this is correct link: https://www.dailymotion.com/video/x9rrxrg
Now I wonder how the test it ? Is it on a software emulator on modern equipment or do they have a Voyager replica ?
To me that souns like we should test all revisions of the CPU, not none of them
They have a simulator for one of the three computers on Voyager, the Computer Command Subsystem. They don't have a simulator for the other two computers, the Attitude and Articulation Control Subsystem and the Flight Data Subsystem. They used to have a Voyager replica, the Capability Demonstration Lab, but they got rid of it after they moved the Voyager team into a satellite office following the end of the main mission. There's more information here if you're interested: https://arc.aiaa.org/doi/pdf/10.2514/6.2016-2415
Simulators for the spacecraft and replicas for some bits of hardware.
Maybe only a few COBOL codebases still active can beat that? Or not?
I've audited codebases in languages that I haven't programmed in. It is a matter of grasping a few basic concepts, like branch execution, branch destination, where data is stored, how it is communicated. Don Lancaster told us how to do this: https://www.tinaja.com/ebooks/enhance_vI.pdf.
The parent comment is apt. Of course, languages have their own quirks. But, as Christopher Strachey is once claimed to have said, “I use the same language no matter what compiler I run.”
Now what is more likely to be true is that the code is strangely structured (both because structured programming was new then, and because of memory and processor limitations), and also that much of the internal documentation has been lost. I wish the article had been clearer on that.
It seems like you aren't very familiar with the history of the Voyager or the computer systems it uses. The Voyager has three onboard computers, each of which has a custom ISA. Two of the three computers were only used on Voyagers. After the main Voyager mission ended in the late 1980s and they were repurposed to collect data on interstellar space, the probes were reprogrammed to only require limited commands on one of the computers, and no intervention whatsoever on the other two. They also got rid of the testbench for testing code on the ground, so the only working Voyager systems are billions of miles away from Earth. Since then, Voyager has been operated by a skeleton crew that has been shrinking over time as people retire. The result of all of this is that they legitimately do not have a full understanding of how the hardware and software operates. Here's one example from a talk about how the crew fixed an issue with the Flight Data Subsystem, one of the computers that hadn't needed any significant software changes since the interstellar mission began (https://www.youtube.com/watch?v=dF_9YcehCZo):
> So our top priority was to figure out what the FDS was and how it worked. Because unfortunately the person who was the real expert had retired decades ago and the person who was their fill-in, their backup, had retired two years ago. So it was the worst place it could have hit us. These are some examples of some of the documentation we dug up on the FDS. So they're all hand written. These are some very dim circuit diagrams and these are hand written timelines for how to change FDS processors. We were lucky to find these. Some things we couldn't find. A lot of it was like this, that had been scanned. And frequently, these sources were contradictory, ambiguous. Why? Because we changed the way the spacecraft worked with every planetary encounter and entering the VIM and when things broke. So there was a lot of opportunity for ambiguity to arise in the documents over the course of 50 years. This is my favorite example. So this is a page out of an important FDS document. The change bar on the far side indicates it's a change, but somebody went in and made a very cryptic circle of the sentence and crossed it out. I have no idea to this day what it means. I have no idea. Maybe it was important. Maybe they crossed it out, because they thought crossing out was important. I'm not sure. So there were other cases like this. So we were even so confused in some cases, we weren't sure if we were sending data to the FDS - should it be least significant bit first or most significant bit first? We had that level of uncertainty.
> We didn't know we had the right instruction set. I showed you the instruction set there. We didn't know that was the one used to build the software, back when there was an assembler. We didn't know the source code version was the same as what was running onboard the spacecraft. We had a listing of the code, but it was a Microsoft Word document, with optical character recognition scans. We didn't know if there were errors in it. We had no assembler. So they're just playing with bits. There's no simulator and there's no test bed. So there were a few challenges. So basically this was bare knuckle binary manipulation. And they had to think of all the problems. I'm sure you guys are far better than I am of thinking of the problems associated with playing with memory like this. You could overwrite something. You can fail to recognize jumps. How do you debug it in flight on a flying spacecraft? And how do you know you're not missing something in those instruction sets and codes? And the list goes on and on.
>NASA still maintains some of the Voyager spacecraft code in a 1970s-era programming language that almost nobody on Earth fully understands anymore
I did not address the issue of the hardware documentation, just the issue raised by the headline. I fully understand the issues that the hardware and the problems of not having a full map of the hardware or a test bed to check out the code.
It's incredible that there is someone out there in this world who thought that OCRing documentation into a Word document is a good idea. And implemented it.
Kids these days... Why would someone in their right mind think working on the Voyager project could damage their careers? You can work on new and fancy tools all you want to improve supporting tools, and it's still one of the coolest space missions active. Plus, it has a real end - at some point, support will be further reduced and the person will move on to another space exploration job, with the extra golden star of having been on the Voyager.
The opportunity they would be offering is not rare at all! The opportunity to research and design something truly new on the other way is very scarce.
A: I had a very slow network connection to the computer, and it was 23 light-hours away from me.
It's an isolated legacy-project with no future. Mostly everything you learn for it will be only useful for this specific project, so all time to invest there is time to can't invest into something useful. Sure, there are probably some parts to learn from this too, but It's less than what your competitors will learn on their fancy modern projects.
> You can work on new and fancy tools all you want to improve supporting tools
Voyager is in maintenance, there is no big innovation or big progress to be made there. It's just work to hold the line as long as possible. And I guess nobody want's to be the one killing it because of a poor attempt to innovate something.
Additionally, back in the day there was true ownership for the code you write, the code is owned by you not the company, and I know few old engineers that until now (they are retired) the companies still pay them for using their code they wrote while working there. That sense of ownership encourages you to tackle hard issues rather feeling like a machine spewing code for someone else’s business, I have seen some contracts too where the company will have ownership for anything you do while you are in the contract, including your personal projects on your own free time.
Assembly? Understanding how things actually work? No Agile? No K8s? No Rust, No React? - death knell for someone's resume
>"and the person will move on to another space exploration job, with the extra golden star of having been on the Voyager"
this is the best case with the result of being tied to another single project for years and unemployable anywhere else. in more realistic case - warm goodbye in few years and start your life from scratch with no credits for the thins done.
Well, the Voyagers will still be there, there will be just no way to contact them anymore once the power runs out or communication is lost (whichever happens first)...
Reading, analyzing and assembling documentation could be probably done by LLMs.
And by including old code and snippets into the training set, the LLM could be fairly proficient in writing this code probably too?
Maybe someone knows more about the use/not-use of LLMs in this context?
It's a cool idea, though, I'd like to see this done as an experiment :)
Yesterday I asked an LLM what customizations niri made to the KDL language.
It said niri modified the language to add single line comments with //. However if you visit the official home page of KDL https://kdl.dev/, the very first example shows single line comments as being part of the official spec. There's also a whole page dedicated to comments in the spec that mention this.
The moral of the story is LLMs are honestly really really bad and I'm sincerely concerned at how they manipulate people into thinking what they produce is accurate or trustable. I didn't believe the AI because my spidey sense said that doesn't feel right, so I double checked the real source.
It's gotten to the point where I'm finding a huge majority of the time, it provides incorrect information on really basic things. Pure hallucinations. I'm at the stage now where even if you paid me, I wouldn't use it. There's a 0% chance I'd ever consider paying for it in its current state and it's upsetting because it is killing off the web in real-time. It's becoming harder and harder to find useful and accurate information.
Of all the possible projects, this is the one where it's both highly feasible for humans to learn and historically critical that we have a full understanding and control of its operation.