Here's a couple of videos of the project if anybody is interested in carrying this further, please let me know thanks.
https://youtu.be/qXeiqlFA7Rg?t=171
It see some mixamo references. How are you playing animations? Is it optimized in any way for that many characters?
https://www.youtube.com/watch?v=MAXY_bZvWUU
https://www.youtube.com/watch?v=U9I_zfQrfzM
But imho, the truest club experience is the short game SLAVE OF GOD by Increpare:
DJs will often do live mixing as well, it’s not just pressing play on pre-recorded sets, while wearing their VR gear. Recently an event was fully synchronized between an RL version and VR version, complete with integrated lighting setup (the same DMX signals were controlling both RL event space and VR world lighting simultaneously).
Every weekend there’s dozens of huge rave/DJ events going on 24 hours a day mostly be EU and US organizers, although Japan goes hard too (their virtual cons are mind-boggling huge and have major corporate sponsors).
https://www.webbyawards.com/crafted-with-code/secret-sky-202...
https://www.webbyawards.com/crafted-with-code/secret-sky-202...
I think that scene is overrun with influencer types and various types of recreational substance use. Maybe I'm wrong.
Bookmarking for background while I do other things!
The progress bar was stuck on 0% for about 2 minutes afterwhich I gave up.
I am on Firefox 151.0.1 (aarch64) and if that helps at all MacOs 26.3 (25D125) if that helps at all.
I think it was called vSide.
One question, not requesting a change, just looking for a "why" type comment; why did you make it so you can change the progress of the videos playing?
Reason I ask is, seems to be it would be more immersive/mmo-y, if everyone was experiencing the same thing as the same time.
Thanks!
I was never a fan of Electronic Music, I tolerate it for the drugs and the temporary extroversion.
- make the controls work like a typical FPS (i.e. WASD controls should not rotate the player but just strafe)
- make spacebar jump, and a different key to talk, like T
- make the jump work like a platformer where you start falling as soon as you release the button. so people can make small hops to the beat
- stop dancing after a few seconds of inactivity