My kids and I use our two headsets a lot. Sure, it's not a daily driver for workflows, but the uniqueness of many of the game experiences just can't be replicated on desktops/consoles.
It's a damn shame because Facebook bought up Oculus, poured gasoline on a fire by pumping $100B dollars in and now seems set to walk away because it didn't make a $100B + 1 dollars.
In its current state, it was never going to be a replacement for PCs or phone experiences. It's just a different lane all together. But Beat Saber, or Walkabout mini golf, or the I Expect You to Die series are insanely fun and unique. I'll be sad if they fold the quest down entirely, but I hope that Valve or others take up the banner. VR doesn't have to be a $100B industry to be viable, especially in its infancy.
Meanwhile, Apple tosses a $3,500 headset onto the market and then is surprised that it's treated as a novelty. Why is it so hard for these companies to get their strategies right? Maybe it's because it's not a product suited (today, at least) for two of the largest companies on earth to focus on. These are moonshot companies who make products that half of the globe uses on a daily basis.
I just want a solid VR platform with a healthy pipeline or quirky, interesting games.
I believe 30% of the population cannot use VR in any way shape or form because your inner ear has decided the floor is the only place you can be.
https://www.computer.org/csdl/journal/tg/2025/05/10916971/24...
I think that ~30% of the population just has more sensitivity to the mismatch.
It’s probably most like getting car sick. You are obviously moving, but you are also stationary at the same time. This doesn’t happen to folks suffering from motion sickness when they are driving, though, because there is now a physical action tying the motion to your inputs.
This may lead you to ask why people watching a movie in a theater don’t get motion sick and the reason is the same, multiple inputs tell you otherwise. You can see the edges of the screen, you can see the audience, there’s a lot of input telling your body there’s nothing weird going on here. The more immersive, the more some people’s bodies do not handle the illusion well.