I wish them the best, but until they have a better story here I'm not particularly interested.
Much of the complexity in Rust vs simplicity in Go really does come down to this part of the design space.
Rust has only succeeded in making a Memory Safe Language without garbage collection via significant complexity (that was a trade-off). No one really knows a sane way to do it otherwise, unless you also want to drop the general-purpose systems programming language requirement.
I'll be Very Interested if they find a new unexplored point in the design space, but at the moment I remain skeptical.
Folks like to mention Ada. In my understanding, Ada is not memory safe by contemporary definitions. So, this requires relaxing the definition. Zig goes in this direction: "let's make it as safe as possible without being an absolutist"
It looks like the idea at the present time is to have four modes: value types, affine types, linear types, and rc types. Instead, of borrowing, you have an inout parameter passing convention, like Swift. Struct fields cannot be inout, so you can't store borrowed references on the heap.
I'm very interested in seeing how this works in practice--especially given who is developing Rue. It seems like Rust spends a lot of work enabling the borrow checker to be quite general for C/C++-like usage. E.g. you can store a borrowed reference to a struct on the stack into the heap if you use lifetime annotations to make clear the heap object does not outlive the stack frame. On the other hand it seems like a lot of the pain points with Rust in practice are not the lifetime annotations, but borrowing different parts of the same object, or multiple borrows in functions further down the call stack, etc.
> I'll be Very Interested if they find a new unexplored point in the design space, but at the moment I remain skeptical.
They’re the somewhat sane “don’t allow dynamic allocations; just dimension all your arrays large enough” approach from the 1950s (Fortran, COBOL).
A variant could have “you can only allocate globals and must allocate each array exactly once before you ever access it”. That would allow dimensioning them from command line arguments or sizes of input files.
The type system then would have “pointer to an element of foo” types (could be implemented old-style as indices)
Yes, that would limit things, but with today’s 64-bit address spaces I think it could work reasonably well for many systems programming tasks.
It definitely would be significantly less complex than rust.
On top of that, the original child of Rust and Go, was called Vlang[2].
[1]: https://borgo-lang.github.io/
[2]: https://www.youtube.com/watch?v=puy77WfM1Tg (Is V Lang Better Than Go And Rust? Let's Find Out)
As an independent axis from close to the underlying machine/far away from the underlying machine (whether virtual like wasm or real like a systemv x86_64 abi), which describes how closely the language lets you interact with the environment it runs in/how much it abstracts that environment away in order to provide abstractions.
Rust lives in high type system complexity and close to the underlying machine environment. Go is low type system complexity and (relative to rust) far from the underlying machine.
I did C and typescript first. At the time, my C implementation ran about 20x faster than typescript. But the typescript code was only 2/3rds as many lines and much easier to code up. (JS & TS have gotten much faster since then thanks to improvements in V8).
Rust was the best of all worlds - the code was small, simple and easy to code up like typescript. And it ran just as fast as C. Go was the worst - it was annoying to program (due to a lack of enums). It was horribly verbose. And it still ran slower than rust and C at runtime.
I understand why Go exists. But I can't think of any reason I'd ever use it.
As some of the larger design decisions come into place, I'll find a better way of describing it. Mostly, I am not really trying to compete with C/C++/Rust on speed, but I'm not going to add a GC either. So I'm somewhere in there.
One, objective definition is simply that everything that is not an assembly is a high-level language - but that is quite a useless def. The other is about how "deeply" you can control the execution, e.g. you have direct control of when and what gets allocated, or some control over vectorization, etc.
Here Rust is obviously as low-level as C, if not more so (both have total control over allocations, but still leaves calling conventions and such up to the compiler), while go is significantly higher (the same level as C#, slightly lower than Java - managed language with a GC and value types).
The other often mistaken spectrum is expressivity, which is not directly related to low/high levelness. E.g. both Rust and Scala are very expressive languages, but one is low, the other is high level. C and Go both have low expressivity, and one is low the other is high level.
This answer is imo a very must have read about the topic of expressivity: https://langdev.stackexchange.com/a/2016
It is similar to PyTorch (which I also like), where you can add two tensors by hand, or have your whole network as a single nn.Module.
> No garbage collector, no manual memory management. A work in progress, though.
I couldn't find an explanation in the docs or elsewhere how Rue approaches this.
If not GC, is it via:
a) ARC
b) Ownership (ala Rust)
c) some other way?
* macro abuse. E.g. bitshift storing like in C needs a bunch of #[...] derive_macros. Clap also uses them too much, because a CLI parameter is more complex than a struct field. IDK what's a sane approach to fixing this, maybe like in Jai, or Zig? No idea.
* Rust's async causes lots of pain and side effects, Golang's channels seem better way and don't make colored functions
* Rust lacks Python's generators, which make very elegant code (although, hard to debug). I think if it gets implemented, it will have effects like async, where you can't keep a lock over an await statement.
Zig's way is just do things in the middle and be verbose. Sadly, its ecosystem is still small.
I'd like to see something attacking these problems.
Noted, thanks for the comment. I share some of these opinions more than others, but it’s always good to get input.
Are the actual references/pointers coming in the future?
Zero Cost abstractions and it's memory model is fascinating - but isn't particularly useful for the part of the tech stack I work on.
The typical Go story is to use a bunch of auto generation, so a small change quickly blows up as all of the auto generate code is checked into git. Like easily a 20x blowup.
Rust on the other hand probably does much more such code generation (build.rs for stuff like bindgen, macros for stuff like serde, and monomorphized generics for basically everything). But all of this code is never checked into git (with the exception of some build.rs tools which can be configured to run as commands as well), or at least 99% of the time it's not.
This difference has impact on the developer story. In go land, you need to manually invoke the auto generator and it's easy to forget until CI reminds you. The auto generator is usually quite slow, and probably has much less caching smartness than the Rust people have figured out.
In Rust land, the auto generation can, worst case, run at every build, best case the many cache systems take care of it (cargo level, rustc level). But still, everyone who does a git pull has to re-run this, while with the auto generation one can theoretically only have the folks run it who actually made changes that changed the auto generated code, everyone else gets it via git pull.
So in Go, your IDE is ready to go immediately after git pull and doesn't have to compile a tree of hundreds of dependencies. Go IDEs and compilers are so fast, it's almost like cheating from Rust POV. Rust IDEs are not as fast at all even if everything is cached, and in the worst case you have to wait a long long time.
On the other hand, these auto generation tools in Go are only somewhat standardized, you don't have a central tool that takes care of things (or at least I'm not aware of it). In Rust land, cargo creates some level of standardization.
You can always look at the auto generated Go code and understand it, while Rust's auto generated code usually is not IDE inspectable and needs special tools for access (except for the build.rs generated stuff which is usually put inside the target directory).
I wonder how a language that is designed from scratch would approach auto generation.
Not a dig at functional, it’s just my big codebases are logically defined as objects and systems that don’t lend itself to just being a struct or an interface.
Inheritance is why I’m stuck in C++ land.
I would love to have something like rust but that supports classes, virtual methods, etc. but I guess I’ll keep waiting.
But the real test is compile times and cognitive overhead. Rust's borrow checker is theoretically elegant but practically brutal when you're learning or debugging. If Rue can achieve memory safety without lifetime annotations everywhere, that's genuinely valuable. However, I'm skeptical - you can't eliminate tradeoffs, only move them around. If there's no borrow checker, what prevents use-after-free? If there's garbage collection, why claim "lower level than Go"?
The other critical factor is ecosystem maturity. Rust's pain is partially justified by its incredible crate ecosystem - tokio, serde, axum, etc. A new language needs either (1) seamless C FFI to bootstrap libraries, (2) a killer feature so valuable that people rewrite everything, or (3) 5+ years for the ecosystem to develop. Which path is Rue taking?
I'd love to see real-world benchmarks on: compile time for a 50k line project, memory usage of a long-running web server compared to Rust/Go, and cold start latency for CLI tools. Those metrics matter more than theoretical performance claims. The "fun to write" claim is subjective but important - if it's genuinely more ergonomic than Rust without sacrificing performance, that could attract the "Python developers wanting systems programming" demographic.
fn fib(n: i32) -> i32
so unnecesary, just extra writing. We're developers, we understand that function return types are after first () let mut i = 0;
No, no, copy Go here, i := 0 is just fine