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by xenodium·1y ago·view on hn ↗
I really struggled to settle on pricing, but landed on this as one-off payments are far more desireable than where apps are gravitating to (subscriptions).

ps. I've now gone full-time indie and hoping to make a living off my projects.

edit: typo

3 comments
$15 is cheap. Probably unsustainably cheap being a one-time purchase.

It always surprises me when people who know how hard it is to make and support great software, complain about a price like $15.

It’s $15 but I don’t get to try it first. For $1/month I can try it.
https://support.apple.com/en-us/118223 refunds are always an option on the App Store in case apps don't work out.

I'm also happy to add you to the TestFlight group if you'd like to take it for a spin before you make your decision.

Get in touch: journelly . invite at xenodium.com

I suggest you try a “lite” variant with an unlock price for the full functionality. Say the first 7 days free.

Like good old shareware of yore.

I'd love to, though my experience hasn't been super positive with this approach. I've tried this on the App Store. You'd be surprised how many support queries, feature requests, negative App Store reviews, etc developers get from folks installing the app for free who never intend to upgrade/unlock.

edit: It's not uncommon to try apps on the App Store and request a refund if it doesn't work out https://support.apple.com/en-us/118223

I agree with your decision though: subscription would have been worst option.