https://www.reddit.com/r/mechanical_gifs/comments/aflmj7/how...
It's not really a rigid body, it's a dynamic component that squeezes the ball.
https://www.reddit.com/r/mechanical_gifs/comments/aflmj7/how...
It's not really a rigid body, it's a dynamic component that squeezes the ball.
Generally speaking, there are many ways you can simplify the game by sacrificing precison. This is exactly the kind of detail the original article is about. Ones simplified model of the world is always incomplete, and there are always surprising ways in which it will fall short.
Pinball simulation has come a long way, but it still feels very different from the real thing.
Plus the bonus of an example of causing spin.
Obviously the ball response can be modeled as an impulse. However as you point out the difficultly is that the physics engine needs to calculate a correct result for the ball bouncing (i.e. it isn't simple to calculate the impulse).