In any case, two things can be simultaneously true:
1. Writing code is not the bottleneck, as in we can develop features faster than they can be deployed. 2. It's annoying and disruptive to be interrupted when doing work that requires deep focus.
Meetings that increases sync between customer and coder are few and precious.
In large organisations ceremonial meetings proliferate for the wrong reasons. People like to insert themselves in the process between customer and coder to appear relevant.
I personally am fond of meetings with customers, end-users, UX designers, and actual stakeholders.
I loathe meetings with corporate busybodies who consume bandwidth for corporate clout.
No, I don’t need another middle manager to interface themselves between me and my users.
How is it hypocritical?
If in the old world, the very important process that used up a lot of time and benefited greatly from no distractions was the actual writing of code then interruptions for various ceremonies with limited value other than generating progress reports for some higher ups would feel like a waste of time.
That same person in the 'new' world where writing code is very fast but understanding the business and technical requirements that need to be accomplished is the difficult part would then prioritize those ceremonies more and be ok with distractions while their AI agents are writing the code for them.
It's not hypocritical to change your opinion when the facts of the situation have changed.
There is a reason (well, many reasons) that, if I'm working on a creative project with somebody outside a company, we would never think of reaching for Scrum ceremonies or Jira.
It is more than perfectly consistent to complain about that while valuing collaboration.
True, most engineers hate meetings because as your rightly point often there can be too many "types" of meetings - team meting, issue tracking, backlogs, design reviews, triage etc etc. Out of the 7-8 working hours, a senior engineer might be in meetings for 4-5 hrs. Then they bitch and moan that they are spending too much in meetings and not enough time coding. A reason for that is projects often have unclear or even changing requirements along with tight deadlines.
Sure today with AI, code can be produced faster than ever. But the requirements being unclear or always evolving hasn't really changed. Today many non-engineers assume that what they have in mind is straightforward and can be created by AI. That is not true. Unclear requirements lead to unclear results. Garbage in Garbage out. Getting the right input is still the most important part of software. That has not changed. That is the collaboration piece of software.
And sure within the software community there are folks who don't like to collaborate even on requirements, they are more than happy to follow someone's lead. They like their manager/architect to "shield" them and do these tasks for them. These silent warrior type engineers are going to be the most impacted due to AI coding. Because they have no visibility and even if they are 5 rated coders, there is always going to be "But AI can produce code. What else can you do if you wont even collaborate?"
So, it's not very cut and dry. Engineers come in all shapes and size.
No developer was ever unhappy to communicate. But when pointless communication occupies too many long hours, interrupting useful the progress of understanding what could and should be done (by coding, yes, experimenting, getting a grasp of the beast), then yes they became unsympathetic.
Who?
There are millions of software engineers around the world. It's quite likely that they have a few different opinions and point of views!
1. Increased velocity makes rituals like daily standup and other comms relatively infrequent compared to how they used to be, so there are fewer touch points now. For example a daily standup might have been occuring several times while someone worked on one feature ticket, but now they can bang out multiple features a day plus some bug fixes, but still only have the daily touch point.
2. AI written code needs to be thought through and planned a lot more than human written, because the machine doesn't go through the same discovery/writing process that a human goes through. It looks superficially similar, but is subtlely and importantly different.
3. Without solid planning and requirements definitions, it's a lot easier for AI to go off the rails and do something you don't ultimately want. That wasn't true for humans writing code because they have a lot of project context knowledge that helps a great deal. AI obviously doesn't have this.
4. With the intense speed of devs now thanks to AI, it's far easier to step on each other and end up with at best merge conflicts, at worst significant deviation in solutions, and often major refactors/overhauls that can make the codebase feel foreign and confusing to devs. Most people have had the experience of stepping away from a project and coming back after a refactor had been done, and realizing that they don't know where basic things even are anymore. It can be unsettling and add a lot of friction.
5. AI can be pretty good (and very fast) at producing documentation and plans, so the "cost" of planning before coding is a lot lower now. That changes the equation of "what is the most important thing to spend my time on to iterate quickly".
I think it can be easy to look at code as an asset, but fundamentally it is a liability. Some of the "bottlenecks" to new code are in place to make sure that the yield outweighs the increased liability. Agents that produce more code faster are producing more liability faster. Much of the excitement and much of the skepticism about coding agents is about whether the immediate increased productivity (new features) and even immediate yield (new products or new revenue) outweighs the increased long term liabilities. I'd say we won't find out for another 1-3 years, and of course that the answer will differ in different domains.
From this perspective, attempting to build these bottlenecks into the agentic workflow directly makes some sense. Supplying coding agents with additional context that values a coherent project vision and that pushes back against new features or unconstrained processes would be valuable.
Is this what the article is trying to get at? Is this attempting to make some agents essentially take on product management responsibilities, synthesizing as much as possible into a cohesive product vision and reminding the coding agents of that vision as strictly as possible? Should these agents review new proposals and new pull requests for "adherence to the full picture", whether you want to call this "context" or "vision" or something else?
I think these agents might do an exceptionally good job at synthesizing context and presenting a cohesive roadmap that appears, linguistically, to adhere to the team values and vision. But I'm doubtful that they can have the discernment that a quality manager or team can have. Rapidly and convincingly greenlighting a particular roadmap could do more harm than good.
I've worked at founder-sized startups and $xxb dollar public companies. I've never read a product spec, a pitch deck, or a PRD that describes a solution that, if implemented in the way described, would solve the problem. Building the thing teaches you how it should behave.
Software is a complex, interactive medium. Iterating in the code, with people who understand the problem and care to see it solved, is the only way I've seen valuable products get created. Meetings and diagrams help, but it's not until you write some working software that you know whether you have something.
> Jevons Paradox: when something gets cheaper, you tend to use more of it, not less.
That's a butchering of Jevons paradox. What's stated is not a paradox, but a very natural effect. Obviously usage of something goes up when it gets cheaper.
What Jevons paradox actually describes is the situation where usage of a resource becomes more efficient (which means less of it is needed for a given task), but still the total usage of that resource increases.
I don't think amount of software is what determines whether a company does well.
I don't think capturing quantity of context is that important either.
Now, quality of context. How well do the humans reason?
Then, attitude. How well do the humans respond to bad situations?
Then, resource management. How well does the company treat people and money?
Finally, luck. How much of the uncontrollables are in our favor?
Those are pretty good bottlenecks for a company. I doubt an agent is fixing any of those. At least any time soon.
Love that.
I agree, in particular, about the context. That’s where long-retention, experienced, teams pay off.
I managed one of those for decades. When they finally rolled up our department, the engineer with the least seniority, had ten years.
When a team is together for that long, the communication overhead drops to an almost negligible level.
That’s what I find most upsetting about the current culture of mayfly-lifespan employment tenures.
Nowadays, I work mostly alone. I’m highly productive, but my scope is really limited.
I miss being on a good team.
It is the same as putting an Einstein paper on a photocopier and call the process "writing a paper".
I agree with the point of the article though: code generation does not really work, the results are bloated and often wrong and people already had more features that they could absorb in 2020.
The solution to this mess is to have 18 year olds boycott studying computer science altogether, since the industry (and mediocre fellow "engineers") will treat them like human garbage.
It goes without saying that agents have little to no product sense in any discipline. If you're building a game or an app or a business, your creative input still matters heavily! And the same is true for code; if the software is your product, then absolutely the context missed by skipping the writing process will degrade your output.
That doesn't mean that writing code wasn't a bottleneck even for creating well structured software projects. Being able to try multiple approaches (which would have previously been prohibitively expensive) can in many instances provide something a room of bickering humans never would have reached.
A lot of places skip creation and maintenance of decent observability - that's code.
We can now easily use advanced, code heavy testing techniques like property testing - code.
We can create environmental simulations to speed up and improve integration testing - code.
We can lift up internal abstraction levels, replace boiler plate with frameworks, DSLs - code.
The flashing red dot on the web page is very annoying. Is there some design reason for that?
edit: I meant the <svg> inside `trail-map-container`
I don't think this sentence speaks for me. This is the sort of thing I love to do.
Proving that the bottleneck, was, in fact, the code. It's just that the AI wrote it now.
The person who thought "the bottleneck wasn't the code" already had the goal discussed and coherent in their mind.
Code as bottleneck doesn't have to mean "I wanted this feature but it took me many months to finally code it". It is also "I wanted this feature for 2 years, but the friction in sitting down to put it in code and spending 5-10 days on it, etc, put me off".
If the code wasn't the bottleneck, they could just sit and write it themlseves. But, they didn't want to go through the effort and time spent of coding it themselves, as they knew it wouldn't take as little as with the LLM.
(And even when you don't have a clear final spec in mind, the exploratory code+check+discard+retry-new-design, is also faster with an LLM, precisely because the "code" part is).
In other words, the code was the bottleneck.
The post appears AI-generated itself, just with instructions to avoid obvious constructions, which still makes for tedious reading.
This is merely speed of development and not the velocity of a company towards higher value. There are many PMs confidently (using the same AI tools), without a clear deep understanding of the user problems or why the requirements will be adopted by their target users (or even who the target users really are), writing these done elaborately.
So yes this will lead to faster end-end execution. But if the product is used or if it sits unused will depend on things beyond the above.
I'm also skeptical that development velocity is so separate from all those other things (context, stakeholder alignment,etc). It's much easier to get actionable feedback when you have a prototype.
I'm not sure a business is helped by documentation that distilled from (hopefully present) PR descriptions and comments in JIRA, by agents. Or wherever this context is supposed to be reverse-engineered from.
The bottleneck is always decision making and human review when multiple humans are involved. This is especially true when we are all trying to build agentic / llm based systems where the outcomes are highly varied and its impossible to write easy tests to automatically check quality or benchmark progress.
I am stuck with an editor based on Eclipse. It’s slow and periodicity pauses or crashes. I am stuck with build jobs that take 15-20 minutes. I am often stuck with web apps that take forever to do a task that should take 50ms max.
The list can go on and on. Every delay is a distraction that shatters my concentration. I still write code at work but I am in management now with dozens of other people and administrative distractions. When the software is slow it become my lowest priority. I don’t care who that impacts because if it really mattered we wouldn’t be held hostage by all this slow syrup of software pulling each of us under.
I really think as code becomes cheap, misalignment between people, teams, and organizations is going to hurt a lot more, especially when everyone is trying to move at break neck speeds.
I also think a big piece of this is human attention and inertia. Aka, why bother doing the hard work to coordinate with others when you can just ship whatever you’re thinking. I think whichever organizations can figure out the human and cultural aspects to this will do phenomenally
Quote from the post article: "To quote Michael Polanyi: we know more than we can tell. Some load-bearing context exists precisely because it was never put into words, and writing it down would change what it is."
Imagine how much knowledge exists only in the heads of software engineers, with code being just a functioning footprint of that "Theory". I know SRE in FAANG who told me that multi-billion system is supported by tribal knowledge within their group, and for years, even pre-AI it was a protection against automation.
That said, I’m also increasingly aware that puts me in a minority group. I got to see this first hand in a recent org where their codebase and product design hadn’t meaningfully evolved in nearly thirty years. NAT was a “game changer” to them - and one they refused to implement without tons of extraneous testing they would deliberately undermine, stall, and sabotage so they didn’t have to modernize their code accordingly. It was easier for the developers and stakeholders to preserve their own status quo rather than entertain alternatives, to the point of open hostility (name calling, insults, screaming, and a few threats) to anyone suggesting otherwise.
The human element has always been, and always will be the bottleneck. Stakeholders who don’t contribute updated or accurate datasets to automation systems, or who hold back development to preserve personal status and power, or who otherwise gum up the works on purpose to game their own careers.
That’s not to make the argument of “replace all humans with machines”, mind you. Just stating that an organization that incentivizes bad behavior will be slowed down versus ones that incentivize collaborative outcomes, and AI is just going to turbocharge that by removing the friction associated with code creation and shifting that elsewhere.
- Moving to a newer and more modern test library
- Refactoring my data layer so it's easier to read, based on years of organic changes that need to be baked in and simplified
- Porting some functionality to another language to vastly improve performance
I agree with the overall sentiment, but having an agent at my finger tips who can really crank out large-scale, involved code changes is unclogging quite a few backburnered todos lately for me.
For him, the bottleneck very much was the code. He still doesn't know any programming.
I want to say that his ability here has been accelerated by orders of magnitude, but without AI he couldn't have done it at all, so it's actually a divide by zero situation.
(Yeah, he could have just learned programming... and audio engineering... and the specifics of JavaScript ... and the web audio API, and the DOM, and WebGL, and his demo would be ready in like, 2030.)
FizzBuzz was a litmus test that showed how hopeless the average developer was. Coding interviews were the real test of programming ability. Now we're being told none of that ever mattered for real?
We should just admit that the game has changed (possibly, I'm not 100% convinced). Code WAS the bottleneck and coding ability was the bottleneck, but it may not be going forward.
Is this actually true? Maybe in a widget factory. I think it’s an anti-pattern for the new world.
When you look at places that are shipping at insane pace (like Anthropic) the secret is not accelerating the writing down of a roadmap and we’ll groomed backlog, it’s empowering smart individuals to run their own end-to-end product improvement loops.
You can slightly reframe the OP by saying “the bottleneck is product ideas”, but “well formed backlog items” IMO frames it as more structured and hierarchical than it should be.
If I was a scribe at the time I’d be thrilled because of all that extra time available to work on beer productivity metrics.
The issue is that sometimes you don't know what the system should do until you build it.
A design is a hypothesis. Most of them are wrong, in subtle or not so subtle ways.
(Also, as a separate issue, having a group in the first place increasingly adds negative value. If it was ever a good idea to design by committee... it's increasingly expensive to do so, in opportunity cost.)
> Impactful software tends to be written by many humans that need to collaborate.
This was definitely true. Is it still true to the same extent/ in the same way? Not obvious...
The amount of detail required is less these days and the computer is better at interpreting handwavey explanations but the principle still applies.
Whether code is the bottleneck likely depends on the organization. In mine, code is the bottleneck. AI has pushed it so validation is now the bottleneck. If it is such that the devs are "middlemen" such they can't spec things, then I think whoever can spec things is likely the bottleneck.