I had a brilliant idea to sign up for the local library (that was 20 minutes away by foot no less) and to get an A2-sized 3 cm thick atlas just to play this stupid game! I distinctly remember walking back, it was in the evening, already dark, clear skies, freshly snowed, -25C, the snow was making that squeaky sound and I was vividly imaging all the gold I will now be hoarding with a shovel thanks to this nice little trick... lol. Good times, not a care in the world.
If people can use one Azeron Cyborg with one hand (or two with two hands) as a way against carpal tunnel syndrome then 80% and 60% keyboards are likely just a hack to keep backwards compatibility whereas the better long term solution is likely a proper alternative (with e.g. chording).
That said, I'm happy with my 80% (not with the 60% due to it missing arrow keys which I sometimes use, for example with a shell). But vertical mouse with a lot of buttons are rare (Azeron Cyro is an exception), so for now I'm using a Logitech Vertical MX.
Port Royale (and many other games) kind of take the core aspects of Pirates (open world, combat, trade, pinnace to ship of the line, retirement, piracy/privateering, and so on) and then try to expand on it allowing one to operate multiple fleets, developing cities, and many other such things - with no particularly annoying aspect. And they're enjoyable, but somehow don't come anywhere near Pirates, and I can't think of any particular reason why not.
Actually come to think of it, most of every great game I can think of also had some really really terrible aspects. For a more popular example, the combat in Skyrim is some of the worst in any RPG. But perhaps these failings make the rest of the game shine that much more.
The combat in Skyrim is much better than Oblivion though, and light years ahead of Morrowind
Honestly? I kind of prefer it to something like Witcher 3, too. It's much more fast paced and dynamic because you are locked into first person and you have to be aware of your surroundings and such. Whereas Witcher 3, once you learn how to beat a particular enemy you can pretty much just do the same every time without fail, for the next 80-100 hours
What's the Civ VII dev team doing these days?
Also it left me with still surprisingly good knowledge of the geography of the Karibik ;-). Everyone who played this knows where e.g. St. Nevis is.
What the? BASIC!!! Astonishing that you could develop and publish a successful C64 game using BASIC.
Me! I love the original civ.
It's easier when you know the rules of the game.
Once you start to really succeed at the game it starts to push you up the difficulty ladder with each iteration. Some things are only available on higher difficulties, but the timing in the minigames becomes inhumanly difficult to keep up with.
I'm a long time gamer and my reflexes are pretty good, but I could never keep up with the higher difficulties. It was missing a difficulty sweet spot for me, where the difficulty I was on was too easy, and the difficulty above was near impossible.
It just wasn't very fun and it was too difficult to really engage with past that point
But.... i never worked out the intent of the sun height measurer. :/
No Comment. :`(
i had no idea they did a re-release of it.. might have to have a look at that..