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Ask HN: What Are You Working On? (Nov 2025)

by david927·9mo ago·1370 comments·view on hn ↗
What are you working on? Any new ideas that you're thinking about?
1370 comments
I recently launched a daily word puzzle!

https://tiledwords.com

It’s inspired by tile placement board games like Patchwork and crosswords. You rotate and move tiles to rebuild a broken crossword.

It’s free, web based, and responsive.

I currently have several hundred daily players and growing. My wife and I create the puzzles and I’m continuing to fix bugs and add new features.

I just launched a ”community puzzle” feature to let players help build new puzzles.

I’d love to know what you think!

With all my heart, I want to cheer you on. Making stuff is damn hard, and shipping is even harder. You did that, and I applaud you for it.

I do a lot of NYT puzzle stuff every day and some other random puzzle sites before I get out of bed. That said, I'm over 40, love puzzles, love complicated board games, went through your brief explainer, and could not get a sensible handle on how to even start this thing. A new player has to really care about how to even try to begin to figure out whatever this is. I gave it about 20 seconds after the "how does it work?" Honestly, I gave up. I'm really not trying to rain on your parade. You might find a niche audience, and it'll be what you're going for, but I think you need a much, much better rules explainer if you want to be even remotely in the vicinity of a Wordle-level banger.

This thing might be really awesome, but not being able to figure out how to use it is a hard out for me.

That was a fun little game! The hinting felt appropriate, only thing I didn't really like was that it got a bit "cramped" towards the end moving things around. Will try it again tomorrow. :)
There are not many sites I whitelist for javascript, or even bookmark these day. Really glad I tried your game, it's fun and nicely executed. Well done to you both.
Good fun. I discovered a big though. I could not yet reproduce it, but I managed to somehow have letters glitch out of the Tetris shapes they are in. When I move the tiles or rotate them, the letters are back where they should be. So it's not game breaking, but seems to happen in some case. At first I suspected, that it was because my phone was locked in between, but I tried that and when locking it manually, that bug did not happen. So no idea, sorry!
This is really fun — have you played with making the tile position opinionated (not agnostic)?

i wonder if have the clues point to a starting square (e.g., "E5") would be better than the current "reveal" aid. The spatial information would become more helpful toward the end when the player is dealing with the words they need help on.

Really great! One of the things that Wordle did that I thought was very clever was having a copy and paste social media preview of how you did. It might be worth adding that for vitality... you could even add an image preview with Open Graph meta tags if you were clever.
Nice! Some feedback from my wife, who is into all manner of word games: she found it a little bit brute-forcey: needing to try all different combinations in order to get the right configuration of the word. In contrast to a crossword where there is already a layout, which gives her a hint for how to proceed with the rest.

(She finished today's puzzle, and I gave up.) From a UI perspective it is very slick - very smooth, and I like how it kind of "gets" what you were trying to do when providing corrections/hints.

Man, this is absolutely awesome. This has the feeling of being the next wordle or a similar quick hit type game. Really impressive.
This is really well made! As someone who has built daily puzzle games (ex. sidewords.ca, kickoffleague.com, and just today fivefold.ca), I appreciate the effort it takes to make something that polished! It plays really well on mobile, which is tricky, especially when you’ve got a grid as big as yours.
Continuing with my retro productivity software blog, Stone Tools: https://stonetools.ghost.io

I was getting a little bored of retrocomputing discourse being so centered on gaming, so I'm exploring the productivity software of the 8/16-bit era. I put real effort into learning and using the programs, giving my light-hearted but heartfelt assessment of its form and function for both its time and today.

Using the software inevitably gets me thinking about other things, and I explore those threads as well. For example, "Superbase on the C64" also discusses the legacy and promise of "the paperless office." A couple of other posts got some nice traction here on HN, notably "Deluxe Paint on the Amiga" and "VisiCalc on the Apple 2".

I'm hoping to build a strong monthly readership, so I'm putting in the work. It's been up for two months and five posts now, with a new one coming at the end of this week.

A tool for creating custom Tailwind-style color palettes for web and UI design that pass WCAG contrast requirements:

https://www.inclusivecolors.com/

The interface is optimized to let you quickly explore and tweak multiple tints/shades at once so you can customize all colors exactly how you want e.g. try dragging vertically through the saturation curve in one motion to edit all the tints/shades at once, or shift whole curves horizontally by dragging between the dots on a curve.

It uses the HSLuv color space, where (unlike say HSL) the WCAG contrast stays the same when you change the hue and saturation sliders. This makes it much easier to explore accessible colors choices as you know only changes to the lightness slider will impact the contrast. You can also switch from the WCAG2 contrast checker to using APCA, which is meant to correct for inaccuracies in WCAG2, such as it being too forgiving for dark mode color combos.

Note the mobile version is more of a preview and the desktop version has more features.

I probably need to add something like a tutorial as there's a lot going on, but I've added more hints and tooltips recently. Open to feedback on what's initially confusing and what changes might help!

Currently working on a take on Pokémon GO + Pokémon Snap but for birding. The goal is to explore your neighborhood, find birds, take good photos of them all. Next month, I'll be doing an event to find a rare bird, excited to see how it goes!

It's still a small closed alpha, if anyone is interested: https://testers.birdlego.com

Here is a rough trailer of it: https://www.youtube.com/watch?v=yVpR8aafFjI

I’m working on a free and open-source invoice generator: https://easyinvoicepdf.com/?template=stripe

- No sign-up, works entirely in-browser

- Live PDF preview + instant download

- VAT EU support

- Shareable invoice links

- Multi-language (10+) & multi-currency

- Multiple templates (incl. Stripe-style)

- Mobile-friendly

GitHub: https://github.com/VladSez/easy-invoice-pdf

Would love feedback, contributions, or ideas for other templates/features.

PS: e-invoice support coming soon

https://katarineko.com

I think by this point everyone that is learning a language knows that immersion is very important, however a problem I've had myself is that the content that interests me is beyond my reach, and the content that is within reach doesn't interest me.

This is my attempt at doing something to remediate that. You select the content you want, and I create a personalized study plan to learn the most important words to achieve a target % of understanding. Then I generate a short story each week for your particular level containing the new words in the context of your content.

The idea is to bring the content you want to learn to your level so you can watch what you want to watch.

https://easel.games

I'm making Easel, a 2D game programming language designed to match how humans, not computers, think about game logic. It also has automatic multiplayer. I've been working on it for 3 years!

Easel feels like a declarative programming language even though it is imperative, because lots of useful game-oriented features are first class. Like behaviours - you just say `on Pointer { ... }` and you have a concurrently-executing coroutine that's lifetime is managed. But you don't think about any of that complexity, you just think of your entity as having a behaviour and go forth and make your game.

It also happens to have automatic multiplayer. Normally with multiplayer you have to worry about doing everything in a "multiplayer safe" way (i.e. be deterministic and only modify the things your side has authority over). My idea was to put all the multiplayer stuff in the programming language itself, underneath all your lines of code. This way, anything you write in that programming language can just be made multiplayer, automatically. So you can just pretend all your players are in one shared world, like a singleplayer game, and the engine does all the multiplayer for you. It was really difficult to make but it makes multiplayer so easy for you now.

Easel is my idea of how games should be made, or at least as close to the idea as I can achieve with 3 years of work, and I would love for more people to try it out.

I've been working on a 3D voxel-based game engine for like 10 years in my spare time. At this point it's getting pretty close to being shadertoy for voxels.

https://github.com/scallyw4g/bonsai

I recently ported the terrain generators to the GPU, and increased the visible volume to 1 billion voxels cubed. I did a short YouTube video about it.

https://www.youtube.com/watch?v=bLfgjWsM1PI

I also wrote a metaprogramming language which generates a lot of the editor UI for the engine. It's a bespoke C parser that supports a small subset of C++, which is exposed to the user through a 'scripting-like' language you embed directly in your source files. I wrote it as a replacement for C++ templates and in my completely unbiased opinion it is WAY better.

https://github.com/scallyw4g/poof

FreeBSD 15.0. Rather depressingly, almost everything I said two months ago is still true: https://news.ycombinator.com/item?id=45419134

But I'm hoping to have it out by the first week of December.

https://whenever.world/

It's an explorable database of films, TV shows, books and board games based around their historical setting: where and when the thing is set. It's been incredibly complex and interesting getting the (messy) data, making sense of it and trying to design a UI to explore it.

https://stevebennett.me/2025/08/26/whenever-exploring-times-...

I’ve been working on https://canine.sh which is a free, open source Heroku alternative for 2 years now.

It’s exactly the product I wish I had when I started my previous company. Running on PaaS is incredible for devex but the pricing is bonkers, and the vendor lock in makes it really hard to deal with annual price increases. We spent close to 400k / year for just 128GB combined fleet in our last startup on Heroku.

Canine tries to get the best of both worlds: developer friendly PaaS with no lockin or price gouging.

Just added build packs as a build option recently.

Also got a sponsorship from the portainer folks which lets me work on this close to full time

Hoping this saves someone the headache I had two years ago.

We have been building https://finbodhi.com/ a local-first browser app (PWA) for personal finance, based on double-entry accounting.

FinBodhi uses double entry so complicated set of transactions and accounts can be modeled (which happen often enough in users financial journey). We wrote about double-entry here: https://finbodhi.com/docs/understanding-double-entry

We do use online services like firebase for auth, and some service to fetch commodity prices etc. But all your financial data is on your system (we use sqlite over opfs, in browser). For synching across devices, that data is encrypted with your key before it leaves your device. You can backup the data locally (if you are using chrome) and/or to your dropbox. It's designed so that we (the people building it) can't access your data.

There are many more features, like multi-currency, visualizations, a sheet to use your data to do complex calculations like taxes, planning for your future etc.

Feel free to try it out with the demo account (no sign-in required). Note: app doesn't work in Firefox private mode.

I've been enjoying the breadth of projects made possible with AI, I've cataloged over 200 of them created in 2025 here: https://jonathanclark.com/posts/ai-coding-million-lines-2025...

A few of my recent favorites: - swim lap counter in html/JS that uses the camera to watch you swim and count laps/timing - video recorder that records your window/desktop and uploads a file to S3 - video conferencing app that allows a 2 year to click on a family member face and initiates a video conference using webRTC, STUN, and browser audio/video capture with automatic bandwidth adjustments (works on all platforms with pure HTML/JS). - CUDA based ray tracer with HTML UI that can trace over 2m rays per second on my laptop for scientific study, allowing real-time display of optical parts. - chat front-end for image models like gemini-pro and openai that take other images and text as references and generate a big library of options to chose from in seconds, I've been using photoshop for decades but I tend to use this more now.

Porting Ruby to Fil-C

It's very interesting because the Ruby codebase uses a `typedef uintptr_t VALUE` type to mean any of the following:

- A pointer to the heap

- A Ruby tagged value (which may be a pointer to the heap)

- Any integer value that fits in `uintptr_t`

Fil-C doesn't allow you to carry around pointers using integers, in the sense that when you do that, the pointers lose their capabilities.

But in Ruby's case, it's not as simple as changing the typedef to a pointer type, since `VALUE` variables often end up being used for integer math (including bit math, shifts, etc).

So, it's going to take a nontrivial patch to Ruby to get it to work in Fil-C. I think I'm about 70% of the way through (I started Friday afternoon).

Discovered in-door bouldering / rock climbing and now go 3x a week, am absolutely loving it! Because of that, I haven't really worked on any side projects in a while. Perhaps I don't need to? My job advances me plenty in my field, but it is a bit of a bitter-sweet feeling in a sense, like maybe I should try to squeeze more out of my free time somehow.
Working on some fun/silly projects.

My favorite so far is: "The Anti-AI UI Test".

After ChatGPT Atlas came out I thought it would be fun to find UI patterns that AI browsers couldn't figure out like multiple download buttons, hidden unsubscribe buttons, etc. So I created 7 levels of web dark patterns for AI browsers. You can try it yourself if you want:

https://codinhood.com/anti-ai-ui

I found Atlas can get through most patterns, so I created an even more unhinged one (job application form) that shifts the interface and flashes content.

Don't take it too seriously as actually testing AI browsers, it just a fun side project. I documented the patterns here: https://codinhood.com/anti-ai-ui/about

I'm working on a local multiplayer party game platform, a lovechild of Jackbox Games and Mario Party: https://gamingcouch.com. We just won silver at the Big Indie Pitch competition!

- Currently in free Early Access with 18 competitive mini-games.

- Players use their mobile phones as controllers (you can use game pads as well!)

- Everything is completely web-based, no downloads or installs necessary to play

- The games are all action based, with quick ~one minute rounds to keep a good pace. This means there are no language based trivia games!

- In the future we plan to open up the platform for 3rd party developers as well. We take care of the network connectivity, controllers etc.. 3rd party devs can focus on developing cool multiplayer mini-games without spending an eternity with networking coded and infrastructure.

Would love any feedback you might have!

I'm building CommitKit, a tool that turns your git history into résumé bullet points and STAR-based talking points for interviews.

After being downsized twice in two years from senior engineering roles, I realized how painful it is to reconstruct what you actually accomplished at a job once you’ve lost access to your repos.

Each time, I had to dig through memory and scraps of old PRs to remember what I’d built. The first time, I lost GitHub access immediately after the layoff notice. This time, at least we got 90 days of paid transition work. But even with just 5 months in the role, I’d already made hundreds of commits. For engineers who’ve been around for years, that’s an impossible amount of history to summarize manually.

So I’m building CommitKit, a command-line tool that scans your repo for your commits, groups them by feature or theme using embeddings, and generates professional CV bullet points or behavioral interview summaries. It runs locally using Ollama, so your commit messages and diffs never leave your machine. The goal is to help people quickly turn real engineering work into clear narratives of impact, especially when time or access is limited.

It’s still early: the clustering isn’t grouping commits quite as I’d hoped, possibly due to sparse commit messages or embedding quirks. But it’s been a great learning project: my first CLI tool, my first deployment on Render, and my first serious use of Ollama for local LLM inference.

A 68030 based computer - https://github.com/jeffsponaugle/roscoe

It has been a super fun experience so far - I'm using CPLDs instead of an FPGA which makes the logic a bit more era period. I have a working system now with the math coprocessor, SRAM, DRAM, and other device support.

I am just about ready to get the VGA card I designed produced so I can work on debugging the design.

While this is fundamentally a system that ss less powerful than my apple watch, it is just fun to work on. Going back to very first principles debugging, building tools, and of course getting to exercise an old logic analyzer!

Building https://floxtop.com/, a Mac app that organizes your files and images.

It looks inside each file to see what it’s about, then moves it to the right folder with a single click. Everything happens on your Mac, so nothing leaves your computer. No clouds, no servers.

It already works with images, Office (Word, Excel, PowerPoint) PDFs, ePubs, text, Markdown, and many other file types (30+) in English. Next I’m adding multi-language support.

If you have messy folders anywhere on your Mac, Floxtop can help.

Try it for free - requires macOS 14+ with Apple Silicon: https://github.com/taranntell/fallinorg/releases/download/1....

The software engineer in me wanted a break, but the philosopher and systems thinker wanted to speak.

So I've been building something with no imported libraries or dependencies: a card game that gamifies Maslow's hierarchy of needs: https://gamefound.com/en/projects/nicomar/actualize-this

Each player drafts cards that represent ways you can spend your limited time on earth to gather resources (wisdom, gold, and virtue) to complete your own personal player board (your hierarchy of needs) with the goal of reaching self-actualization before other players. However, you can still win without becoming self-actualized, if you complete more hidden quests (which can only be discarded by the "therapy session" card).

Raptor - a new (Free software) way to build things like:

* Disk images

* Liveboot isos

* Container images (docker/podman)

Many build products are supported, with more on the way:

https://chrivers.github.io/raptor/builders/index.html#compat...

It uses a syntax that is inspired by Docker, but significantly enhanced.

Take a look at:

* The project: https://github.com/chrivers/raptor/

* The book: https://chrivers.github.io/raptor/

I recreated a little tool to simultaneously mount all the commits in a git repository as directories at the same time (but re-use the same inodes for the same content).

The code is at https://github.com/matthiasgoergens/git-snap-fs

The original was in Python and actually had a decent excuse for existing for a very specific problem at work a few years ago. The new version is in Rust and exists just for fun.

This was also a small experiment in coding with OpenAI's codex. I wrote the Python original by hand---like a caveman. Codex was mostly ok at the actual code, especially once I told it to make `cargo clippy` happy, but it needed lots of help with the design. It kept insisting on extra complications and state.

But perhaps I'm a bit unfair here, because I only figured out the nice and simple design after reflecting on the connection between Linux's fuse and git's design for a while when writing the original. So it's only fair that the computer would also need some help to see how to match them up nicely.

Started work on a project to put local history on a map. If I go somewhere I would ideally want to just open this webapp and immediately get presented with cool or interesting history that happened close by.

Maybe it's a story about named local fishermen from the early 1900s, with pictures, the history of a statue and videos of the process, or the state of a graffiti wall over time.

Currently in a phase of UI development and testing, and historical societies outreach for collaboration. It might stall and just fizzle into nothing, or it might be something cool.

Also still doing https://wheretodrink.beer, but haven't added anything of note since playing on this other project.

Built a local-first Kanban board with Tauri (Rust + Svelte) after getting frustrated with SaaS tools and basic offline options. Stores data in JSON files you control, full keyboard-first UX, parent/child tasks, release management, and it's blazingly fast with localStorage + background sync. No telemetry, purely local. Curious what others prioritize in personal task tools. Seems like there's a gap between "todo.txt" simplicity and Jira complexity.
Working on a programming language for webapps!

https://www.firefly-lang.org/

Speed is not an optional feature on the web. The site above is written in Firefly, uses hydration, and scores 100% on PageSpeed Insights.

The language is largely complete, and we're now working on DX: Got a language server, a devserver, and some essential libraries.

Still very focused on making light healthier. 3 new products:

Bedtime Bulb v2[0]: A massive improvement over our original Bedtime Bulb, a light bulb meant for use in the evening to reduce blue light. The headline feature is the re-introduction of infrared, which was removed from lighting to make it more efficient, but emerging research suggest it's beneficial for health. After a long wait, this is shipping in 2 weeks!

Atmos Bedside Lamp[1]: A fully automated circadian lamp that automatically shifts in color and brightness throughout the day, helping you prepare for sleep and wake up more naturally. Working on some machine learning features that mimic the functionality of the Nest Learning Thermostat, but for lighting. The first units are shipping by Christmas.

Circadian Mode for Philips Hue[2]: A web app that gives your Philips Hue lights circadian powers, so that they gradually shift from bright light during the day to dim, low-blue light at night. It's way more powerful and easier to use than first- and third-party options from Hue, Apple, and Home Assistant. Just launched this week; looking for beta testers to give feedback!

[0] https://restfullighting.com/products/bedtime-bulb-v2-preorde...

[1] https://restfullighting.com/products/restful-atmos-preorder

[2] https://restfullighting.com/pages/circadian-mode-for-philips...

https://digital-storybooks.github.io/multilingual/#/testbook...

My friend had a cute baby boy and mentioned difficulty in finding children's storybooks in Spanish.

Challenge accepted:

I built an AI generated multilingual storybook, just to see if it would work.

Tap or click the little monster to have it read to you.

Local LLM generated the story, stable-diffusion generated the images, AI converted text to speech in two languages: English and Spanish ( could easily do many more languages ).

I "filled the app out" by adding a simple landing page placeholder, login page and "library" page.

    Not very phone friendly, was made for her iPad.
Just click login to move on, as it is currently not connected to a backend.

Only the second book currently has a story, the others are placeholder templates.

Over the years, I've read countless books. I started documenting one idea that shaped my thinking from each of these books. This idea may or may not be the core theme of the book.

Hope to document 100 ideas. Wish me luck.

https://www.jjude.com/100-ideas-from-books/

After taking a break from frontend development from a large corporate client. I wanted to get into iOS development to see how mature SwiftUI has become and finally get a chance to build my first iOS app. The result of that: PeekCard - https://peekcard.app

A simple iOS app for scanning (almost any) barcode and storing in the app, or adding it to your home via a widget. No tracking, no subscriptions, just a simple free app that is pretty simple to use and does the one thing I want it to do.

Building my own software has been super refreshing compared to working within a large organization. I really enjoy the path of just developing and it is fun to get into something different than React/TypeScript and Java. It was also really interesting to go through the process of publishing the app in the Apple App Store. Heard so many bad stories, but it was OK. Definitely not great, but not as bad as I was expecting.

Two learnings from this so far:

1. I do not think that I would want to do any Swift development in a large organization. Super fun to build indie style, but I can't imagine having to support 5+ years of old iOS versions. 2. I ditched most social media a long time ago and if you do not have any personal promotion channel, you are super limited into reaching any potential users for your software. I still do not know how to deal with this; I do not have any ambition to go back into building a social following. I just like building the "thing", but just building it is definitely not enough to get any traction.

For the current project I am building another iOS app, a bit more complex, also something I want to use myself. I was considering building with React Native, but ditched that plan because when I am building for myself, there would (I think) be a lot of overhead in testing Android.

For now I really like what I am doing, but financially I think I should consider going back to Java/Scala or React dev for a corporate client :-|.

Running OpenStreetMap off the grid (self-hosted to say the least) on a Raspberry Pi 500 (and to some extent a Pi Zero 2W) for Internet In a Box:

https://www.linkedin.com/posts/danielkrol_openstreetmap-acti...

All of the street and satellite tiles are thanks to maps.black. The search uses Nominatim's sqlite3 mode. I was told that it's experimental only because it hasn't been tried in production yet, so I'm sort of testing it in the process. So far I'm only doing administrative boundaries and natural features, but so far so good! I'm going to slowly add a few more types of POIs, I just don't want the database file to get too big.

Note that Internet in a Box has an OSM offering already, but the data is five years old and the tech makes it harder to update. As of today, there are much easier options on the table, and we get cool stuff like 3d buildings. Also, the search was much more limited.

* https://internet-in-a-box.org/

* https://maps.black/

* https://nominatim.org/release-docs/latest/customize/SQLite/

When someone dies, you don't get even one extra second to access the documents and information they meant to share it with you.

Trying to fix this problem with Eternal Vault.

Link: https://eternalvault.app

Another thing thats in early alpha right now is CapKit, AI professional captions for short form videos

https://capkit.app

A few months ago, I saw a tweet from @awilkinson: “I just found out how much we pay for DocuSign and my jaw dropped. What's the best alternative?” Me being naive, I thought “how hard could would it actually be to build a free e-sign tool?”

Turns out not that hard.

In about a weekend, I built a UETA and ESIGN compliant tool. And it was free. And it cost me less than $50. Unlimited free e-sign. https://useinkless.com/

I was hitting Claude Code's rate limit pretty often while paying for their max subscription. Started thinking – I've got a decent GPU sitting at home doing nothing most of the day.

So I'm building a distributed AI inference platform where you can run models on your own hardware and access it from anywhere privately. Keep your data on infrastructure you control, but also leverage a credit system to tap into more powerful compute when you need it. Your idle GPU time can earn credits for accessing bigger models. The goal is making it dead simple to use your home hardware from wherever you're working.

It's for anyone who wants infrastructure optionality: developers who don't want vendor lock-in, businesses with compliance requirements, or just people who don't want their data sent to third parties.

Get notified when we launch: https://sporeintel.com

Building the world’s first “Travel Confidence Engine.”

I’ve been obsessed with how people actually make travel decisions — not how platforms think they do. From a consumer’s standpoint, travel isn’t just “search → compare → book.” It’s emotional, contextual, and full of FOMO.

You open 20 tabs across Booking, Google Maps, Reddit, and Instagram trying to answer simple questions like: Is this the right area? Is this hotel actually good? Am I missing a better deal somewhere else?

Most existing tools either oversimplify (like ChatGPT giving three confident but unverifiable answers) or hide information behind algorithms and commissions (like OTAs). Both remove choice — and ironically, make people less confident.

I’m building SearchSpot, a “Cursor for travel.” It automatically does what power travelers already do manually — cross-check reviews, verify real photos, compare prices across platforms — and then shows its reasoning transparently so you understand why something was recommended or excluded.

The goal isn’t to replace your decisions, but to help you close your tabs with confidence. From FOMO to flow. From chaos to clarity.

If you’ve ever spent hours researching a trip just to end up more confused, I’d love your thoughts: https://searchspot.ai/home

I built this: https://github.com/dvcoolarun/web2pdf — a CLI tool for converting web pages to PDFs, recently open-sourced after adding several new features. (Might be useful!)

Not related to the thread, but if anyone is looking to hire a developer or knows of opportunities, I was recently let go and am actively searching. Any leads or feedback would be greatly appreciated.

Sample PDF: https://drive.google.com/file/d/1n7M1TKOptSsYiibrbvV_Yojx53T...

I'm working on Flavia, an ultra-low latency voice AI data analyst that can join your meetings. You can throw in data(csv's, postgres db's, bigquery, posthog analytics for now) and you just talk and ask questions. Using cerebras(2000 tokens per second) and very low latency sandboxes on the fly, you can get back charts/tables/analysis in under 1 second. (excluding time of the actual SQL query if you are doing bigquery).

She can also join your google meet or teams meetings, share her screen and then everyone in the meeting can ask questions and see live results. Currently being used by product managers and executives for mainly analytics and data science use cases.

We plan to open-source it soon if there is demand. Very fast voice+actions is the future imo

https://www.tryflavia.com/

I'm building a small rural ISP and web hosting service, as a way to learn about low-level networking stuff. I've got an ASN + IP space, and am working out the details with a colo, local fiber provider, and some upstreams. Right now I'm configuring the hardware itself (server, router, switch, etc) and learning all the bits and bobs (Proxmox, BGP, OPNsense, IXPs, etc)
Every time I talk acquaintances, friends and family members about finances I'm always shocked at how little people know about basic things like tax brackets, 401Ks, IRAs, ETFs, compounding interest, debt management and etc. So I decided to write a financial literacy/education book with a bit of humor and easily comprehensible language to distill some of these topics. I'm about 1 month into it and try to write a chapter a week.
I've been working on a sillier project lately. Green teeth!

Lumina has made a probiotic strain that is able to, theoretically, prevent cavities. I don't care that much about, but I do think it is a neat strain that can likely colonize your mouth. I'm genetically engineering it to express sfGFP, which would theoretically make my teeth fluorescent green under black light. Would be fun at raves! Also, if I make out with anyone, you could theoretically see changes in microbiome composition just from green-ness. I do wonder how much microbiomes are shared while kissing: this would be an example of a way to directly measure that, instead of just measuring on proxy like much microbiome research