Another advantage is that at least for Rust you can do whole program optimization. The entire program tree is run through the optimizer resulting in all kinds of optimizations that are otherwise impossible.
The only other kinds of systems that can optimize this way are higher level JIT runtimes like the JVM and CLR. These can treat all code in the VM as a unit and optimize across everything.
C++ has had whole program optimization since forever. And you can use static linking if you want, the same as Rust.I get why this might lead to big intermediate files, but why do the final binaries get so big?
The main issue is that Rust binaries typically only link to libc whereas C++ binaries link to everthing under the sun, making the actual executable look tiny because that's not where most of the code lives.
Linux software is binary portable between distros as long as the binary was compiled using a Glibc version that is either the same or older than the distros you are trying to target. The lack of "portability" is because of symbol versioning so that the library can expose different versions of the same symbol, exactly so that it can preserve backwards compatibility without breaking working programs.
And this is not unique to Glibc, other libraries do the same thing too.
The solution is to build your software in the minimum version of libraries you are supposed to support. Nowadays with docker you can set it up in a matter of minutes (and automate it with a dockerfile) - e.g. you can use -say- Ubuntu 22 to build your program and it'll work in most modern Linux OSes (or at least glibc wont be the problem if it doesn't).
Well, duh? "Property A is possible if we match all requirements of property A".
Yes, using older distro is the de facto method of resolving this problem. Sometimes it's easy, sometimes it's hard, especially when we want to support older distros and using a new compiler version and fairly fresh large libraries (e.g. Qt). Compiling everything on older distro is possible, but sometimes it's hell.
> And this is not unique to Glibc, other libraries do the same thing too.
This only means that it is a very good idea to drop dependency on glibc if it's feasible.
macOS has a "minimum macos required" option in the compiler. Windows controls this with manifests. It's easy on other systems.
What i describe is different from what you wrote, which is that Linux is not binary compatible between distros. This is wrong because Linux is binary compatible with other Linux distributions just fine. What is not compatible is using a binary compiled using a newer version of some shared libraries (glibc included but not the only one) on a system that has older versions - but it is fine to use a binary compiled with an older version on a system with newer versions, at least as long as the library developers have not broken their ABI (this is a different topic altogether).
The compatibility is not between different distros but between different versions of the same library and what is imposed by the system (assuming the developers keep their ABIs compatible) is that a binary can use shared libraries of the same or older version as the one it was linked at - or more precisely, it can use shared libraries that expose the same or older versions of the symbols that the binary uses.
Framing this as software not being binary portable between different distros is wildly mischaracterizing the situation. I have compiled a binary that links against X11 and OpenGL on a Slackware VM that works on both my openSUSE Tumbleweed and my friend's Debian system without issues - that is a binary that is binary portable against different distros just fine.
Also if you want to use a compiler more recent than the one available in the distro you'll need to install it yourself, just like under Windows - it is not like Windows comes with a compiler out of the box.
https://github.com/golang/go/issues/16570
Which is why they have already backpedalled on this decision on most platforms. Linux is pretty much the only OS where the syscall ABI can be considered stable.
I'm fine with using libc on other systems than Linux, because toolchains on other systems actually support backward compatibility. Not on Linux.
Well, you can non-portably skip kernel32, and use ntdll, but then your program won't work in the next Windows version (same as on any platform really - you can include the topmost API layers in your code, but they won't match the layers underneath of the next version).
But system DLLs are DLLs, so also don't cause your .exe to get bloated.
On some systems, this is just not a supported configuration (like what you're talking about with Windows) and on some, they go further, and actually try and prevent you from doing so, even in assembly.)