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119 comments
> It’s no wonder GCC is trying to add -ftrampoline-impl=heap to the story of GNU Nested Functions; they might be able to tighten up that performance and make it more competitive with Apple Blocks.

[disclaimer] Without brushing up on the details of this, I strongly suspect that this is about removing the need for executable stacks than performance. Allocating a trampoline on the stack rather than heap is good for efficiency.

These days, many GNU/Linux distros are disabling executable stacks by default in their toolchain configuration, both for building the distro and for the toolchain offered by the system to the user.

When you use GCC local functions, it overrides the linker behavior so that the executable is marked for executable stacks.

Of course, that is a security concession because when your stack is executable, that enables malicious remote execution code to work that relies on injecting code into the stack via a buffer overflow and tricking the process into jumping to it.

If trampolines can be allocated in a heap, then you don't need an executable stack. You do need an executable heap, or an executable dedicated heap for these allocations. (Trampolines are all the same size, so they could be packed into an array.)

Programs which indirect upon GCC local functions are not aware of the trampolines. The trampolines are deallocated naturally when the stack rolls back on function return or longjmp, or a C++ exception passing through.

Heap-allocated trampolines have an obvious deallocation problem; it would be interesting to see what strategy is used for that.

> Heap-allocated trampolines have an obvious deallocation problem; it would be interesting to see what strategy is used for that.

With -ftrampoline-impl=heap, GCC automatically insert[1] pairs of constructor/destructor routines from libgcc which were built around mmap/munmap.

[1] https://godbolt.org/z/7s5nooMPz

Why oh why isn’t 'uecker still pushing his GCC patch[1] enabling -fno-trampolines (i.e. function descriptors) for C. I know it’s an ABI break, but it would be so nice :(

Long story short:

  # (*funp)();
     testl #1, %eax
     jz    1f
     movq  8(%eax), r10
     movq  (%eax), %eax
  1: callq *%eax
[1] https://gcc.gnu.org/legacy-ml/gcc-patches/2018-12/msg00853.h...
The benchmark demonstrates that the modern C++ "Lambda" approach (creating a unique struct with fields for captured variables) is effectively a compile-time calculated static link. Because the compiler sees the entire definition, it can flatten the "link" into direct member access, which is why it wins. The performance penalty the author sees in GCC is partly due to the OS/CPU overhead of managing executable stacks, not just code inefficiency. The author correctly identifies that C is missing a primitive that low-level languages perfected decades ago: the bound method (wide) pointer.

The most striking surprise is the magnitude of the gap between std::function and std::function_ref. It turns out std::function (the owning container) forces a "copy-by-value" semantics deeply into the recursion. In the "Man-or-Boy" test, this apparently causes an exponential explosion of copying the closure state at every recursive step. std::function_ref (the non-owning view) avoids this entirely.

Even if you never copy the std::function the overhead is very large. GCC (14 at least) does not seem to be able to elide the allocation, nor inline the function itself, even if used immediately after use and the object never escapes the function. Given the opportunity, GCC seems to be able to completely remove one layer pf function_ref, but fails at two layers.
This was very interesting, and it's obvious from the majority of the text that the author knows a lot about these languages, their implementation, benchmarking corners, and so on. Really!

Therefore it's very jarring with this text after the first C code example:

This uses a static variable to have it persist between both the compare function calls that qsort makes and the main call which (potentially) changes its value to be 1 instead of 0

This feels completely made up, and/or some confusion about things that I would expect an author of a piece like this to really know.

In reality, in this usage (at the global outermost scope level) `static` has nothing to do with persistence. All it does is make the variable "private" to the translation unit (C parliance, read as "C source code file"). The value will "persist" since the global outermost scope can't go out of scope while the program is running.

It's different when used inside a function, then it makes the value persist between invocations, in practice typically by moving the variable from the stack to the "global data" which is generally heap-allocated as the program loads. Note that C does not mention the existence of a stack for local variables, but of course that is the typical implementation on modern systems.

I'm finding myself in a weird position now, because I disagree with a whole lot of things in the blog post (well, the parts I was willing to read anyways), but calling that variable static for the sake of persistence was correct.

The fact that you are questioning the use of the term shows that you are not familiar with the ISO C standard. What the author alludes to is static storage duration. And whether or not you use the "static" keyword in that declaration (also definition), the storage duration of the object remains "static". People mostly call those things "global variables", but the proper standardese is "static storage duration". In that sense, the author was right to use "static" for the lifetime of the object.

EDIT: if you drop "static" from that declaration, what changes is the linkage of the identifier (from internal to external).

>This uses a static variable to have it persist between both the compare function calls that qsort makes and the main call which (potentially) changes its value to be 1 instead of 0

The only misleading thing here is that ‘static’ is monospaced in the article (this can’t be seen on HN). Other than that, ‘static variable’ can plausibly refer to an object with a static storage duration, which is what the C standard would call it.

>moving the variable from the stack to the "global data" which is generally heap-allocated as the program loads

It is not heap-allocated because you can’t free() it. Non-zero static data is not even anonymously mapped, it is file-backed with copy-on-write.

I had a completely different response reading the sentence. I've been programming in C for 20+ years and am very familiar with exactly the problem the author is discussing. When they referred to a "static variable", I understood immediately that they meant a file static variable private to the translation unit. Didn't feel contrived or made up to me at all; just a reflection of the author's expertise. Precision of language.
The author contributes to ISO C and ISO C++ working groups, and his latest contribution was #embed.
It took me a second read to realise that the mention of static is a red herring. I think the author knows that the linkage is irrelevant for the rest of the explanation; it just happens to be static so they called it static. But by drawing attention to it, it does first read like they're confused about the role of static there.
That's a very weird comment, your spreading your knowledge and not really addresse what could have been changed in the article.

If I follow your comment, you mean that he could have use a non-static global variable instead and avoid mentioning "static" keyword afterward?

Good to see Borland's __closure extension got a mention.

Something I've been thinking about lately is having a "state" keyword for declaring variables in a "stateful" function. This works just like "static" except instead of having a single global instance of each variable the variables are added to an automatically defined struct, whose type is available using "statetype(foo)" or some other mechanism, then you can invoke foo as with an instance of the state (in C this would be an explicit first parameter also marked with the "state" parameter.) Stateful functions are colored in the sense that if you invoke a nested stateful function its state gets added to the caller's state. This probably won't fly with separate compilation though.

Yes, though it was a remarkably brief mention. I believe Borland tried to standardise it back in 2002 or so,* along with properties. (I was the C++Builder PM, but a decade and a half after that attempt.)

C++Builder’s entire UI system is built around __closure and it is remarkably efficient: effectively, a very neat fat pointer of object instance and method.

[*] Edit: two dates on the paper, but “bound pointer to member” and they note the connection to events too: https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2002/n13...

> a "state" keyword for declaring variables in a "stateful" function

Raku (née Perl 6) has this! https://docs.raku.org/language/variables#The_state_declarato...

That sounds cool, but this quickly gets complicated. Some aspects that need to be addressed:

- where does the automatically defined struct live? Data segment might work for static, but doesn't allow dynamic use. Stack will be garbage if closure outlives function context (ie. callback, future). Heap might work, but how do you prevent leaks without C++/Rust RAII?

- while a function pointer may be copied or moved, the state area probably cannot. It may contain pointers to stack object or point into itself (think Rust's pinning)

- you already mention recursion, compilation

- ...

I dreamed up a similar idea[1] upon reading the author's closure proposal, it's also really close to async coroutines.

[1] https://github.com/ThePhD/future_cxx/issues/55#issuecomment-...

Would this be similar to how Rust handles async? The compiler creates a state machine representing every await point and in-scope variables at that point. Resuming the function passes that state machine into another function that matches on the state and continues the async function, returning either another state or a final value.
Long time ago I wrote C. Could anyone fill me in why the first code snippet is arg parsing the way it is?

int main(int argc, char* argv[]) {

  if (argc > 1) {

    char\* r_loc = strchr(argv[1], 'r');

    if (r_loc != NULL) {

      ptrdiff_t r_from_start = (r_loc - argv[1]);

      if (r_from_start == 1 && argv[1][0] == '-' && strlen(r_loc) == 1) {
        in_reverse = 1;
      } 

    }

  }

  ...
}

Why not

if (argc > 1 && strcmp(argv[1], "-r") == 0) {

    in_reverse = 1;
}

for example?

It doesn't even make sense to use strchr for determining the position of 'r', when the code checks that the position of '-' is at index 0.

Your solution is perfectly fine. Even if you don't have access to strchr for some reason, the original snippet is really convoluted.

You could just write (strlen(argv[1]) > 1 && argv[1][0] == '-' && argv[1][0] == 'r') if you really want to.

Not to mention the potential signed integer overflow in (*right - *left) and (*left - *right), which is undefined behavior. And even if you rely on common two's complement wraparound, the result may be wrong; for example, (INT_MAX-(-1)) should mathematically yield a positive value, but the function will produce INT_MIN, which is negative.

And then we have this "modern" way of spelling pointers, "const int* right" (note the space). In C, declaration syntax mirrors use, so it should be "const int *right", because "*right" is a "const int".

I feel too old for this shit. :(

I suspect it was adopted from a bigger snippet that had support for parsing things like "-abc" as "-a -b -c", etc.
BTW: I wrote why the lambda design does not fit C well here:

https://www.open-std.org/jtc1/sc22/wg14/www/docs/n3654.pdf

(and I am not impressed by micro benchmarks)

From the introduction, your paper seems like a counterproposal: support closures, just not the way others propose. But the paper seems to accept that closures / nested functions, supported at the language level directly, are a "good thing" for C specifically. I disagree with that. When and how has it become the consensus?
I think local functions (like the GNU extension) that behave like C++ byref(&) capturing lambdas makes the most sense for C.

You can call the local functions directly and get the benefits of the specialized code.

There's no way to spell out this function's type, and no way to store it anywhere. This is true of regular functions too!

To pass it around you need to use the type-erased "fat pointer" version.

I don't see how anything else makes sense for C.

For what it's worth, that is the primary feature of the proposal linked in the blog post. It's just not talked about in the post because that post is about... performance!

https://thephd.dev/_vendor/future_cxx/papers/C%20-%20Functio...

> There's no way to spell out this function's type, and no way to store it anywhere. This is true of regular functions too!

well regular functions decay to function pointers. You could have the moral equivalent of std::function_ref (or similarly, borland __closure) in C of course and have closures decay to it.

The price you pay for GCC nested (local) functions is an executable stack with 'trampolines'.

I'm a fan of nested functions but don't think the executable stack hack is worth it, and using a 'display' is a better solution.

See the Dragon Book or Compiler Construction: Principles and Practice (1984) by Louden

Defininig a callback interface in C without a user context parameter is a capital crime.
That's all there is to it. I don't understand the whole obsession with closures.

I've used lambdas extensively in modern C++. I hate them with a passion.

I've also used OCaml. An awesome language where this stuff is super natural and beautiful.

I don't understand why people want to shoehorn functional programming into C. C++ was terrible already, and is now worse for it.

> we’re going to be focusing on and looking specifically at Closures in C and C++, since this is going to be about trying to work with and – eventually – standardize something for ISO C that works for everyone.

Sigh. My heart sinks.

Honestly all I would want from C closures is a better syntax for doing exactly that. Whatever it ends up being (if it goes in), it better have some way to interop with "legacy" function pointer + user context APIs. (Including some way to tell the compiler where the user context pointer goes on the closure's arguments.) Otherwise it's just completely useless.
Something I had thought of (which does not fully solve the problems mentioned there, but would allow GNU nested functions to work in a way that can be implemented without trampolines and executable stacks, so that it can work in standard C and with the standard ABI), is to allow a nested function to optionally be defined with the "static" and/or "register" keywords.

With "static", it is implemented as an ordinary function, but the name is local to the function that contains it; it cannot access stuff within the function containing it unless those things are also declared as "static".

With "register", the address of the function cannot be taken, and if the function accesses other stuff within the function that contains it then the compiler will add additional arguments to the function so that its type does not necessarily match the type which is specified in the program.

This is not good enough for many uses though, so having the other extensions would also be helpful (possibly including implementing Apple Blocks in GCC).

It is possible to transform the pure Rosetta form of GNU nested function similar to the pure C, such that it doesn't need any stack trampoline. I wonder if that would be closer in performance to the pure C form.

(I can't be bothered to run his benchmarks)

    #include <stdio.h>
    typedef struct env_ E;
    typedef struct fat_ptr_ Fp;
    typedef int fn(E*);
    struct fat_ptr_ {
      fn *f;
      E  *e;
    };
    #define INT(body) ({ int lambda(E*){ return body; }; (Fp){lambda,0}; })
    struct env_ {
      int k;
      Fp xl; Fp x2; Fp x3; Fp x4;
    };
    #define FpMk(fn,e) {fn, e}
    #define FpCall(fn) (fn.f(fn.e))
    int main(){
      int a(E env, Fp x5){
        int b(E *ep){
          return a( (E){--(ep->k), FpMk(b, ep), ep->xl, ep->x2, ep->x3}, ep->x4 );
        }
        return env.k<=0 ? FpCall(env.x4) + FpCall(x5) : b(&env);
      }
      printf(" %d\n", a( (E){10, INT(1), INT(-1), INT(-1), INT(1)}, INT(0)) );
    }
Thread locals do solve the problem. You create a wrapper around the original function. You set a global thread local user data, you pass in a function which calls the function pointer accepting the user data with the global one.
Thread locals don't fully solve the problem. They work well if you immediately call the closure, but what if you want to store the closure and call it later?

    #include <stdlib.h>
    #include <string.h>
    #include <stddef.h>

    typedef int (*comp)(const void *untyped_left, const void *untyped_right);

    thread_local int in_reverse = 0;

    __attribute__((noinline))
    int compare_impl(const void *untyped_left, const void *untyped_right, int in_reverse) {
        const int* left = untyped_left;
        const int* right = untyped_right;
        return (in_reverse) ? *right - *left : *left - *right;
    }

    comp make_sort(int direction) {
        in_reverse = direction;
        int compare(const void *untyped_left, const void *untyped_right) {
            return compare_impl(untyped_left, untyped_right, in_reverse);
        }
        return compare;
    }

    int main(int argc, char* argv[]) {

        int list[] = { 2, 11, 32, 49, 57, 20, 110, 203 };

        comp normal_sort = make_sort(0);
        comp reverse_sort = make_sort(1);

        qsort(list, (sizeof(list)/sizeof(*list)), sizeof(*list), normal_sort);
            
        return list[0];
    }
Because we create `reverse_sort` between creating `normal_sort` and calling it, we end up with a reverse sort despite clearly asking for a normal sort.
Yep. Thread locals are probably faster than the other solutions shown too.

It’s confusing to me that thread locals are “not the best idea outside small snippets” meanwhile the top solution is templating on recursion depth with a constexpr limit of 11.

reentrancy.
I'm thinking of using C++ for a personal project specifically for the lambdas and RAII.

I have a case where I need to create a static templated lambda to be passed to C as a pointer. Such thing is impossible in Rust, which I considered at first.

Yeah, Rust closures that capture data are fat pointers { fn*, data* }, so you need an awkward dance to make them thin pointers for C.

    let mut state = 1;
    let mut fat_closure = || state += 1;
    let (fnptr, userdata) = make_trampoline(&mut &mut fat_closure);

    unsafe {
        fnptr(userdata);
    }

    assert_eq!(state, 2);

    use std::ffi::c_void;
    fn make_trampoline<C: FnMut()>(closure: &mut &mut C) -> (unsafe fn(*mut c_void), *mut c_void) {
        let fnptr = |userdata: *mut c_void| {
            let closure: *mut &mut C = userdata.cast();
            (unsafe { &mut *closure })()
        };
        (fnptr, closure as *mut _ as *mut c_void)
    }
    
It requires a userdata arg for the C function, since there's no allocation or executable-stack magic to give a unique function pointer to each data instance. OTOH it's zero-cost. The generic make_trampoline inlines code of the closure, so there's no extra indirection.
I feel the results say more about the testing methodology and inlining settings than anything else.

Practically speaking all lambda options except for the one involving allocation (why would you even do that) are equivalent modulo inlining.

In particular, the caveat with the type erasure/helper variants is precisely that it prevents inlining, but given everything is in the same translation unit and isn't runtime-driven, it's still possible for the compiler to devirtualize.

I think it would be more interesting to make measurements when controlling explicitly whether inlining happens or the function type can be deduced statically.

Stewart Lynch in his 10x VODs mentions his custom Function abstraction in C++. It's super clean and explicit, avoiding `auto` requirement of C++ lambdas. It's use looks something akin to:

    // imagine my_function takes 3 ints, the first 2 args are captured and curried.
    Function<void(int)> my_closure(&my_function, 1, 2);
    my_closure(3);
I've never implemented it myself, as I don't use C++ features all too much, but as a pet project I'd like to someday. I wonder how something like that compares!
I actually enjoy trampoline functions in C a bit and it's one of the GNU extensions I use sometimes.
It's a post about Man or Boy... and the only typo is... the word _son_. Pretty sure it's supposed to be "on"
c++ for the win!! finally!!
The breakdown of lambda, blocks, and nested functions demonstrates how important implementation and ABI details are in addition to syntax. I think the standard for C should include a straightforward, first class wide function pointer along with a closure story to stop people from adding these half portable, half spooky extensions.
i wish JS gurus understood this before jumping all in on hooks and bloating the runtime footprint of every web app out there