspects of the product, and then will create internal organizational policy for its users to use the product only in permitted ways. It will make feedback and improvements requests expensive for the users and will serve both as the customer surveyor and as the first tier of the customer support for the software shop. It's a match made in heaven (and that's how Microsoft and the likes built their empire). There's nothing surprising about that.
Bean counters and social status games players came in and spewed money everywhere and said to the engineers: "do your engineer thing, we'll handle the money and the people".
⁃ Does the “user” feel respected by the software?
⁃ How does this software affect the mental health of the “user”?
⁃ How does the software fit into the rest of the “users” lifestyle?
⁃ Does this software help the “user” perform a task/entertain them without coercion?
A lot of modern software looks really bad if evaluated through the lens of these four questions.
We need to talk about Jira...
The user is often not the end customer of any software, so it’s not optimized for their benefit.
I'd love if GUI applications were similarly stringent or even had the goal of creating an ecosystem, but they don't, they are competing against each others trying to grasp user attention, bending them to their wills, locking them in. Not all of them of course, but the mental overhead with CLI is much smaller.
1. Consistently, people reminisce about older tech that they loved, and wishing they could have stuff like that again. But the reality is that people like us, on HN, are not the average person. The tools we adored were great to us because we knew how to wield their power and felt empowered to do so. What parts of those applications could the broader population use easily?
2. What should we be using to create personal/folk/situated software? How do we even accomplish this goal? Again, we (HN readers) know the tools and feel empowered. But for the ideas in this article to come to light, many more people need to be empowered to solve their own problems and tailor their tools to their needs. What technologies should they use? I never get a good answer to that one.
There are some interesting business patterns such as 'investment than disinvestment' which is common in communications applications. An application like Zoom, for instance, needs a lot of engineering work to deal with old computers, new computers, people with four cameras attached to their computers, who have slow internet connections, etc. A 'just works' experience is essential and the money is there to support it. A decade later it will be in a harvesting phase, the money won't be there to fix funny little bugs, and now it 'just doesn't work'.
There are other problems around recurring subscriptions, for which Creative Cloud is hardly the worst example. See the gaming industry, which has moved away from experiences that are 20-120 hours to wanting to be the one game you play for decades
The goal of an interface is clear: it is how a human interacts with a machine. Buttons, dials, latches, sliders - those are interfaces. We can reason about them, make taxonomies, determine what operations they are appropriate for (or not), and so on.
“User experience” tries to capture everything into a nebulous haze that exists not to serve a human with a task to accomplish that a tool will assist with - but a business and how it will capture “users” and guide them on the “journey” it deems most appropriate to reach its sales goals.
Design students won’t be able to formulate a cogent thought on what the properties of appropriate interface feedback are, but they’ll be great at cranking out “personas” and sleek landing pages that enumerate marketing points. Something’s rotten.
Imagine if something like Command line pipes would exist for GUI applications and then ask yourself why it does not (the closest thing might be copy/paste).
If you as an UX designer try to empower your users and do that in a way that does not break all existing convention without a good reason, you will be fine.
A industrial designer can design medical injection systems for drug cartels with the goal of catching more sheep or for a medical non-profit with the goal of making actual medical help cheaper — design is not the problem, the business interest it might be used for is.
Designers aren't always in the position to make their decisions freely, but you can put your weight behind the right side and everybody in here will appreciate you for doing so.
Much.
"Dignity" seems be be mostly used when it is missing — without any dignity, lost their dignity, helping others regain their dignity…
And Dignitas.
"Experience" seems still positive to me, at worst a bit cliché.
Today in the corporate world the MBAs are running the show and they need continuous, growth and engagement. All needs of the developer and they manifest themselves in the software as features that are only there to serve the needs of the developer, not the user often combined with (deliberate) dark patterns and confusing UX just drive up the KPIs.
What a load of BS.
And the user often has no choice but to eat their frustration due to lack of alternatives, corporate/workplace policies or the alternatives being equally bad.
Unfortunately I expect the whole concept of "PC" as in Personal Computing is going to go away and will be replaced by "locked down, you don't own shit computing".
All the major platforms today are more or less locked down, Android, iOS, MacOS and Windows is on its way. I expect in the next 5 years Microsoft will introduce mandatory app signing and will lock the platform down so that the Microsoft store is the only place for installing apps. They can shove all candycrush, azure etc garbage in the users face who have no choice but to eat it.
Linux but is the only bastion of hope but unfortunately that's still (on the desktop) alpha quality and will likely never move past alpha.
Hopefully I can retire soon.
This is already the case in lower end hardware.
> Linux but is the only bastion of hope but unfortunately that's still (on the desktop) alpha quality and will likely never move past alpha.
I fear that a lot of mayor software is suffering from a similar issue. Targeting a fantasy “user” who is both literate enough to install, maintain and use Linux, but illiterate enough that displaying keyboard shortcuts or showing a menu when right clicking would confuse them.
There’s little effort to stabilise software. The priority is often “I want all apps to use my chosen theme”, and not “I want apps that work out of the box”.
And there’s a huge trend of “X for gnome” or “Y for KDE”. Portable software has a become a niche thing.
This is a beautiful and unexpected connection. Drawing analogies between software and other forms of cultural expression is a long overdue mental shift. The use of linguistic expressions such "tech" and "engineering" highlights the prevailing desire to think of software as some sort of thing apart, less social, less political (and thus something we can profitably pursue with fewer moral qualms).
The switch from the original mentality of software as a product (literally shipped in a box), to the current business model of "user as a product" and software merely being the bait and hook is so profound that we are not really talking about the same industry anymore.
Not clear where the strange and twisted journey of software would lead. The infinite reproducibility at zero cost is not something current economic systems can handle. The enshittification might continue, further enshittifying society or open source becomes the norm.
I really hope the LLM wave makes this view realistic. We still mostly see tools that enhances our use of tools, but I believe LLM's strongest functionality is that it provides efficient translation between human needs and machine instructions.
API endpoints will be the new UX, and adversarial prompt engineering will be the new “dark pattern”.
The internet will become a place that your AI goes to discover and do things for you.
that reminds me of an ancient saying - change your mind and you change your world