LeCun is right to say that continuous self supervised (hierarchical) learning is the next frontier, and that means we need world models. I'm not sure that JEPA is the right tool to get us past that frontier, but at the moment there are not a lot of alternatives on the table.
So the world of mathematics is really the only world model we need. If we can build a self-supervised entity for that world, we can also deal with the real world.
Now, you may have an argument by saying that the "real" world is simpler and more constrained than the mathematical world, and therefore if we focus on what we can do in the real world, we might make progress quicker. That argument I might buy.
In theory I think you are kind of right, in that you can model a lot of real world behaviour using maths, but it's an extremely inefficient lense to view much of the world through.
Consider something like playing catch on a windy day. If you wanted to model that mathematically there is a lot going on: you've got the ball interacting with gravity, fluid dynamics of the ball moving through the air, the changing wind conditions etc. yet this is a very basic task that many humans can do without really thinking about it.
Put more succinctly, there are many things we'd think of as very basic which need very complex maths to approach.
Firstly, games aren't mathematics. They are low quality models of physics. Mathematics can not say what will happen in reality, mathematics can only describe a model and say what happens in the model. Just mathematics can not say anything about the real world, so a world model just doing mathematics can not say anything about the world either.
Secondly, and far worse for your premise, is that humans do not need these mathematical models. I do not understand the extremely complex mechanical problem of opening a door, to open a door. A world model which tries to understand the world based on mathematics has to. This makes any world model based on mathematics strictly inferior and totally unsuited to the goals.
Sure mathematics can be said to be at the core of most of that but you’re grossly oversimplifying.
"If people do not believe that mathematics is simple, it is only because they do not realize how complicated life is."
The real world however is far more complex and perhaps rooted in a universal language, but in one we don’t know (yet) and ultimately try to describe and order by all scientific endeavors combined.
This philosophy is an attempt to point out that you can create worlds from mathematics, but we are far from describing or simulating ‘Our World’ (Platonic concept) in mathematics.
In Dreamer 4 they are able to train an agent to play Minecraft with enough skill to obtain diamonds, without ever playing the game at all. Only by watching humans play. They first build a world model, then train the agent purely in scenarios imagined by the world model, requiring zero extra data or experience. Hopefully it's obvious how generating data from a world model might be useful for training agents in domains where we don't have datasets like the entire internet just sitting around ready-made for us to use.
Between us and human-level intelligence lie many problems. They can be summarized as that of succeeding in the "common-sense informatic situation". [1]
And the search continues...
Perhaps paradoxically, if/as this becomes a consensus view, I can be more excited about AI. I am an "AI skeptic" not in principle, but with respect to the current intertwined investment and hype cycles surrounding "AI".
Absent the overblown hype, I can become more interested in the real possibilities (both immediate, using existing ML methods; and the remote, theoretical capabilities follow from what I think about minds and computers in general) again.
I think when this blows over I can also feel freer to appreciate some of the genuinely cool tricks LLMs can perform.
That being said there have been models which are pretty effective at other things that don’t use language, so maybe it’s a non issue.
But only some groups have the ability to systematically encode language as writing.
Writing is a technological marvel.
It is the most impressed I've been with an AI experience since the first time I saw a model one-shot material code.
Sure, its an early product. The visual output reminds me a lot of early SDXL. But just look at what's happened to video in the last year and image in the last three. The same thing is going to happen here, and fast, and I see the vision for generative worlds for everything from gaming/media to education to RL/simulation.
I feel LeCun is correct that LLMs as of now have limitations where it needs an architectural overhaul. LLMs now have a problem with context rot, and this would hamper with an effective world model if the world disintegrates and becomes incoherent and hallucinated over time.
It'd doubtful whether investors would be in for the long haul, which may explain the behavior of Sam Altman in seeking government support. The other approaches described in this article may be more investor friendly as there is a more immediate return with creating a 3D asset or a virtual simulation.
Text really hogged all the attention. Media is where AI is really going to shine.
Some of the most profitable models right now are in music, image, and video generation. A lot of people are having a blast doing things they could legitimately never do before, and real working professionals are able to use the tools to get 1000x more done - perhaps providing a path to independence from bigger studios, and certainly more autonomy for those not born into nepotism.
As long as companies don't over-raise like OpenAI, there should be a smooth gradient from next gen media tools to revolutionary future stuff like immersive VR worlds that you can bend like the Matrix or Holodeck.
And I'll just be exceedingly chuffed if we get open source and highly capable world models from the Chinese that keep us within spitting distance of the unicorns.
You could say the same thing about AGI. Ultimately capital will realize intelligence is a drawback.
“Taking images and turning them into 3D environments using gaussian splats, depth and inpainting. Cool, but that’s a 3D GS pipeline, not a robot brain.”