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I know they say that your programming language isn't the bottleneck, but I remember sitting there being frustrated as a young dev that I couldn't parse faster in the languages I was using when I learned about Go.

It took a few more years before I actually got around to learning it and I have to say I've never picked up a language so quickly. (Which makes sense, it's got the smallest language spec of any of them)

I'm sure there are plenty of reasons this is wrong, but it feels like Go gets me 80% of the way to Rust with 20% of the effort.

The nice thing about Go is that you can learn "all of it" in a reasonable amount of time: gotchas, concurrency stuff, everything. There is something very comforting about knowing the entire spec of a language.

I'm convinced no more than a handful of humans understand all of C# or C++, and inevitably you'll come across some obscure thing and have to context switch out of reading code to learn whatever the fuck a "partial method" or "generic delegate" means, and then keep reading that codebase if you still have momentum left.

Well that's good, since Go was specifically designed for juniors.

From Rob Pike himself: "It must be familiar, roughly C-like. Programmers working at Google are early in their careers and are most familiar with procedural languages, particularly from the C family. The need to get programmers productive quickly in a new language means that the language cannot be too radical."

However, the main design goal was to reduce build times at Google. This is why unused dependencies are a compile time error.

https://go.dev/talks/2012/splash.article#TOC_6.

I write a lot of Go, a bit of Rust, and Zig is slowly creeping in.

To add to the above comment, a lot of what Go does encourages readability... Yes it feels pedantic at moments (error handling), but those cultural, and stylistic elements that seem painful to write make reading better.

Portable binaries are a blessing, fast compile times, and the choices made around 3rd party libraries and vendoring are all just icing on the cake.

That 80 percent feeling is more than just the language, as written, its all the things that come along with it...

> Which makes sense, it's got the smallest language spec of any of them

I think go is fairly small, too, but “size of spec” is not always a good measure for that. Some specs are very tight, others fairly loose, and tightness makes specs larger (example: Swift’s language reference doesn’t even claim to define the full language. https://docs.swift.org/swift-book/documentation/the-swift-pr...: “The grammar described here is intended to help you understand the language in more detail, rather than to allow you to directly implement a parser or compiler.”)

(Also, browsing golang’s spec, I think I spotted an error in https://go.dev/ref/spec#Integer_literals. The grammar says:

  decimal_lit    = "0" | ( "1" … "9" ) [ [ "_" ] decimal_digits ] . 
Given that, how can 0600 and 0_600 be valid integer literals in the examples?)
I don't understand the framing you have here, of Rust being an asymptote of language capability. It isn't. It's its own set of tradeoffs. In 2025, it would not make much sense to write a browser in Go. But there are a lot of network services it doesn't really make sense to write in Rust: you give up a lot (colored functions, the borrow checker) to avoid GC and goroutines.

Rust is great. One of the stupidest things in modern programming practice is the slapfight between these two language communities.

Unfortunately, it's the remaining 20% of Rust features that provide 80% of its usefulness.
Language can be bottleneck if there's something huge missing from it that you need, like how many of them didn't have first class support for cooperative multitasking, or maybe you need it to be compiled, or not compiled, or GC vs no GC. Go started out with solid greenthreading, while afaik no major lang/runtime had something comparable at the time (Java now does supposedly).

The thing people tend to overvalue is the little syntax differences, like how Scala wanted to be a nicer Java, or even ObjC vs Swift before the latter got async/await.

Similar story for me. I was looking for a language that just got out of the way. That didn’t require me to learn a full imparable DSL just to add a few dependencies and which could easily produce some artifact that I could share around without needing to make sure the target machine had all the right dependencies installed.
It really is a lovely language and ecosystem of tools, I think it does show its limitations fairly quickly when you want to build something a bit complex though. Really wish they would have added sumtypes
Go is getting more complex over time though. E.g. generics.
>> I'm sure there are plenty of reasons this is wrong, but it feels like Go gets me 80% of the way to Rust with 20% of the effort.

By 20% of the effort, do you mean learning curve or productivity?

Funny thing is that also makes it easier on LLM / AI... Tried a project a while ago both creating the same thing in Rust and Go. Go's worked from the start, while Rust's version needed a lot of LLM interventions and fixes to get it to compile.

We shall not talk about compile time / resource usage differences ;)

I mean, Rust is nice, but compared to when i learned it like 10 years ago, it really looks a lot more these days, like it took too much of a que from C++.

While Go syntax is still the same as it was 10 years ago with barely anything new. What may anger people but even so...

The only thing i love to see is reduce executable sizes because pushing large executables on a dinky upload line, to remove testing is not fun.

> I'm sure there are plenty of reasons this is wrong, but it feels like Go gets me 80% of the way to Rust with 20% of the effort.

I don't see it. Can you say what 80% you feel like you're getting?

The type system doesn't feel anything alike, I guess the syntax is alike in the sense that Go is a semi-colon language and Rust though actually basically an ML deliberately dresses as a semi-colon language but otherwise not really. They're both relatively modern, so you get decent tooling out of the box.

But this feels a bit like if somebody told me that this new pizza restaurant does a cheese pizza that's 80% similar to the Duck Ho Fun from that little place near the extremely tacky student bar. Duck Ho Fun doesn't have nothing in common with cheese pizza, they're both best (in my opinion) if cooked very quickly with high heat - but there's not a lot of commonality.

I love Go. One thing I haven't seen noted here is how great it is for use in monorepos. Adding a new application is just a matter of making a folder and putting a main packaged go file with a main() func. Running go install at the root ./.. takes care of compiling everything quickly and easily.

This combined with the ease of building CLI programs has been an absolute godsend in the past when I've had to quickly spin up CLI tools which use business logic code to fix things.

I don't understand how this isn't also true for practically every other language?
Agreed. This use case is not mentioned enough.
Contributing to a new Go codebase is easy.

The Go codebases look all alike. Not only the language has really few primitives but also the code conventions enforced by standard library, gofmt, and golangci-lint implies that the structure of code bases are very similar.

Many language communities can't even agree on the build tooling.

I'm still trying to convince the scientists I work with that they should format their code or use linters. Making them mandatory in Go was a good decision.
10 week onboarding program we use here for go backend devs: https://www.reddit.com/r/golang/comments/1eiea6q/10_week_pla...

go is amazing. switches from python to go 7 years ago. It's the reason our startup did well

The introduction of automatic code modernizers to keep legacy code up to date with modern Go idioms is interesting:

> With gopls v0.18.0, we began exploring automatic code modernizers. As Go evolves, every release brings new capabilities and new idioms; new and better ways to do things that Go programmers have been finding other ways to do. Go stands by its compatibility promise—the old way will continue to work in perpetuity—but nevertheless this creates a bifurcation between old idioms and new idioms. Modernizers are static analysis tools that recognize old idioms and suggest faster, more readable, more secure, more modern replacements, and do so with push-button reliability. What gofmt did for stylistic consistency, we hope modernizers can do for idiomatic consistency.

Modernizers seem like a way make Large-Scale Changes (LSCs) more available to the masses. Google has internal tooling to support them [1], but now Go users get a limited form of opt-in LSC support whenever modernizers make a suggestion.

[1] https://abseil.io/resources/swe-book/html/ch22.html

I was very skeptical of Go when I started learning it, but it quickly became my favourite language. I like how simple but powerful it is.

If I had a magic wand, the only things I would add is better nulability checks, add stack traces by default for errors, and exhaustive checks for sum types. Other than that, it does everything I want.

I like Go. Coming from Python, I appreciate having most things be explicit in nature vs. magical, and having concurrency not feel like a bolted on nightmare.

Writing microservices at $DAYJOB feels far easier and less guess-work, even if it requires more upfront code, because it’s clear what each piece does and why.

Go would probably be my favorite language if it just had a few more features around functional programming. Specifically around immutability and nullness, and maybe exhaustive switch statements. Then it just might be perfect.

At work we use Uber’s NillAway, so that helps bit. https://github.com/uber-go/nilaway Though actually having the type system handle it would be nicer.

Go is my favorite programming language. I remember when I first found Go and it was because I was using Java back then and learnign Akka framework for concurrent programming . I realized Go was so much less code compared to Java and I could understand it effortlessly. Since then I have been using it very regularly but still I don't feel I am good at this language. But it helps me get the work done. Cheers to the 16th anniversary of Go.
I use Go every day at work and it's still the first thing I reach for when completing personal projects. It gets better every year. Keep up the good work Go team!
I tried to use go in a project 6-7 years ago and was kind of shocked by needing to fetch packages directly from source control with a real absence of built in versioning. That turned me off and I went back to python. I gather that now there’s a new system with go modules. I should probably revisit it.
I love Go. It makes that I get shit done. I picked up Go more than ten years ago, because it was HN’s darling and when I didn’t know about hype cycles. No regrets.
I'm glad Go exists. If nothing else, it cemented that tooling is at least as important as the language.
> Go stands by its compatibility promise—the old way will continue to work in perpetuity ...

It is so weird that they still claim this after they have made the the semantic change for 3-clause for-loop in Go 1.22.

When a Go module is upgraded from 1.21- to 1.22+, there are some potential breaking cases which are hard to detect in time. https://go101.org/blog/2024-03-01-for-loop-semantic-changes-...

Go toolchain 1.22 broke compatibility for sure. Even the core team admit it. https://go101.org/bugs/go-build-directive-not-work.html

To me, Go is like Rust oversimplified beyond reason. It edits your code when you don't ask, removing things you just started; it lacks iterators -- every time you must write a big cycle instead. It lacks simple things like check if a key exists in a map.

Proponents say it has nothing under the hood. I see under-the-hood-magic happen every time.

1) The arrays append is one example. Try removing an element from an array - you must rely on some magic and awkward syntax, and there's no clear explanation what actually happens under the hood (all docs just show you that a slice is a pointer to a piece of vector).

2) enums creation is just nonsense

3) To make matters worse, at work we have a linter that forbids merging a branch if you a) don't do if err != nil for every case b) have >20 for & if/else clauses. This makes you split functions in many pieces, turning your code into enterprise Java.

It feels like, to implement same things, Go is 2x slower than in Rust.

On the positive side,

* interfaces are simpler, without some stricter Rust's limitations; the only problem with them is that in the using code, you can't tell one from a struct

* it's really fast to pick up, I needed just couple of days to see examples and start coding stuff.

I think Go would have been great with

* proper enums (I'll be fine if they have no wrapped data)

* sensible arrays & slices, without any magic and awkward syntax

* iterators

* result unwrapping shorthands

Glad to see that the bowling development team is focusing on deterministic tooling like language server protocol in gopls and using static analysis for automatically restoring code with go fix.

Recently I made the same assertions as to Go's advantage for LLM/AI orchestration.

https://news.ycombinator.com/item?id=45895897

It would not surprise me that Google (being the massive services company that it is) would have sent an internal memo instructing teams not to use the Python tool chain to produce production agents or tooling and use Golang.

When you turn on exhaustive, exhaustruct and wrapcheck linters in golangci-lint. You get such a massive safety boost and it makes you fly through writing Go.
Been writing Python code for over twenty years, and using it for personal and work projects, not mainly, but to suppport my work. Recently I ported some of my code to Go and was blown away: Cross compiler, creating binaries, concurrency done right, super fast code. I come very late to the party, and writing software is not my main job, but Go is such a nice complement for my toolbelt. Python for prototyping or writing small services with fastapi, go for network realted stuff, serving lots of users. Super happy with this.

And I am wondering if Rust would be a good addition. Or rather go with Typescript to complement Python and Go.

I recently finished my first ever side gig in Go - a web platform that organizes business processes between multiple actors. Got paid and more feature requests are coming in. Fronted with Caddy, the whole thing runs flawlessly on a $5 VPS. I love Go.
It has been my go to language since 2020. I was given a task to complete in a week and my lead told just go through Go playground and write the code (it was some snmp receiver/transmit stuff). To my surprise it was so easy to learn, write and more importantly test. Only recent thing i have not learned is generics, hopefully will get their sooner. Coming from java background the things Go did felt so clever and just too good to believe
Every Go thread on this site is the same.

"Man I love Go, it's so simple, plenty fast, really easy to pick up, read, and write. I really love that it doesn't have dozens of esoteric features for my colleagues to big brain into the codebase"

"Oh yeah? Well Go sucks, it doesn't have dozens of esoteric features for me to big brain into the codebase"

Repeat

I'm thankful for Go because it was an easy first introduction to static typing.

I remember making a little web app and seeing the type errors pop up magically in all he right places where I missed things in my structs. It was a life-changing experience.

Love Go! It gently introduced me to the systems programming world.
I am not really familiar with Go but I wonder where it would be without Google's support and maintenance. I have no doubt it is a solid language with some really smart people in programming language design behind it. It is so much easy to release programming language but so much difficult to maintain and curate it over time.
And here I was anticipating a release of Go for the Apple ][ computer[16]

[16] https://en.wikipedia.org/wiki/SWEET16

Been happily working in Go since 2014. My career has spanned C, Python, C#, Ruby, and a smattering of other languages, but am always quite fond and preferential towards Go.
I remember when Go was born, then, it turned out there was already another programming language called "Go!", but nobody cared, and everybody forgot about that other Go!. So, happy birthday, Go, and rest in peace, Go!

https://en.wikipedia.org/wiki/Go!_(programming_language)#Con...

Curious if anyone has real-world stories/data around Green Tea's pause times....
I tough that would be about SWEET16
I just can’t get over the idiotic syntax.

Instead of “int x”

You have “var x int”

Which obscures the type, making it harder to read the code. The only justification is that 16 years ago, some guy thought he was being clever. For 99.99% of code, it’s a worse syntax. Nobody does eight levels of pointer redirection in typical everyday code.

And still so many programming language design history lessons to learn from.

Maybe by 18, or 21, the maturity finally settles in.

Golang to me is a great runtime and very poor language. I could maybe get used to the C pointer-like syntax and to half of my code checking if err != nil, but the lack of classes is a step too far. The Golang idiomatic approach is to have a sprawling set of microservices talking to each other over the network, to manage complexity instead of having classes. This makes sense for things like systems agents (eg K8) but doesn't make sense for most applications because it complicates the development experience unnecessarily and monoliths are also easier to debug.

I would not use Golang for a big codebase with lots of business logic. Golang has not made a dent in Java usage at big companies, no large company is going to try replacing their Java codebases with Golang because there's no benefit, Java is almost as fast as Golang and has classes and actually has a richer set of concurrency primitives.

Oh wow, so it's already been 16 years since Google steamrolled the Go! language, which had existed a decade before Go and had every right to the name. This was when they were still pretending "do no evil" was their brand.

There may be no honor amongst thieves but there is honor amongst langdevs, and when they did Go! dirty, Google made clear which one they are.

Status changed to Unfortunate

https://github.com/golang/go/issues/9#issuecomment-66047478