Has anyone made a game using an aperiodic grid (Penrose or the like)? Would make for a fun challenge.
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Wow, another great writeup. I did a sort of half-arsed version of that here: https://stevebennett.me/2020/01/03/alternative-earth-procedu...
I basically took a square grid and then just randomly displaced each of the vertices a bit to disguise the fact that there is a grid at all. I just wasn't really clever enough to come up with any other way to do deterministic procedural generation.
It's not aperiodic, but I remember a roguelike game on a hyperbolic surface, resulting in more than six neighboring cells in some dungeons.