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Here's the source of that interview: https://www.youtube.com/watch?v=XpIXRgMlPo4

The CEO was NOT prepared for the questions in this interview, quote: `I was hoping to come here and talk about fun stuff`.

It's insightful how a genuine question about hindenburg's research into Roblox's decrease in safety immediately pushed the CEO to fury starting 23:29.

Around that time in the video what I see is a journalist that did not do his homework, as he crumbled under the CEO's snarky "do you know this research company went out of business?" - he should just started to read the report findings and ask if they are true [1] or popped out the 16 public arrests [2] tied to Roblox in the US of A.

Both journalists were VERY agreeable and were like trying not to pick a fight. Want to talk about the fun stuff Mr CEO? There's no fun when so many kids are being systematically harassed by evil adults in the platform.

[1] https://hindenburgresearch.com/roblox/

[2] https://thebearcave.substack.com/p/problems-at-roblox-rblx-4

The entire leadership team of Roblox is unserious. Consistent amateur hour behavior out of them.
To say nothing of the Roblox situation, anyone else having a hard time reading this piece of "reporting"?

It reads, to me, as so obviously slanted and opinionated against Roblox from the outset. It's not trying to portray facts, it's clearly trying to make the reader interpret the situation in an anti-roblox light, instead of letting the reader arrive there on their own.

It must be tiring though to keep the "neutral" approach for every article. How many benefits of doubts is Roblox owed, really? Asking for a more neutral tone is almost akin to asking for Hunter S Thompson to rewrite "The Kentucky Derby Is Decadent and Depraved" in a more neutral tone.
Not at all. It reads exactly the opposite: grounded concern, and then an absolute mess of an interview that provides solid reason to question their governance.
Absolutely.

> Polymarket, a cryptoscam-based prediction market

How is this "reporting" even real? Awful article. The interview was so bad that painting roblox in the bad light was the right and objective thing to do, yet they somehow managed to make it look biased.

I didn’t have a problem with it, given the headline I knew it was commentary on a shit show of an interview from someone who should be prepared to answer hard questions and represent a company position to the public. I’m not offended by the opinionated writing given the context.
> It reads, to me, as so obviously slanted and opinionated against Roblox from the outset.

When you’re writing about a bad thing, you don’t have to pretend it’s good. Or even neutral. It’s okay to write so that it’s clear that it’s bad.

Yes, I closed it immidiately as it had the tone of a tabloid.
> When asked about the “scope of the problem” of predators in the application, Baszucki came in shoulders first saying, “We think of it not necessarily just as a problem, but an opportunity as well.”

I mean… how much benefit of the doubt is one expected to give someone who runs a game for kids who sees paedophiles as an ‘opportunity’? Like, this isn’t a criminal trial, it’s a news article. There is no presumption on innocence, and the company’s past is relevant.

Reports like that don't need to be completely dispassionate. If you want that, there are other sources to read. But people have opinions.
No seemed pretty easy to read to me.

>It's not trying to portray facts

So what? It's a story about an interview.

The story quotes directly from the interview. I watched the interview, and the characterization is accurate. Here's a passage:

Newton: (interjecting) You don’t think you have a problem with predators on the platform.

Baszucki: I think we’re doing an incredible job at innovating relative to the number of people on our platform and the hours, in really leaning into the future of how this is going to work.

>it's clearly trying to make the reader interpret the situation in an anti-roblox light

Yes, I would imagine the thing described as a "pedophile hellscape" should look pretty bad to the average reader. But just so I'm getting this right: the thing you're maddest about is the bad PR for Roblox?

kotaku or any "gaming journalism" articles are like that in general
Maybe someone who's pro-pedophile like Donald Trump could perform a more "fair and balanced" interview.
I think this interview doesn’t require much analysis. The CEO’s own words make him look bad.

Or if you want the tl;dr, ask an LLM. I think the general sentiment is overt and simple enough that the LLM wouldn’t omit or misrepresent anything important.

I understand the justified hysteria against pedophiles grooming kids. Although it is amusing coming from a country that is reeling from the Epstein affair.

But this is not a Roblox problem it is an internet problem. And I do not know how to solve it except more censorship and control.

> The CEO seems to believe that the scale of Roblox is somehow an excuse to justify its problems

The entire tech industry in a nutshell.

I suspect what the CEO was trying to convey was that this was a "small problem" given the number of users etc, "no need to worry share holders and investors! Not a big deal!"...

But I don't think that argument really works for paedophilia. Society does not want to allow it at any scale (zero-tolerance - and rightly so), so even if it is a "small" proportion of the entire platform, it's still bad especially if they're basically only paying lip service to any protections.

This person didn't seem to really understand that though and was trying to spin it as some sort of "business is great! We're doing great! Look at all these users and engagement! Growth growth growth!" type typical hype bullshit, but totally misread the situation.

Yup. When it comes to the "FO" part of "FAFO", there are two sweet spots... either you're so piss poor and destitute you can get away with literally robbing trains [1], or you're so large and rich that fines don't matter because it's just another line on the balance sheet. Why care for society at large when you have absolutely nothing to fear?

[1] https://www.cbsnews.com/chicago/news/auburn-gresham-resident...

Yes, and it's not something many tech people want to acknowledge. https://www.mcsweeneys.net/articles/i-work-for-an-evil-compa...
That part about adding a prediction market into Roblox to let kids start betting is something out of a comedy skit. Unbelievable. I hope that gets used as court evidence at some point.
The effectively silent response of the CEO in respect to seriously tackling a pedophile problem was damning, it's an understandably difficult problem with bad optics.

The fully open gleeful embrace of using Roblox to groom future gambling addicts as a path to future revenue streams is so far past damning it screams walking abyss of moral self awareness.

I don't have children, but friends and family do, and I had always heard Roblox presented as kid-friendly and kid-safe. This meant I heard about someone's child playing Roblox and, thinking it was kindof an electronic construction set, ie a great learning and play tool,[0] I felt no concerns at all.

To describe this interview as a 'car crash' is almost underselling it. I feel terrified.

Most of all, what are my friends' and relatives' kids getting access to that they don't know about?

[0] Wikipedia says, 'allows users to program and play games created by themselves or other users.' That was the extent of my knowledge. It sounds great: very happy for kids to learn how to build things! Sure, I'd prefer they used Lego, but if they have to use mobiles then something where things are built and created is about as healthy as using mobile apps at a young age can be, right?

Easy way to know if Roblox is safe for children is to ask the following question: Is Roblox available on Nintendo?

Nintendo would never turn away money, unless they feel it would damage their reputation as a company you can trust your children with.

If they had believed Roblox was safe, they would have 100% taken that money.

There are several documentaries on how Roblox explores children, relatively easy to find.

Especially the whole virtual economy where they profit from children work, without giving anything back, due to how virtual money converts back to real currencies.

Most of them don't build, but consume "content" from other people.
I find it puzzling you imagined tools for kids to build things to be somehow safe on its own.

If a game provides the ability for kids to build things out of blocks, those same kids will make pornographic images out of those blocks.

Anything that's online and anything that has large multiplayer lobbies/worlds is inherently very low on the kid safety gauge, no?
> I had always heard Roblox presented as kid-friendly and kid-safe.

I have a 12-year-old playing Roblox right now, couldn’t agree less.

Roblox is the 2025 equivalent of AOL chat rooms circa 1998. You should assume that a child playing it will encounter the worst of humanity, and if you aren’t aware of that you’re not paying attention.

> I had always heard Roblox presented as kid-friendly and kid-safe.

Yeah, no. I have kids and have walked this path over the last few years. Roblox is, as a company, your standard big org. That is, completely amoral, extracting cash in whatever ways are possible, protecting users (kids) only to the minimal extent required by law or perception that might harm business.

Very very little of their user-base are actually making games, and of those, 99.99% are getting nothing for the work they put in. That whole side of things is one part of the scam (exploit the labour of kids with the idea of making it big, but ensure the reward tier is high enough to avoid needing to cash out for nearly everyone). This is the least problematic part though.

Essentially, Roblox is the wild west internet I grew up on in the early 90’s. Sure, your friends are there, but it’s chock full of pedophiles offering candy if you just sign up to this discord channel. Free Robux might be the common lure, but they can be far more sophisticated. The sad fact that most parents don’t like to think about is that the pedo networks are large, sophisticated, and constantly, actively, hunting for any opportunity. Roblox is a platform of choice. The moderation and level of care from this company may as well be non-existent. It’s just enough to convince the public that they are doing the right thing.

Then there is the never ending stream of gambling games. The currency is Roblox, and that can be converted to cold hard cash, so there are infinite games just built around trying to addict kids and use that to extract the almighty Robux. It’s every evil trick you see with mobile game trash, just sometimes more transparent.

All in all, it’s a terrible place, but at first glance, fine. Your kid playing the popular games with their friends; it’s just like Nintendo. But wander off the happy path, just a little, and the monsters are waiting.

It's very simple: if it's a company run service that's free to access it's because it's one massive commercial break. (So is news.ycombinator.com of course).

How anyone on here does not immediately see Roblox for what it is is beyond me. They have to be one of the clearest cases around, and yet their PR apparently is strong enough you believed it was kid-friendly and kid-safe.

"Car-Crash Interview" is such a weird term

I was literally expecting him to be in an interview while driving or something and get into a car crash...

When I was a kid, I loved BBSs and the technicality of building a computer and the wild west that was the internet. Now that I have kids of my own, I won’t let them go near some of this stuff. It’s not because I’m worried they will do something dumb on their own but because I think tech has become predatory of all users and society in general.
A couple of comments:

1. I really wish Dreams had kept going, expanded beyond PlayStation, and tried to take the market from Roblox. They were infinitely more safety-minded with their content. It would be great to see a Roblox competitor.

2. Kotaku on mobile is a horrid experience. There’s like 20% of the screen allocated to content, the rest are ads. My god.

The interview in question https://youtu.be/XpIXRgMlPo4
> The only thing that stopped this tantrum was allowing the CEO to talk about Polymarket, a cryptoscam-based prediction market, letting people place bets on things as ridiculous as awards ceremonies and future weather patterns.

I'm a fan of prediction markets. This makes me think the article is rather biased.

The answer IMO is to have a whitelist mentality toward online safety rather than a blacklist.

Parenting is essentially a form of mega censorship. So much that censoring is the default state of the child's interaction with the world, and a parent chooses to selectively and gradually uncensored certain things.

The open web is antithetical to raising children because it is, well, open. Before the Internet, there was no way for a child to interface with the entire world. It was a few tv channels, books at a library, kids in the neighborhood, and within these "platforms" it is quite easy for a parent to "blacklist" unwanted "content", e.g. "Don't hang out with Billy because he smokes pot, and if I see you with him, you're grounded."

The unpopular opinion but correct approach for kids on the Internet is to have everything blocked until explicitly approved--by the parent preferably, not by some curation algorithms a la YouTube Kids etc.

In terms of Roblox:

- mandatory age verification for any platform that is deemed to target children

- mandatory parental account for any child

- a parent account must whitelist all the individual games the child plays on Roblox

- communication transcripts saved for parents to view

- comms off by default for children

Source: parent of 3 kids dealing with this on a daily basis and seeing the obvious trainwrecks that occur when kids are left with free access.

The article doesn't even directly mention Schlep https://www.youtube.com/@RealSchlep/videos whom Roblox kicked off the platform for catching pedophiles.

Roblox Is Threatening to Sue Me For Protecting Kids (Schlep) https://www.youtube.com/watch?v=hMqAw_NjHK8

Roblox, Take a Seat (ft: Chris Hansen) https://www.youtube.com/watch?v=vIcVPPOB8TQ

#freeschlep

It was awesome seeing the kids on Roblox revolt against Baszucki for doubling down on supporting pedophiles.

The leadership team at Roblox is so entirely tone deaf, if I were the the board, I'd remove them all. I watched Baszucki and

This is in addition to the money laundering and dystopian hellscape that is the whole game publishing platform that has been documented here on hn.

Investigation: How Roblox Is Exploiting Young Game Developers https://www.youtube.com/watch?v=_gXlauRB1EQ

Roblox Pressured Us to Delete Our Video. So We Dug Deeper. https://www.youtube.com/watch?v=vTMF6xEiAaY

My own child says that no parent should allow their child on Roblox. Smart kid.

It bizarre only from our world. This CEO gives a nice insight into his day to day. He lives in a completely different world. This pedo stuff has nothing to do with his priorities.

So how do we make it his priority?

Why is this flagged?
So what measure beside total surveillance would work?

Face ID? Once or multiple times without prior notice?

The former can easily circumvented by letting a child create the account and taking it over after Facebook ID.

Wasn’t the UK system the one that could be fooled by a video game?

Reminds me https://www.youtube.com/shorts/BC7wZczw0LY. I still can't tell if it's real or staged.
Reminds me of this scene in Silicon Valley

https://www.youtube.com/watch?v=hjtr64ZQUWA

I've not got kids yet, but I do wonder if the best way to prepare them for the internet is by teaching them the many dangers by navigating it with them (scams, grooming, bullying, hacking)?

As a parent I can’t stand Roblox. A while back Bedwars game on it was all the kids would talk about, then it was Grow a garden, now the worst of them all, Steal a brainrot.

Friends turn on friends and steal their items. Lots of crying and yelling. My child starts having tantrum if they can’t play. A friend’s child started hitting them with fists because they weren’t allowed to play.

The problem is that all the kids play this game and it’s their form of communication so I don’t want to completely ban it. Right now I block it on the router during the week and only allow it on weekends or when friends come over.

My other complaint is the currency they use, Robux. After 10, all kids want for their birthday is that. Some kids spend it on the stupidest things. When they run out of currency they go into a game called please donate and beg for more money. They also trade rare items for currency and some make items and sell them in the store to make money.

If the kid is banned by parents they find creative ways to play, they hide the app from Home Screen and play when studying, or wake up really early to play on their device, they play on school laptop using websites that run android emularors, etc.

I guess I’ll mention something positive as well. One child I know actually enjoys building their own games and publishing them. It rare thought and I haven’t seen many kids do that. They usually load up Roblox studio, play around with it for a bit and never ouch it again.

I miss the days of creative fun with Minecraft and wish the kids would have played that instead of Roblox.