I'm 56. I first discovered these in maybe 1980 or 81? These books were foundational to my sense of creativity, and expectations of entertainment. I had discovered D&D the year prior, and this was fuel to the fire. To this day, when I'm bored, I create my own adventure, and don't rely on computers, film, books, etc... these books taught me how to become self-sufficient and self-entertaining. Funny, the same year I also discovered Douglas Adams and I think Gary Numan's Cars was still on KC Kasem's top 20. 1979-1982: genesis of identity.
Also, this was the last good incarnation of the trope I'd seen in a while: https://www.cracked.com/blog/choose-your-own-adventure-on-dr...
The first text adventure I encountered was a future friend's multiple choice adventure, starting in a cave, called "The Cave".
With that as inspiration, began years of my own text adventures, from multiple-choice to broad grammars and vocabularies. "Command English" is what I called my grammar. The first starting at the entrance of a cave. Later versions, almost always involving caves. And mazes.
In high school I worked on a massive adventure called "The Wanderer", with all of my innovations. With an important cave that had to be rapelled down to from a cliff edge. Until the day I was working on it after school, and saved my latest version to disk before going home. At which point the computer dutifully saved as much as it could, before running out of disk space, informed via a text response of my poor choice in the real world, and left me with nothing.
My enthusiasm for creating adventures suffered a fatal blow.
Wow, that sucks!
When I was a kid, I had an 8k Commodore PET. I wrote a text adventure game for it, but I ran out of RAM after implementing the parser, inventory, and three rooms.
Well, it worked, but there wasn't much to do, other than follow the Wumpus around....
https://archive.org/details/magic-master-node-map
I simply didn't have enough fingers to bookmark previous pages if I made a choice which led to a bad ending. This was my first taste of depth-first search algorithm.
With the graph visualization as an oracle, I was able to explore all threads leading to all the different possible endings. You can read this book in OpenLibrary:
https://openlibrary.org/works/OL30096W/Choose_Your_Own_Adven...
I carried my childhood obsession with me all the way to Ghidra / IDA debugger which shows the disassembly blocks with arrows in its graph view.
I'm now a Reverse Engineer thanks to the Choose Your Own Adventure books I've obsessed over and read a lot as a kid. :D
I didn't become a reverse engineer but that landed me a job when I was explaining how I used networkx library and handled a couple of edges around detecting cycles during the interview :)
... that's pretty cool.
It's something I have believed and have especially reflected on when my mother died a couple years ago. I have wondered for some time whether she could have been happier had "x" happened instead of "y".
She had such a bad childhood that I contemplated what it would be like to clone her and raised her as my daughter. How different might her life be if she had a healthy, happy family.
But I keep coming to the conclusion that she was an inherently unhappy person and, that while plenty of life-events may have made things worse for her, in the end I think perhaps she was "fated" to be unhappy after all.
So the idea was a "Choose your own adventure" where you more or less end up in the same place regardless. Maybe a bit wealthier, maybe with 2 instead of 3 kids — but the fundamentals were already "cast".
(And anyway, upon further reflection I came to see how much my oldest daughter is more or less my mom. We raised her as best we can and yet shades of my mom's "genetics" are clearly there.)
As an adult I spent a lot of time thinking about how I seem to have the same rough success ratio at making life decisions as I did when I was a child reading choose-your-own-adventure books.
Source: https://en.wikipedia.org/wiki/Edward_Packard_(writer)
https://www.scribd.com/document/717863174/The-Way-of-the-Tig...
This kind of Interactive Fiction is still being developed today. If you like Star Trek you might enjoy my own choice-based game[0] but literally hundreds of games of various level of complexity are being produced every year.
> In all the years I’ve spent studying and working with cryptography, I’ve never noticed a single pattern in which a cryptographic primitive ends up being used in real-world applications. Things are pretty chaotic. Before a theoretical primitive gets to be adopted, there’s a long list of people who get to handle the primitive and shape it into something consumable and sometimes safer for the public at large. How can I even explain that to you?
> Have you heard of Choose Your Own Adventure? It’s an old book series where you got to pick how you want to step through the story. The principle was simple: you read the first section of the book; at the end of the section, the book lets you decide on the path forward by giving you different options. Each option was associated with a different section number that you could skip directly to if you so chose. So, I did the same here! Start by reading the next paragraph and follow the direction it gives you.
> Where it all begins. Who are you? Are you Alice, a cryptographer? Are you David, working in the private industry and in need of a solution to your problems? Or are you Eve, working in a government branch and preoccupied by cryptography?
> You’re Alice, go to step 1.
> You’re David, go to step 2.
> You’re Eve, go to step 3.
> ...
(you can read that for free I believe)
[1]: https://livebook.manning.com/book/real-world-cryptography/ch...
As others have noted, another interesting series of interactive/game books is the Fighting Fantasy series, some of which have been converted into smartphone and console games/apps:
https://www.fightingfantasy.com
(There are at least two prominent Steve Jacksons in gaming. Somewhat amusingly, and confusingly, American Steve Jackson, of Steve Jackson Games, happens to republishing the Fighting Fantasy books by British Steve Jackson and Ian Livingstone, both of Games Workshop fame.)
I hadn't heard of Lone Wolf gamebooks (https://magnamund.com) or Way of the Tiger (which was also apparently converted into software) until now! Are there any other interactive/game book series of note?
THE END
But there was one story I vaguely recall where if you made the "wrong" choice, you fell into a bottomless pit (the books were always in the second person) and you kept falling and falling, forever, and the text said: THERE IS NO END
I still remember the chills I got reading this. I wonder how kids these days get their introduction to existential horror?This is interesting because, without knowing this was the birth of CYOA, I actually arrived at this solution with my daughter. Actually, even better: it was her idea. Bedtime stories are better if she's an active participant and the main character of the story, with me controlling all NPCs. It can be exhausting: re-telling a story can be done on autopilot (the only risk is falling asleep) but creating an adventure on the fly is both very rewarding and extremely energy draining.
Boy, will we have a lot of fun when she's a bit older and I introduce her to roleplaying games!
A book that allows you to _do things_ is finally a challenge to the allure of the tablet and the Switch.
That being a book for kids compared to cheap pulp novels were meant for lowly-educated adults, but I would expect less for preteen books where a perfect mythos depiction wasn't always a thing.
Still, Hollywood movies and some Asian exploitation series weren't much better...
Here is the Steam link: https://store.steampowered.com/app/3040110/Outsider/
I already have a few from the library - one title for each series:
* Marcel Groenewege: Schaduwkraai
* Jack Heath - 300 minuten
* Tim Collins - Verraders in de ruimte
* Dustin Brady, Het geheim van spookeiland.
I love the framing of them in this article as the gateway drug to interactive entertainment.
Wonder if anyone ever took a crack at this
I've tried looking for these, but I've always run up against a brick wall. There's a good chance it was a European thing (I was there that year, and can't remember if I brought it or acquired it).
Any chance the HN hive mind has heard of something like this?
It would be so, so much worse if the bends were when dissolved diarrhea came out of solution and formed diarrhea bubbles in your blood.
For a bootstrapped AI project we stumbled into that same space, but from an unexpected angle. Our initial vision was grand, abstract: an interaction layer for stories. When we started building, we assumed gamers and tech folks would care. We were totally wrong, our early users, predominantly women 18 to 35 who grew up on Twilight, The Vampire Diaries, Supernatural etc. They were using our characters to practice difficult conversations, testing an episode where you’re the love interest, the savior or co conspirator.
Ppl were genuinely writing novella-length interactions daily. 60+ min avg sessions. 100 day streaks. Turns out the human need for deeper story-engagement is stronger and stranger than we imagined...
You died.
We used to pore over it for hours trying to figure out anything- noticing certain patterns across the images.