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> My hunch: vibe coding is a lot like stock-picking – everyone’s always blabbing about their big wins. Ask what their annual rate of return is above the S&P, and it’s a quieter conversation

Best summary I've heard so far

LLMs are architected to aim toward the center of the bell curve of their training data. You shouldn't expect them to produce innovative ideas, but the upside is they also won't produce terrible ones.

The same applies to design. Most of the time, you get something that "doesn't suck", which is perfectly fine for projects where using a designer isn't worth it, like internal corporate pages. But consumer-facing pages require nuance to understand the client and their branding (which clients often struggle to articulate themselves), and that's not something current models can capture.

Internal corporate tooling can be greatly improved by promoting scheduled "water cooler chat on steroids" calls between engineers/designers/product/tpms/managers and the actual users.

What's nice is that these sessions bleed into everything. You don't need to look through users' eyes that many times to find great improvement in UX sensibilities.

Since scheduling is the biggest pain point here, I just built a scheduler and a signup form at work. Everyone who gets a session walks away with positive feedback, the company as a whole becomes more interconnected, and now I'm working to get more and more folk on board.

My goal is to unleash a whole flotilla of white collar workers who understand the value of talking to the users such that they too push for lightweight, no action item, scheduled sessions which becomes standard practice as part of our careers and we all end up with better software as a whole.

Tangent: Google keeps doing the same with GCP/Firebase/etc. Every year they launch a bunch of really well-crafted services that make it easy to build the most average kind of product in whatever area is trendy that year. Every year I am left intrigued but needing more to actually make use of them. The next year it's something else.

I guess this is primarily a business pattern. Or anti-pattern?

> the upside is they also won't produce terrible ones.

Design by committee is known to produce terrible designs. The best an LLM can do is to completely copy a common decent design.

I think it can be a false comfort to think of LLMs being trained to the center of the bell curve. I think it's closer to true that there's no real "average" (just like there isn't an "average" human) because there's just too many dimensions.

But what LLMs do, in the absence of better instructions, is expect that the user WANTS the most middling innocuous output. Which is very reasonable! It's not a lack of capability; it's a strong capability to fill in the gaps in its instructions.

The person who has a good intuition for design (visual, narrative, conversational) but can't articulate that as instructions will find themselves stuck. And unsurprisingly this is common, because having that vision and being able to communicate that vision to an LLM is not a well practiced skill. Instructing an LLM is a little like instructing a person... but only a little. You have to learn it. And I don't think as LLMs get better that this will magically fix itself, because it's not exactly an error, there's no "right" answer.

Which is to say: I think applying design to one's work with AI is possible, important, and seldom done.

I think this hits the nail on the head.

I've had great success using Claude to produce a new landing page which is much more stylish than something I would produce myself. It's also nowhere near the standard expected from a professional designer, but for a FOSS app, that's just fine with me :)

From time to time I look at the explore page of various AI design tools, and they are as corporate-depressing as I didn't expect them to be [1]. It's not even a bell curve. It feels like they are overindexed on bland corporate aesthetic. Getting them to output anything but a Linear clone is an exercise in frustration.

[1] https://x.com/dmitriid/status/1953750443248562431

I think the big issue with design is the ux to LLMs at the moment: it’s really hard to iterate on a design, see the output, make changes etc. I’ve had terrible luck getting good design from ChatGPT/Codex, but V0 is probably one of the most impressive AI UX experiences I’ve encountered — I often show it to non-technical friends who are ai skeptical.
LLMs don't produce ideas they implement them, anyone who is relying on LLM produced ideas basically doesn't matter the whole point is they make people who want to design interesting stuff have a lower barrier to entry of actually producing stuff.
To me, the key quote is the simple "If you had told me in late 2022 I’d be saying these things 3 years later, I would’ve been pretty surprised." As someone with little exposure to the design industry, seeing how quickly AI could generate images, I'd been under the assumption that the AI takeover was already well underway there, so was surprised to learn that it's not.

If anything, that gives some comfort around the future of engineering job prospects. While there's still room to worry, "yeah but design is fundamentally human, while engineering is mostly technical and can be automated", I'm sure, just as design has realized, that when we get to a point where AI should be taking over, we'll realize that there's a lot of non-technical things that engineers do, that AI cannot replace.

Basically, if replacing a workforce is the goal, AI image generators and code generators look like replacement technologies from afar, but when you look closer you realize they're "the right solution to the wrong problem", to be a true replacement tech, and in fact don't really move the needle. And maybe AI, by definition of being artificial and intelligence (as opposed to real common sense) as a whole, is fundamentally an approach that "solves the wrong problem" as a replacement tech, even as AGI or even ASI gets created.

That quote stood out to me as well, but mostly because the 3 images shown by the author have nothing to do with product/interface/communications design.

I guess they’re vaguely cool looking images? If the author had used them to talk about how “concept art” in games/movies was going to get upended by AI there would be a point there, but as it stands I find it very puzzling that someone who claims to teach design would use them as key examples of why design - a human process of coming up with specific solutions to fuzzy problems with arbitrary constraints - was headed in any particularly direction.

The number one thing that AI is lacking is taste, precisely the reason we need designers in the first place. An engineer (most engineers are not designers) alone, or an LLM is not thinking about good design principles and doing the things needed to develop good taste.

It's the reason why LLMs are horrible at writing, and the reason why good design is really hard to get out of an LLM. Figma Make and Claude Code are really just using the out of the box CSS from shadcn that's why everything looks the same.

on the other hand:

> After 2.5 years of insane hype, there’s no evidence that current AI is making the design process faster

I am designing prototypes faster today with LLMs this is just flat out wrong. And it's not really 2.5 years it's more like the last 6 months, GPT5, sonnet 4.0 and 4.5 have made this stuff viable to seriously use.

I think it raises the bar on what’s needed to be a designer, but I don’t think it replaces the need for a designer.

I’d draw parallels to web design. Yes some frameworks made it incredibly easy for anyone to whip up a decent looking professional site. But then 95% of websites were the same boring single page scroll nonsense with some fancy CSS. It checks a box but isn’t notable. If you hire a designer to do something truly original then you can stand out.

It will be the same with AI where “good enough to check the box” becomes easy, but going beyond that still requires skill and experience.

Lots of these discussions are simplifying design to 'making things look pretty'. That's just not true for even the more visual-based design disciplines like graphic design. And the 'regular' product design (ux/ui/ixd) happening in most tech companies has very little of this compared to the rest of the scope of what a designer really does.

Product design isn't a layer that you apply. It's not an output of some prompt. It's a difficult-to-define process of crafting the interface between the user and product's functionality.

I’m a product designer and this is what I’ve noticed:

- When I use AI to vibe-code, it gives me a usable result but I personally have no idea if the output is “correct”. I am not sure if there are security vulnerabilities, I don’t know what is actually happening under the hood to make it work, etc.

- When my engineering friends use AI to vibe-design, I notice the same pattern. It looks “designed” but there are obvious usability issues, pattern mismatches for common user goals, and the UI lacks an overall sense of polish.

Basically, my takeaway is that AI is great for spinning things up quickly but it is not a replacement for fundamentals or craft.

Design moves at the speed of culture; not technology. It took 3 years of people messing with mobile phones before it occurred to someone to implement "pull down to refresh" and much longer for it to be common practice that people just expect from UX. I think people are still learning what they want from an AI experience.

I do think you have to be pretty targeted with your predictions, though. Consumer product design seems to be evolving differently from B2B and at a different pace. Growth curves are different for each.

One of the bigger design battles at a prior company was designers insisting on pull to refresh, and the researchers insisting on removing it due to customer feedback.
At the end of the day there's no point in trying to convince people of what they don't want to be convinced of.

Better to just show progress instead.

Back then people were similarly incredulous of the entire idea of the internet and apps.

Design is one of those things that succeeds or fails in subtlety and both are difficult to quantify and back propagate through any sort of process, let alone training a model. The same way we figured out that the microwave can make approximations to good food quickly, so too shall we see that AI can do the same with tasks that rely heavily on a connection to people's aesthetics.
I'd add a #3 to the "explainable with" list: the trend towards relentlessly outsourcing work, often in situations where you get 1/2 the quality on 2x the timeline, because it's still cheaper than good engineers and the ostensible relentless time pressure turns out to not exist if offshore workers are cheap enough.
I totally agree with this post. The AI only helped the scammers who sell courses, claiming they made so much money from their crappy mobile apps or their other types of web apps. It is just a social media hype. Can a newbie without any understanding of database structures or modular design create a perfect flow? With the current technology, it is not possible. People are so impatient to understand what it takes to make a functioning app, to create a structured app flow, so the vibe coding project gets messy in a few prompts. It is just a hype, at least for coding, and people will soon realize it.

Suno and image generators are totally different and riding the AI wave at the moment. YouTube turned into crap, and Instagram content as well. AI fatigue is here.

I’ve designed interfaces that have stood the test of time and the criticality of their use. I’ve created before there were design systems/tokens, the bootstraps, and the tailwinds. They are used spanning decades in clinics, hospitals, publishing houses, banking, and by many other MNCs to deploy interesting products.

The current AI and design is in a honeymoon period, focused more on experimentation and functional components, using working design patterns, philosophies, templates, and components in abundance. I trust that it is indeed a good thing to accept “Good Enough Design” and layer in the better and best ones later. Right now, we have good enough designs everywhere.

"After 2.5 years of insane hype, there’s no evidence that current AI is making the design process faster"

This is antidotally untrue. I work for a small startup. We don't have the money / aren't willing to pay for a full-time designer. So, let's just say, our UI design has always been pretty terrible. With AI, using claude, to generate design and HTML / CSS based on requirements, the design that has been generated has been heads and tails better than anything we ever came up with alone.

AI can definitely help bootstrap from Terrible -> Okay. But provides little/negative guidance on going from Okay -> Exceptional.
It doesn’t lead, but it brings up to speed.
> After 2.5 years of insane hype, there’s no evidence that current AI is making the design process faster

This does not match my experience. I have been using Claude for speeding up design. Describe your page and ask it to use Tailwind and it will come up with some interesting designs. You still need a designer because some designs it comes up with are over the top, and need to be moderated.

I sure wouldn't start with tailwind.
Most designers I've worked with don't want Tailwind slop as a starting point.

At most AI prototypes and images serve the role that a whiteboard drawing or wireframe did before: that's a win, but it's not an monumental change in efficiency.

I ironically think AI is already there in terms of being capable of more, but no one has built the right harnesses for AI.

Loose tailwind classes and shadcn is not it.

I've heard some anecdotal evidence that designers are starting to use AI tools to help them build working interactive prototypes of their designs, but I don't have enough day-to-day contact with professional design teams to have a good feel for how widespread that is and what impact it's having on the process.
This is my personal design AI use case. Scaffold out the prototype for me so I can click around and see if it feels right.
I thought a huge part of the perceived value of ChatGPT etc. is the ability to bypass the work of designers. The whole dream of AI is not having to deal with what someone else thought the solution to your problem was, and instead just skipping to the end.
Because art, commercially viable art, is 1% inspiration and 99% perspirarion. AI can generate the first inspirational image but cannot do the 99%, all the hard work, to turn that image into a viable product.
If you're talking about commercial art, I think most of it is already done by AI wherever feasible.

The interesting conversation is around art not as a product to be consumed but a medium of human expression with intent behind it.

After 3 years of building products with AI and using it for at least ten hours per day, I started to think like Hayao Miyazaki.

> I am utterly disgusted. ... I strongly feel this is an insult to life itself.

https://www.youtube.com/watch?v=ngZ0K3lWKRc

or David Simon:

SHAPIRO: OK, so you've spent your career creating television without AI, and I could imagine today you thinking, boy, I wish I had had that tool to solve those thorny problems...

SIMON: What?

SHAPIRO: ...Or saying...

SIMON: You imagine that?

SHAPIRO: ...Boy, if that had existed, it would have screwed me over.

SIMON: I don't think AI can remotely challenge what writers do at a fundamentally creative level.

SHAPIRO: But if you're trying to transition from scene five to scene six, and you're stuck with that transition, you could imagine plugging that portion of the script into an AI and say, give me 10 ideas for how to transition this.

SIMON: I'd rather put a gun in my mouth.

https://www.npr.org/transcripts/1177569966

Actually a good article, but I'd like to point out the fact that this is like a 3x repost. Don't think you need to be on hacker news at this point.
Different timezones, I guess... this is the first time I'm seeing it, so it might be ok?
Thats because the new design is the conversation. The new framework is the language and the narrative style. This is the biggest win under my opinion.
Well, it is still much more efficient (consumed energy, outcome, and mental sanity-wise) to fill a form with a textbox and a datepicker to book a flight, than trying to negotiate it with a chatbot.

Everyone assumes that the perfect communication medium is human (or human like) conversation. If that was the case, couple and marriage therapists wouldn't exist.

> all of these conversations are embedded in a larger process, where the designer can contextualize what they’re hearing.

Can’t fit all that in a million tokens.

In some sense it is happening. But as alluded to in the article its going to be from the bottom up. I use AI designs for my slides and videos. Are they as good as a professional designer? No. Not even close really. Is it better than me? Yes. Not even close really.

The thing is on a computer today is that most design is prepackaged and not customized to what I'm doing. AI gets me a big step closer to that so much so that it is preferable to most of the prepackaged work done by a professional designer. Again, if I had a professional designer next to me to do slides and videos then that would be better, but very few people have that.

That's not what "renaissance" means
Developers who use AI think they're quicker and better, but they're actually slower and worse. Not surprised to hear it's similar in other fields. AI in general, just like drugs, makes people feel good but without any actual substance behind the feeling.

(If feeling without substance is all you need, then it's okay to use AI. AI Dungeon, for example, was pretty cool. Or slide backgrounds that would have otherwise been solid colours because they're worth $0 and you wouldn't have paid a designer.)

This first chart should be absolutely damning: https://metr.org/blog/2025-07-10-early-2025-ai-experienced-o...

This story is not about developers, but setting that aside: The reason it's not damning is that the results can't be generalized. It's mostly self-reported "minutes per issue" anecdata by 16 experienced OSS maintainers working on their own, mature repos, most of whom were new to Cursor and did not a chance to develop or adopt frameworks for AI-assisted development.
AI Dungeon using gpt2 was the best AI has been to this day
That's a gross overgeneralization of the content of the actual study paired with a bizarre analogy. You do you, but I disagree completely.