As such I always use this prompt as a test: "A video of a jenga brick tower falling over as a brick is removed. The physics of each brick must be realistic."
It gave me a video of where bricks suddenly disapper or morph into others[1]. The linked video is after 2-3 iterations of me insisting on realistic physics. If you are just glancing at this, you would believe it is realistic.
That said this is still very impressive and one more step towards .. IDK what. But I am a bit reasurred that at least my job won't be fully replaced with AI :)
I honestly can't comment with certainty that training from videos alone and whatever tokenization scheme they're using will ever get perfect dynamics.
However it is worth noting that transformers can do a pretty good job at learning dynamics with the right pipeline (not video): https://arxiv.org/pdf/2605.15305 https://arxiv.org/pdf/2605.09196
My point here being that representationally, it might be possible to learn good dynamics without a radically different approach/arch. There are already models that extract 3D tracking points from videos, so they could possibly be leveraged for learning dynamics (which on its own gives precedent for end-to-end approaches also possibly working).
I’ve often thought it would be very handy to have a proper simulator for being able to simulate and identify inefficiencies in one’s technique, but no idea whether it would be feasible to do.
Which considering just how pretty and detailed this whole thing looks, imo points at a fundamental issue at how these things are trained - it's as if there's no structure to its knowledge and training, like how an artist trained to draw would first try to understand simple 2d composition, then perspective, then light and shadow, mastering each concept and gradually building up a hierarchical understanding - it seems like its trying to learn everything at once.
I would rather see an AI model that I could give a floorplan of a building and it would generate an accurate flythrough on any path, even if it looked like butt.
Im not just talking out of my arse, I did work for a while in data science/engineering, and one of the big lessons people needed to be reminded of is to clean/downsample the data - a dataset consisting of a million samples could very well take 1000x as long to process as if we downsampled the whole thing to just a couple of thousand samples and we could learn the same conclusions with the fraction of expended time/effort.
I'm sure there's a similar logic in RL, that if you dump a trillion samples into the datacenter that consumes the same power as a city, what the model learns is what it could've learned with a much more curated training set and directed approaches.
The other problem is Seedance is heavily censored because of copyright concerns.
There's got to be a reason this is phrased so insanely, right?
> Prompt: A skeuomorphism stop motion explainer about how the brain hippocampus works with a compelling voiceover. Don’t add seahorses. No voice cuts at the end. Don’t add text
Seahorses???
Oh god...
Video, more than anything else, is the place where I really care if something is AI or not. If I could get a TikTok that had no AI usage -- I'd be in. Which is weird for me, because I'm typically the guy who is all-in on AI.
Now you can have people producing videos without needing a crew of people.
I even remember being on a psytrance production music mailing list 25 years ago and 95% of the tracks people posted were absolutely terrible, including myself.
I have seen a few incredible pieces from AI video but most has just not been that interesting. Then even the incredible pieces are 5 second one offs. No narrative, no continuity. I think of a random, real 5 second clip from Clockwork Orange with no backstory or context in the movie, who cares? Even the most visually interesting scenes wouldn't make sense and would be boring.
Right now it seems like we are at the stage of sampling random 5 second clips from early sound cloud and concluding this is the artistic utility of an entire new technology like DAW software and VST synths. That is obviously absurd.
I eventually picked one and opened the comments and the top comment was something like "This is obviously an AI video. Who watches this?" and the reply was along the lines of "me because I like seeing thieves get what's coming to them".
So you, like me, aren't interested in AI videos but I think there's a lot of people who don't care if it's real or not.
Thankfully, YouTube eventually stopped showing those to me. Now it thinks I'm interested in road rage videos. My YouTube feed outside of the three of four channels I've subscribed to is terrible.
I did not create any videos yet.
Google, building great AI that nobody can try out.
But thx for the press release.
It could make the comments section even more fun.
I have not used Gemini in a month.
There are examples like providing a basic google maps view and then asking it to simulate driving from point A to point B, and it will generate landmarks from that location.
It's also great at consistency and editing. Probably SotA in editing.
Not sure what use cases will be unlocked but I sense something is there.
Certainly not me - you have to be a great artist /designer to even imagine what to do with it.
From a technical perspective, it's very impressive, no doubt. But from an artistic perspective I thought all of these examples on the site look bad.