It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.
You don't even need to buy the cartridge version if you own an SD card adapter.
I am curious how some of the effects look on a CRT.
What I notice is that the highly detailed sprite work doesn't produce the elegant artifacting of the era, where pixel bleeding and whatnot would merge nearby colours together to produce desired artistic effects. More often what I see is a smudged mess with noise.
Pixel bleeding? Are you referring to color distortion caused by the use of composite video? Why would you expect to see that in a screenshot viewed on your LCD screen? You'd have to actually see the game output via composite from a Mega Drive to a CRT to see it (which you would, since the art uses dithering well).
This is one of the best-looking Mega Drive games released in a very long time, developed by the company responsible for games like Streets of Rage and Beyond Oasis.
Generally pixel art created for LCDs also looks good on CRTs, with tiny text being an obvious exception.
While it may sound odd to want new pixel art to be "authentic" in the same way as new music should respect the structure and form of styles like ragtime, blues or jazz, I think it applies equally. The skilled artists who hand-crafted pixels to look their best on CRTs did specific things to leverage CRT bloom and blending, scanlines, composite color artifacting and interlace dithering.
Yikes. Seems like i'm not getting a physical copy then. I'm not giving any money to LRG. Which is a shame because it looks like a cool game.
just your general allround asshole business. You can find more detail information on youtube
Can you link to the ones you mean? As another commenter has pointed out, there don't seem to be "many", but without links it's impossible for anyone to know what you mean.
It's not cool to slur the community like this. HN users are of a highly diverse age range and awareness level of older technologies. It would be much better if you can point to the ones you mean and respond to them constructively.
(It's also against the guidelines to comment like this: https://news.ycombinator.com/newsguidelines.html)
Give the Stage 1 music from ActRaiser a listen to see (or hear) what I mean:
Seriously, this game is a miracle, and the amount of love Ancient put into it is unlike anything we've ever seen for a modern commercial release on hardware that came out in 1988!
It certainly beats out a good portion of the games originally released on the Mega Drive.
Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving projectiles that are also very hard to see.
All to say, you were never the demo for this game - then or now. I'm in my mid-40s and this kind of game feels so refreshing when compared to modern games. Not to be a jerk or anything, but a few years completely changes context of your comment as games/tech were so rapidly evolving over this period.
I quit gaming in early 2000s, tried to get back into it a few times in last 10 years and it's just not very appealing to me unless this retro style games pique my interest. The only exception has been playing the big Nintendo titles with my son (he's 7 and got a Switch at the same age I got the NES).
R-Type wasn’t the inventor of the genre and it’s far from the last entry in it too.
However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.
I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.