Operational wargames are a thing (at least on boardgames)
https://boardgamegeek.com/geeklist/181039/favorite-operation...
Operational wargames are a thing (at least on boardgames)
https://boardgamegeek.com/geeklist/181039/favorite-operation...
I'd say that managing your rally points and reinforcements (for terran, mostly) is the only thing that is related to operations, and it's a pretty limited part of both the game and what operations is about.
Or, there are games like Civilization or Total war where, really, c’mon, you know it is just a matter of when, not if, you go to war.
There are plenty of abstract or futuristic war games, so I'm sure someone has done an operational one, but generally this kind of game appeals to someone who wants to play through a detailed simulation, and that's a lot less interesting (and harder to get right!) if you're trying to simulate an original fictional war environment. (I guess simulating the likes of Star Wars might appeal, but then you get into the issue of whether what's seen in the movies can be made to correspond to any kind of logistically grounded simulation at all)