Because If my bitcoin price checker built on electron will start allocating all memory on the machine, then (assuming no overcommitting takes place) some arbitrary process (e.g. systemd) can get malloc error. But it's not systemd's fault the memory got eaten; so why it's being punished for low memory conditions?
It's like choosing a random person to be ejected from the plane.
The Linux kernel supports the following overcommit handling modes
0 - Heuristic overcommit handling. Obvious overcommits of address space are refused. Used for a typical system. It ensures a seriously wild allocation fails while allowing overcommit to reduce swap usage. root is allowed to allocate slightly more memory in this mode. This is the default.
1 - Always overcommit. Appropriate for some scientific applications. Classic example is code using sparse arrays and just relying on the virtual memory consisting almost entirely of zero pages.
2 - Don't overcommit. The total address space commit for the system is not permitted to exceed swap + a configurable amount (default is 50%) of physical RAM. Depending on the amount you use, in most situations this means a process will not be killed while accessing pages but will receive errors on memory allocation as appropriate. Useful for applications that want to guarantee their memory allocations will be available in the future without having to initialize every page.
Naive question: why is this default 50%, and more generally why is this not the entire RAM, what happens to the rest?
Source:
* https://www.kernel.org/doc/Documentation/vm/overcommit-accou...
You can and maybe even should disable overcommit this way when running postgres on the server (and only a minimum of what you would these days call sidecar processes (monitoring and backup agents, etc.) on the same host/kernel), but once you have a typical zoo of stuff using dynamic languages living there, you WILL blow someone's leg off.
In fairness, i don't know what else general purpose software is supposed to do here other than die. Its not like there is a graceful way to handle insufficient memory to run the program.
Instead, you want to kill the process that's hogging all the memory.
The OOM killer heuristic is not perfect, but it will generally avoid killing critical processes and is fairly good at identifying memory hogs.
And if you agree that using the OOM killer is better than returning failure to a random unlucky process, then there's no reason not to use overcommit.
Besides, overcommit is useful. Virtual-memory-based copy-on-write, allocate-on-write, sparse arrays, etc. are all useful and widely-used.
And I do say "often" because it does sometimes work.
I have set all my Firefox processes near-maximum priority to kill for the OOM killer, but it didn't help.
Also don't forget about memory compression: only meaningful with overcommit.
Secondly, memory is a global resource so you don't get local failures when it's exhausted, whoever allocates first after memory has been exhausted will get an error they might be the application responsible for the exhaustion or they might not be. They might crash on the error or they might "handle it", keep going and render the system completely unusable.
No, exact accounting is not a solution. Ulimits and configuring the OOM killer are solutions.
fork(2) has been copy-on-write for decades and does not copy the entire process address space. Thread stacks are a non-sequitur either as stack uses the data pages, the thread stacks are rather small in size in most scanarios, hence the thread stacks are also subject to copy-on-write.
The only overhead that the use of fork(2) incurs is an extra copy of process' memory descriptior pages, which is a drop in the ocean for modern systems for large amounts of RAM.
For modern (post-x86_64) memory allocators a common strategy is to allocate hundreds of gigabytes of virtual memory and let the kernel handle deal with actually swapping in physical memory pages upon use.
This way you can partition the virtual memory space into arenas as you like. This works really well.
The redis engineers KNOW fork-to-save will at most result in few tens of MBs of extra memory used in vast majority of cases and benefit of seamless saving. Like, there is a theoretical where it uses double the memory but it would require all the data in database be replaced during short interval snapshot is saved and that's just unrealistic
- https://github.com/torvalds/linux/blob/master/mm/util.c#L753
We may be entering an era when everyone in computing has to get serious about resource consumption. NVidia says GPUs are going to get more expensive for the next five years. DRAM prices are way up, and Samsung says it's not getting better for the next few years. Bulk electricity prices are up due to all those AI data centers. We have to assume for planning purposes that computing gets a little more expensive each year through at least 2030.
Somebody may make a breakthrough, but there's nothing in the fab pipeline likely to pay off before 2030, if then.
I'm not disabling overcommit for now, but maybe I should.
The allocation site is not necessarily what is leaking memory. What you actually want in either case is a memory dump where you can tell what is leaking or using the memory.
Fact is that by the time small allocations are failing you are almost no better off handling the null than you would be handling segfaults and the sigterms from the killer.
Often for servers performance will fall off a cliff long before the oom killer is needed, too.
Has malloc ever returned zero since then? Or has somebody undone this, erm, feature at times?
I want to agree with the locality of errors argument, and while in simple cases, yes, it holds true, it isn't necessarily true. If we don't overcommit, the allocation that kills us is simply the one that fails. Whether this allocation is the problematic one is a different question: if we have a slow leak that, every 10k allocation allocs and leaks, we're probably (9999 / 10k, assuming spherical allocations) going to fail on one that isn't the problem. We get about as much info as the oom-killer would have, anyways: this program is allocating too much.
When overcommit is enabled, the kernel is allowed to engage in fractional reserve banking.
which is elegant and completely legitimate
A forked process would assume memory is already allocated, but I guess it would fail when writing to it as if vm.overcommit is set to 0 or 1.
POSIX not so much.
Two reasons why overcommit is a good idea:
- It lets you reserve memory and use the dirtying of that memory to be the thing that commits it. Some algorithms and data structures rely on this strongly (i.e. you would have to use a significantly different algorithm, which is demonstrably slower or more memory intensive, if you couldn't rely on overcommit).
- Many applications have no story for out-of-memory other halting. You can scream and yell at them to do better, but that won't help, because those apps that find themselves in that supposedly-bad situation ended up there for complex and well-considered reasons. My favorite: having complex OOM error handling paths is the worst kind of attack surface, since it's hard to get test coverage for it. So, it's better to just have the program killed instead, because that nixes the untested code path. For those programs, there's zero value in having the memory allocator be able to report OOM conditions other than by asserting in prod that mmap/madvise always succeed, which then means that the value of not overcommitting is much smaller.
Are there server apps where the value of gracefully handling out of memory errors outweighs the perf benefits of overcommit and the attack surface mitigation of halting on OOM? Yeah! But I bet that not all server apps fall into that bucket
I use zram exclusively as swap, and while doing memory intensive tasks in the background, it's usually something interactive like the browser that ends up being killed. I would turn on swap that's isn't zram if this happened more often. I might also turn off overcommit if apps handled OOM situations gracefully, but as you say, the complexity might not be worth it.
One would be where you have frequent large mallocs which get freed fast. Another would be where you have written a garbage collected language in C/C++.
When calling free, delete or letting your GC do that for you the memory isn't actually given back immediately, glibc has malloc_trim(0) for that, which tries it's best to give back as much unused memory to the OS as possible.
Then you can retry your call to malloc and see if it fails and then just let your supervisor restart your service/host/whatever or not.
Memory overcommit means that once you run out of physical memory, the OOM killer will forcefully terminate your processes with no way to handle the error. This is fundamentally incompatible with the goal of writing robust and stable software which should handle out-of-memory situations gracefully.
But it feels like a lost cause these days...
So much software breaks once you turn off overcommit, even in situations where you're nowhere close to running out of physical memory.
What's not helping the situation is the fact that the kernel has no good page allocation API that differentiates between reserving and committing memory. Large virtual memory buffers that aren't fully committed can be very useful in certain situations. But it should be something a program has to ask for, not the default behavior.
Having an assumption that your process will never crash is not safe. There will always be freak things like CPUs taking the wrong branch or bits randomly flipping. Parting of design a robust system is being tolerant to things like this.
Another point also mentioned is this thread is that by the time you run out of memory the system already is going to be in a bad state and now you probably don't have enough memory to even get out of it. Memory should have been freed already by telling programs to lighten up on their memory usage or by killing them and reclaiming the resources.
This is one of those classic money vs idealism things. In my experience, the money always wins this particular argument: nobody is going to buy more RAM for you so you can do this.
Advertising for 2 with "but apps should handle it" is utter ignorance, and redis example shows that, the database is using the COW fork feature for basically the reason it exists, as do many, many servers and the warning is pretty much tailored for people thinking they are clever and not understanding memory subsystem