Fun fact: you could make a Starcraft license key on the fly by randomly entering numbers and then altering the last digit until it worked. It wouldn't get you on Battle.net but it could get you to IPX.
God do I miss those days sometimes.
Fun fact: you could make a Starcraft license key on the fly by randomly entering numbers and then altering the last digit until it worked. It wouldn't get you on Battle.net but it could get you to IPX.
God do I miss those days sometimes.
Nowdays, most video games are made for the lowest common denominator of people and targeted at consoles, so the mod scene is a fraction of what it used to be, you don't meet interesting people anymore in the gaming world. So no wonder Lan parties aren't a thing anymore.
This was early 2000s sometime, and in a really small place, less than 1000 total population, maybe that's why, but attending larger events like Dreamhack back then also seemed to attract a wide-range of different folks.
Fun times. But I don’t think I’d still survive a LAN like that, nowadays. Too little sleep, too much on-screen gaming, too much action, too many energy drinks. Later this year a few of the people from back then will rent a holiday house in Denmark for our modern, yet more relaxed version: A week of boardgaming ;)
And that was FUN, as long as you were enjoying the tinkering and not stressing about missing a game.
> Everyone copying everyone else's mp3 folders on network drives.
I think this is an under-remembered aspect, or at least, under-told. LAN parties were filesharing parties too, sometimes that more than gaming. (Which caused no end of strife with the gaming folks, until we learned to segment the network to keep the filesharing congestion from lagging the gaming packets.)
The heyday of mp3 also coincided with the explosion of coffee-shop wifi, in the days before client isolation. Grab a latte, browse Network Neighborhood...
Our first LAN parties (early 2000s sometime) were organized without DHCP servers, just manually helping people setting up manually assigned IPs, explaining to them to not touch their network settings until they came home and wishing for the best, first day basically spent just setting up networking stuff and routing. 2-3 days post-LAN was spent helping people restore their modem/broadband connections once they were home again and we had ruined their network settings...
Was feasible until we hit ~100 people or so, then of course DHCP became a necessity.
While it's an April 1st RFC, I've seen this implemented at a Hackspace in Amsterdam, works very well!