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by lentil_soup·10mo ago·view on hn ↗
ah for sure, the context will matter but I'd say that if you're generating and destroying 4 billion objects very fast then probably storing pointers to those objects is already a bad idea!
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It's mostly a question of whether a user can accidentally or maliciously cause 4 billion objects to be constructed in the same location. Maybe it happens accidentally after the system has been running for a year, and everything comes tumbling down.