Big kudos to https://github.com/SugaryHull/re3/tree/miami on which this is based on. Wholeheartedly agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community can keep games alive instead of letting them rot.
Note that GTA V is now 12 years old and still sells ~20M copies per year. So that’s going to be a tough sell in some cases.
You could argue it’s still actively developed, particularly due to online, so fair enough.
But that’s also sort of true for Vice City. They’ve released mobile version (playable on Netflix) over the past few years at least.
Nevertheless, I’d be thrilled if that was a standard practice.
I feel nostalgic for Vice City the same way people felt nostalgic for the 80s when the game was released.
It could be that I'm a bit old-school, but this really seemed to confirm that ready to play fun gameplay trumps realistic graphics any day!
https://dos.zone/grand-theft-auto-1997/
I can't get the radio music playing, unfortunately.
I used to watch my older brother play this when I was younger and he always hid the CD.
If you know, you know.
how is this done ?? what engine is used ? it feels exactly like the original
also the whole website dos zone seems to have all these browser versions of half life etc ???
how are people making these things and how are they legal ?
so many questions
It's most likely using reVC, a reverse-engineering of the original binaries by decompilation, and then built for the web using emscripten, which does a fairly good job making OpenGL code work on WebGL.
My Tomb Raider web build I linked here elsewhere was done the same way (reversing by the amazing people in the TR1X project).
https://eikehein.com/stuff/sabatu/
(Here with a fan level to avoid copyright concerns.)
Thanks to whoever made this possible. There goes my weekend.
localStorage.setItem('vcsky.haveOriginalGame', "true")
I haven't checked further than the third mission
The originals are amazing but I have to say for all their faults, the Definitive Editions figured out the camera. For anyone that played the OG versions you were stuck with the “follow cam” unless you had a PC + Mouse